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  4. Will managed code completely replace C++ game programming...

Will managed code completely replace C++ game programming...

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csharpc++graphicsgame-devquestion
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  • T Offline
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    tom_dx
    wrote on last edited by
    #1

    I have seen some features in the dxsdk samples from c++ that don't work on my computer, graphics card, but i have a pretty good graphics card still, its an ati 9000 series, i have to get a new one i know, but when i ran the same sample through c# sample it loaded perfectly... so this is one reason... so what do you think, because i like managed dx alot better, even though its a diff language, C++ -> C# but no big diffi and i think it will be the future of all games, what do you think? IM PROUD TO BE A GMAIL;

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    • T tom_dx

      I have seen some features in the dxsdk samples from c++ that don't work on my computer, graphics card, but i have a pretty good graphics card still, its an ati 9000 series, i have to get a new one i know, but when i ran the same sample through c# sample it loaded perfectly... so this is one reason... so what do you think, because i like managed dx alot better, even though its a diff language, C++ -> C# but no big diffi and i think it will be the future of all games, what do you think? IM PROUD TO BE A GMAIL;

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      Kevin McFarlane
      wrote on last edited by
      #2

      I don't know. I imagined that games programming would be one of the few remaining niches for C++! But then I have no experience of games programming. Kevin

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      • K Kevin McFarlane

        I don't know. I imagined that games programming would be one of the few remaining niches for C++! But then I have no experience of games programming. Kevin

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        tom_dx
        wrote on last edited by
        #3

        it is one of the few remaining niches of C++, just twice as big as C++.. :P IM PROUD TO BE A GMAIL;

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        • T tom_dx

          I have seen some features in the dxsdk samples from c++ that don't work on my computer, graphics card, but i have a pretty good graphics card still, its an ati 9000 series, i have to get a new one i know, but when i ran the same sample through c# sample it loaded perfectly... so this is one reason... so what do you think, because i like managed dx alot better, even though its a diff language, C++ -> C# but no big diffi and i think it will be the future of all games, what do you think? IM PROUD TO BE A GMAIL;

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          Lost User
          wrote on last edited by
          #4

          I suspect when it comes to real performance for the game engine C++ still has advantages. There is nothing to stop you mixing lanugages within a system as long as your architecture is right though. Elaine :rose: The tigress is here :-D

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          • L Lost User

            I suspect when it comes to real performance for the game engine C++ still has advantages. There is nothing to stop you mixing lanugages within a system as long as your architecture is right though. Elaine :rose: The tigress is here :-D

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            DavidNohejl
            wrote on last edited by
            #5

            Trollslayer wrote: I suspect when it comes to real performance for the game engine C++ still has advantages. From what I heard, GC is the killer. Nothing like garbage collection in the middle of action! :) David "Stay Kul And Happy" I.A.

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            • D DavidNohejl

              Trollslayer wrote: I suspect when it comes to real performance for the game engine C++ still has advantages. From what I heard, GC is the killer. Nothing like garbage collection in the middle of action! :) David "Stay Kul And Happy" I.A.

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              Lost User
              wrote on last edited by
              #6

              Next time yout set top box freezes momentarily it's the Java garbage collection at work :sigh: The tigress is here :-D

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