Mesh edges not smooth
C#
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Hi everybody. I use Visual C# w managed DirectX to load the mesh. It looks fine, but the edges are raugh. When I adjust the light, it looks somewhat better, but it is still not good. I tried changing the camera near and far plain, making the object bigger so more pixels are used to render the object, removed all other objects from the scene so Z-fighting would not be the issue, but to no avail. When I load the mesh into 3DS Max it looks perfect, so it is not the object itself. The edges look as if not being antialiased, but I have no clue how to go with this. Any help would be appreciated. Thanks.