Vista
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From the MS website about AERO: "What is AERO? AERO stands for Authentic, Energetic, Reflective, and Open and is the user experience guidelines for Windows Vista, governing the look and feel of the operating system. These guidelines express not just the way the pixels are drawn, but how the user interacts with the system and the feelings it should evoke." Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! What drugs are they on in Redmond these days??!! :wtf:
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From the MS website about AERO: "What is AERO? AERO stands for Authentic, Energetic, Reflective, and Open and is the user experience guidelines for Windows Vista, governing the look and feel of the operating system. These guidelines express not just the way the pixels are drawn, but how the user interacts with the system and the feelings it should evoke." Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! What drugs are they on in Redmond these days??!! :wtf:
The problem is that is nothing cool, worthing attention in Vista. MS cut continuous from "new features" so... what they should talk about? :-D
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The problem is that is nothing cool, worthing attention in Vista. MS cut continuous from "new features" so... what they should talk about? :-D
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From the MS website about AERO: "What is AERO? AERO stands for Authentic, Energetic, Reflective, and Open and is the user experience guidelines for Windows Vista, governing the look and feel of the operating system. These guidelines express not just the way the pixels are drawn, but how the user interacts with the system and the feelings it should evoke." Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! What drugs are they on in Redmond these days??!! :wtf:
Computer science is abstract and academic. Software product development and marketing require that at least a user feel comfortable using a product, and at best that the user wants to use the product. Gene Roddenberry was a legendary pioneer of thought-provoking, futuristic science fiction. George Lucas created Jar Jar Binks.
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From the MS website about AERO: "What is AERO? AERO stands for Authentic, Energetic, Reflective, and Open and is the user experience guidelines for Windows Vista, governing the look and feel of the operating system. These guidelines express not just the way the pixels are drawn, but how the user interacts with the system and the feelings it should evoke." Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! What drugs are they on in Redmond these days??!! :wtf:
I'll take a nicely designed mature platform and development tools over 'innovative' early Microsoft cruft anyday. Ryan
O fools, awake! The rites you sacred hold Are but a cheat contrived by men of old, Who lusted after wealth and gained their lust And died in baseness—and their law is dust. al-Ma'arri (973-1057)
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From the MS website about AERO: "What is AERO? AERO stands for Authentic, Energetic, Reflective, and Open and is the user experience guidelines for Windows Vista, governing the look and feel of the operating system. These guidelines express not just the way the pixels are drawn, but how the user interacts with the system and the feelings it should evoke." Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! What drugs are they on in Redmond these days??!! :wtf:
fakefur wrote: Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! A proper User Interface should address, color centric emotional response as well as other design criteria. I thought I avoided color matching and contrasting when I left art, but it is back in user interface work. When ever you present anything to the user, you have a lot to worry about. Is there too many choices, too few, what color schemes are you using, will they irritate or sooth? will you draw the user attention away from what you need them to look at, or towards. Are your words too advanced for your user audience (could be aimed at university professors, or 1st year non-specialized army enlisted). And others more specialized in user interfaces could add many more. They are addressing a LOT in user interface work, and yes, including emotional response as one of many. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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From the MS website about AERO: "What is AERO? AERO stands for Authentic, Energetic, Reflective, and Open and is the user experience guidelines for Windows Vista, governing the look and feel of the operating system. These guidelines express not just the way the pixels are drawn, but how the user interacts with the system and the feelings it should evoke." Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! What drugs are they on in Redmond these days??!! :wtf:
fakefur wrote: What drugs are they on in Redmond these days??!! Marketing? :laugh:
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From the MS website about AERO: "What is AERO? AERO stands for Authentic, Energetic, Reflective, and Open and is the user experience guidelines for Windows Vista, governing the look and feel of the operating system. These guidelines express not just the way the pixels are drawn, but how the user interacts with the system and the feelings it should evoke." Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! What drugs are they on in Redmond these days??!! :wtf:
I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! I suggest you have a look at Joel's latest[^] blog post to fully understand how important emotional interest in a software application really is. Just because they don't teach that in school doesn't mean it should be overlooked.
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Homosexuality in Christianity Judah Himango
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fakefur wrote: Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! A proper User Interface should address, color centric emotional response as well as other design criteria. I thought I avoided color matching and contrasting when I left art, but it is back in user interface work. When ever you present anything to the user, you have a lot to worry about. Is there too many choices, too few, what color schemes are you using, will they irritate or sooth? will you draw the user attention away from what you need them to look at, or towards. Are your words too advanced for your user audience (could be aimed at university professors, or 1st year non-specialized army enlisted). And others more specialized in user interfaces could add many more. They are addressing a LOT in user interface work, and yes, including emotional response as one of many. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Well said. The Joel On Software blog recently touched[^] on this.
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fakefur wrote: Ummmmmmmmm I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! A proper User Interface should address, color centric emotional response as well as other design criteria. I thought I avoided color matching and contrasting when I left art, but it is back in user interface work. When ever you present anything to the user, you have a lot to worry about. Is there too many choices, too few, what color schemes are you using, will they irritate or sooth? will you draw the user attention away from what you need them to look at, or towards. Are your words too advanced for your user audience (could be aimed at university professors, or 1st year non-specialized army enlisted). And others more specialized in user interfaces could add many more. They are addressing a LOT in user interface work, and yes, including emotional response as one of many. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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I remember in Computer Science talking about how to evoke emotions in my software apps. NOT! I suggest you have a look at Joel's latest[^] blog post to fully understand how important emotional interest in a software application really is. Just because they don't teach that in school doesn't mean it should be overlooked.
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Homosexuality in Christianity Judah Himango
Errrrrrr I have read about and designed user interfaces for over 15 years now thanks. Im aware of the important points of the subject matter. I was simply saying that to talk about "emotional response" to applications is such marketing BS that it defies comment almost. How about the emotion of "WOW!!! It works and works well!! And it isn't screwing me with monopoly pricing!!!"
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Errrrrrr I have read about and designed user interfaces for over 15 years now thanks. Im aware of the important points of the subject matter. I was simply saying that to talk about "emotional response" to applications is such marketing BS that it defies comment almost. How about the emotion of "WOW!!! It works and works well!! And it isn't screwing me with monopoly pricing!!!"
Errrrrrr I have read about and designed user interfaces for over 15 years now thanks. Trying not to be critical here, but the applications of the last 15 years largely have poorly designed, non-standard, cluttered UIs. (not that I'm saying you or I had any part in that ;)) But I think what the docs are getting at is that the APIs in place for Vista will encourage cleaner, more intuitive user interfaces. Emotional response, in particular, emotional attachment to an application is not just marketing nonsense, but something that I shoot for in all apps I write. It's kind of ironic: I can spend weeks implementing great new features and adding stability via bug fixing (all great things, and always a must), yet the change that gets the most response from end users is "wow! I love the new look! Those icons look so much better!", when I spent maybe 5 minutes changing the icons of the app. Now I'm not saying that UI presentation is all there is to it and we shouldn't focus on stability. What I am saying is that UI is important to end users, and I think Avalon apps look great from what I've seen (cleaner, simpler UI designs, and the 3d tranlucent effects don't hurt either); compared to the MFC and Win32-based UIs I've written, frankly I'm put to shame. :-O
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