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p2p programming

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    omkamal
    wrote on last edited by
    #1

    I come across a lot of articles and even new game strategies which are built around the peer to peer networking. What exactly is this? Or how does a peer to peer program work? how is it different from a web app? I know it or not, i totally enjoy playing Terrarium but i cannot use the full features of it, as my machine is behind a firewall. :) omkamal

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    • O omkamal

      I come across a lot of articles and even new game strategies which are built around the peer to peer networking. What exactly is this? Or how does a peer to peer program work? how is it different from a web app? I know it or not, i totally enjoy playing Terrarium but i cannot use the full features of it, as my machine is behind a firewall. :) omkamal

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      Jon Newman
      wrote on last edited by
      #2

      I'm under the impression that p2p is where it is client to client networking without the need for central servers. For example, Napster used central servers to control users interaction with each other. Wheras Morpheus and Kazaa use p2p and communicate directly with other users with only a login server to validate the user. Please correct me if i'm wrong on this anyone.:) .NET or not .NET? MFC is the question......

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      • J Jon Newman

        I'm under the impression that p2p is where it is client to client networking without the need for central servers. For example, Napster used central servers to control users interaction with each other. Wheras Morpheus and Kazaa use p2p and communicate directly with other users with only a login server to validate the user. Please correct me if i'm wrong on this anyone.:) .NET or not .NET? MFC is the question......

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        Paul Watson
        wrote on last edited by
        #3

        Jonny Newman wrote: I'm under the impression that p2p is where it is client to client networking without the need for central servers. Being of simple mind and body I would love for someone to explain to me how two clients can connect to each other, through p2p or however, without knowing each others details? I am so fixed on client/server that I do not see how it is done, and I really want to see. Jonny Newman wrote: For example, Napster used central servers to control users interaction with each other Funny then how whenever you mention p2p to a layman they say "oh, Napster! Yeah I know p2p." :-D You are right though. regards, Paul Watson Bluegrass Cape Town, South Africa "The greatest thing you will ever learn is to love, and be loved in return" - Moulin Rouge Sonork ID: 100.9903 Stormfront

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        • P Paul Watson

          Jonny Newman wrote: I'm under the impression that p2p is where it is client to client networking without the need for central servers. Being of simple mind and body I would love for someone to explain to me how two clients can connect to each other, through p2p or however, without knowing each others details? I am so fixed on client/server that I do not see how it is done, and I really want to see. Jonny Newman wrote: For example, Napster used central servers to control users interaction with each other Funny then how whenever you mention p2p to a layman they say "oh, Napster! Yeah I know p2p." :-D You are right though. regards, Paul Watson Bluegrass Cape Town, South Africa "The greatest thing you will ever learn is to love, and be loved in return" - Moulin Rouge Sonork ID: 100.9903 Stormfront

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          Jon Newman
          wrote on last edited by
          #4

          Doesnt windows networking allow two clients to communicate. A simple home network has no server and must therefore be p2p right? .NET or not .NET? MFC is the question......

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