Use win32 DLL with C#
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Hi all, I've a problem with Interoperability with Win32 unmanaged code; my C# program call an unmanaged function in a Win32 DLL and pass a pointer to delegate. This DLL every 20 milliseconds call my C# delegate but the win32 thread finish immediatally after createted. In the win32 function there is one FOR cycle that print a string in output debugger window. Can you have some suggestion for solve my problem ? Thanks