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  3. When you can say a method has too many lines of code?

When you can say a method has too many lines of code?

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  • F FlorianS

    I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

    N Offline
    N Offline
    Nish Nishant
    wrote on last edited by
    #8

    Florian Szoke wrote:

    I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

    If the 6 lines of code did something trivial that should have been accomplished in 2 lines, then yes, he would be right. Without more information, and without seeing the 6 lines of code, it's hard to form a solid opinion on this though.

    Regards, Nish


    Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
    Currently working on C++/CLI in Action for Manning Publications. Also visit the Ultimate Toolbox blog

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    • F FlorianS

      I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

      C Offline
      C Offline
      Colin Angus Mackay
      wrote on last edited by
      #9

      I once refactored a bit of code that someone had written that had 1500 lines of code in one method. I'd say that was too much.


      Upcoming Scottish Developers events: * UK Security Evangelists On Tour (2nd November, Edinburgh) * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog

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      • N Nish Nishant

        Florian Szoke wrote:

        I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

        If the 6 lines of code did something trivial that should have been accomplished in 2 lines, then yes, he would be right. Without more information, and without seeing the 6 lines of code, it's hard to form a solid opinion on this though.

        Regards, Nish


        Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
        Currently working on C++/CLI in Action for Manning Publications. Also visit the Ultimate Toolbox blog

        F Offline
        F Offline
        FlorianS
        wrote on last edited by
        #10

        The point is not about the efficiency is the code, but when you will start to break a method in smaller methods. Of course if some part of the code can be used in more places you will do it, but if the code it is not shared . The idea is to make smaller method to be easier to be tested using unit testing Regards Florian

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        • N Nish Nishant

          Florian Szoke wrote:

          I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

          If the 6 lines of code did something trivial that should have been accomplished in 2 lines, then yes, he would be right. Without more information, and without seeing the 6 lines of code, it's hard to form a solid opinion on this though.

          Regards, Nish


          Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
          Currently working on C++/CLI in Action for Manning Publications. Also visit the Ultimate Toolbox blog

          C Offline
          C Offline
          Colin Angus Mackay
          wrote on last edited by
          #11

          Nishant Sivakumar wrote:

          If the 6 lines of code did something trivial that should have been accomplished in 2 lines, then yes, he would be right.

          See, I'd go the other way around. I used to do lots of stuff like this:

          return SomeObject.Blah().DoDaa(OtherObject.Thingumgy.Bob);

          And now I'd write it as:

          Thing theThing = OtherObject.Thingumy;
          Bob theBob = theThing.Bob;
          Blah theBlah = SomeObject.Blah();
          int result = theBlah.DoDaa(theBob);
          return result;

          The latter is much easier to debug and step through. I now cringe when I see code like the former example above.


          Upcoming Scottish Developers events: * UK Security Evangelists On Tour (2nd November, Edinburgh) * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog

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          • C Colin Angus Mackay

            I once refactored a bit of code that someone had written that had 1500 lines of code in one method. I'd say that was too much.


            Upcoming Scottish Developers events: * UK Security Evangelists On Tour (2nd November, Edinburgh) * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog

            M Offline
            M Offline
            Miszou
            wrote on last edited by
            #12

            I'm currently refactoring VB.NET code that has a single function in each module, ranging from 600-1300 lines each. Each function performs a similar operation on a different set of source data. Just by using a few classes and some basic inheritance, I've cut it to less than half of its original size. So, yes. I'd agree with you that 1500 is too much. And So is 600. X|


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            • C Colin Angus Mackay

              Nishant Sivakumar wrote:

              If the 6 lines of code did something trivial that should have been accomplished in 2 lines, then yes, he would be right.

              See, I'd go the other way around. I used to do lots of stuff like this:

              return SomeObject.Blah().DoDaa(OtherObject.Thingumgy.Bob);

              And now I'd write it as:

              Thing theThing = OtherObject.Thingumy;
              Bob theBob = theThing.Bob;
              Blah theBlah = SomeObject.Blah();
              int result = theBlah.DoDaa(theBob);
              return result;

              The latter is much easier to debug and step through. I now cringe when I see code like the former example above.


              Upcoming Scottish Developers events: * UK Security Evangelists On Tour (2nd November, Edinburgh) * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog

              K Offline
              K Offline
              Kevin McFarlane
              wrote on last edited by
              #13

              Hey, Colin. I feel your pain! :) I'm in exactly the scenario you describe, having to maintain code like the former. And then when you get null reference exceptions... Apart from the debugging aspect it's easier to read and understand when it's broken down. P.S. I've also now started using "result" as the return value instead of "ret" and "retval"... :) I adopted that from the Eiffel guys.

              Kevin

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              • F FlorianS

                I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

                M Offline
                M Offline
                Marc Clifton
                wrote on last edited by
                #14

                I think what he's trying to say is that, regardless of whether it's 6 lines or 6 inches, it depends more on the method than the size. Marc

                Thyme In The Country

                People are just notoriously impossible. --DavidCrow
                There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
                People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

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                • F FlorianS

                  I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

                  K Offline
                  K Offline
                  Kevin McFarlane
                  wrote on last edited by
                  #15

                  I once read part of an OO book which said that methods should be no longer than 5 lines! But seriously I don't think you can quantify this except that you should generally strive for short methods. I think in the case of unit testing the methods should perhaps be shorter than the methods in the implementation code. I've just acquired a refactoring plug-in that also contains a simple metrics tool for cyclomatic and maintenance complexity, and I use these as guides. http://www.sharpsense.com/blog/CommentView,guid,9a07f446-a3e0-4a57-aa69-84ec3027df71.aspx[^] CC should be no greater than 10. MC should be no greater than 200 and ideally should be < 100.

                  Kevin

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                  • J Joe Woodbury

                    The writer is a moron.

                    Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

                    W Offline
                    W Offline
                    WillemM
                    wrote on last edited by
                    #16

                    I agree, if you count a try.. catch block you will notice it has at least three lines if you type it like this: try { } catch { } If you type it a little more readable with a method call inside it, you will need even more lines: try { doSomething(); } catch { logError(); } That's 8 lines and it is very testable if you ask me (Except for the exception handling, which sucks obviously ;P)

                    WM.
                    Yaaarrrr What about weapons of mass-construction?

                    1 Reply Last reply
                    0
                    • F FlorianS

                      I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

                      Z Offline
                      Z Offline
                      Zac Howland
                      wrote on last edited by
                      #17

                      Some of the responses to your question indicate to me that the posters are not familiar with Test Driven Development. What he is talking about is that 6 lines is abnormally large for a test case. Generally, the lines in a given test are 2-3 lines. That is, a method is created to call the proper method with either an expected success or failure. The result is compared to the expected result and the results are returned. Typically a given test will look like the following:

                      bool MyUnitTest::TestMethod1()
                      {
                      	type expectedResult = whateverResultYouExpect;
                      	type actualResult = Method1();
                      	return actualResult == expectedResult;
                      }
                      

                      What some of the posters are referring to is functions in general. While it is hard to say sometimes, generally if your function is more than 25-35 lines long, it is probably doing too many jobs and should be split out into a couple functions. Sometimes, that isn't the case and it makes sense to have a function that is 50+ lines long (rarely). It is never acceptable to have a 1000+ line function (and yes, I've seen this in commercial code).

                      If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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                      • K Kevin McFarlane

                        I once read part of an OO book which said that methods should be no longer than 5 lines! But seriously I don't think you can quantify this except that you should generally strive for short methods. I think in the case of unit testing the methods should perhaps be shorter than the methods in the implementation code. I've just acquired a refactoring plug-in that also contains a simple metrics tool for cyclomatic and maintenance complexity, and I use these as guides. http://www.sharpsense.com/blog/CommentView,guid,9a07f446-a3e0-4a57-aa69-84ec3027df71.aspx[^] CC should be no greater than 10. MC should be no greater than 200 and ideally should be < 100.

                        Kevin

                        W Offline
                        W Offline
                        WillemM
                        wrote on last edited by
                        #18

                        I think I have an idea about what was meant. I think he means that you don't need more than 6 lines in the testmethod. The method in the code that is tested may of course need more lines, depending on what you are trying to do. Its a good thing though to keep methods short, this helps you to understand the code better.

                        WM.
                        Yaaarrrr What about weapons of mass-construction?

                        1 Reply Last reply
                        0
                        • Z Zac Howland

                          Some of the responses to your question indicate to me that the posters are not familiar with Test Driven Development. What he is talking about is that 6 lines is abnormally large for a test case. Generally, the lines in a given test are 2-3 lines. That is, a method is created to call the proper method with either an expected success or failure. The result is compared to the expected result and the results are returned. Typically a given test will look like the following:

                          bool MyUnitTest::TestMethod1()
                          {
                          	type expectedResult = whateverResultYouExpect;
                          	type actualResult = Method1();
                          	return actualResult == expectedResult;
                          }
                          

                          What some of the posters are referring to is functions in general. While it is hard to say sometimes, generally if your function is more than 25-35 lines long, it is probably doing too many jobs and should be split out into a couple functions. Sometimes, that isn't the case and it makes sense to have a function that is 50+ lines long (rarely). It is never acceptable to have a 1000+ line function (and yes, I've seen this in commercial code).

                          If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #19

                          Indeed. In fact, many of my tests are just one line:

                          void test_suite::test_some_method()
                          {
                          BOOST_CHECK_EQUAL(some_method(), expected_result);
                          }

                          :) I am heavily into unit testing at the moment.


                          Kicking squealing Gucci little piggy

                          C 1 Reply Last reply
                          0
                          • F FlorianS

                            I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

                            J Offline
                            J Offline
                            JWood
                            wrote on last edited by
                            #20

                            I don't know what TDD is but in my experience maybe the declaration - not the definition. I think this reliance on these policies that are supposed to be fool proof it fool hardy. No coding policy is fool proof.


                            A cynic is a man who, when he smells flowers, looks around for a coffin.
                            -H.L. Mencken

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                            0
                            • Z Zac Howland

                              Some of the responses to your question indicate to me that the posters are not familiar with Test Driven Development. What he is talking about is that 6 lines is abnormally large for a test case. Generally, the lines in a given test are 2-3 lines. That is, a method is created to call the proper method with either an expected success or failure. The result is compared to the expected result and the results are returned. Typically a given test will look like the following:

                              bool MyUnitTest::TestMethod1()
                              {
                              	type expectedResult = whateverResultYouExpect;
                              	type actualResult = Method1();
                              	return actualResult == expectedResult;
                              }
                              

                              What some of the posters are referring to is functions in general. While it is hard to say sometimes, generally if your function is more than 25-35 lines long, it is probably doing too many jobs and should be split out into a couple functions. Sometimes, that isn't the case and it makes sense to have a function that is 50+ lines long (rarely). It is never acceptable to have a 1000+ line function (and yes, I've seen this in commercial code).

                              If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                              F Offline
                              F Offline
                              FlorianS
                              wrote on last edited by
                              #21

                              The author was talking about the method itself not about the test case. Regards, Florian Szoke

                              Z 1 Reply Last reply
                              0
                              • Z Zac Howland

                                Some of the responses to your question indicate to me that the posters are not familiar with Test Driven Development. What he is talking about is that 6 lines is abnormally large for a test case. Generally, the lines in a given test are 2-3 lines. That is, a method is created to call the proper method with either an expected success or failure. The result is compared to the expected result and the results are returned. Typically a given test will look like the following:

                                bool MyUnitTest::TestMethod1()
                                {
                                	type expectedResult = whateverResultYouExpect;
                                	type actualResult = Method1();
                                	return actualResult == expectedResult;
                                }
                                

                                What some of the posters are referring to is functions in general. While it is hard to say sometimes, generally if your function is more than 25-35 lines long, it is probably doing too many jobs and should be split out into a couple functions. Sometimes, that isn't the case and it makes sense to have a function that is 50+ lines long (rarely). It is never acceptable to have a 1000+ line function (and yes, I've seen this in commercial code).

                                If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                                F Offline
                                F Offline
                                FlorianS
                                wrote on last edited by
                                #22

                                The author is talking about the method itself not about the test case. Regards, Florian Szoke

                                1 Reply Last reply
                                0
                                • L Lost User

                                  Indeed. In fact, many of my tests are just one line:

                                  void test_suite::test_some_method()
                                  {
                                  BOOST_CHECK_EQUAL(some_method(), expected_result);
                                  }

                                  :) I am heavily into unit testing at the moment.


                                  Kicking squealing Gucci little piggy

                                  C Offline
                                  C Offline
                                  Colin Angus Mackay
                                  wrote on last edited by
                                  #23

                                  Out of curiousity: How come you changed your "screen name"?


                                  Upcoming Scottish Developers events: * UK Security Evangelists On Tour (2nd November, Edinburgh) * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog

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                                  • C Colin Angus Mackay

                                    Out of curiousity: How come you changed your "screen name"?


                                    Upcoming Scottish Developers events: * UK Security Evangelists On Tour (2nd November, Edinburgh) * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog

                                    L Offline
                                    L Offline
                                    Lost User
                                    wrote on last edited by
                                    #24

                                    Boredom. :)


                                    Kicking squealing Gucci little piggy

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                                    • F FlorianS

                                      I am reading about Test Driven Development (TDD) and I found this quote: The author is talking about a method that has 6 lines of code. “This is an abnormally large amount of code to write in response to a test in TDD. Typically, steps are much smaller, although they can be this large if you are certain of the algorithm you need to use.” What is your opinion about this?

                                      S Offline
                                      S Offline
                                      S76
                                      wrote on last edited by
                                      #25

                                      A method is supposed to do ONLY ONE THING. If it does more than that ... it ain't right. # of lines don't matter.

                                      K 1 Reply Last reply
                                      0
                                      • S S76

                                        A method is supposed to do ONLY ONE THING. If it does more than that ... it ain't right. # of lines don't matter.

                                        K Offline
                                        K Offline
                                        Kevin McFarlane
                                        wrote on last edited by
                                        #26

                                        SmartCube wrote:

                                        A method is supposed to do ONLY ONE THING.

                                        ...and the consequence of this is that methods will tend to be short.

                                        Kevin

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                                        • F FlorianS

                                          The author was talking about the method itself not about the test case. Regards, Florian Szoke

                                          Z Offline
                                          Z Offline
                                          Zac Howland
                                          wrote on last edited by
                                          #27

                                          Florian Szoke wrote:

                                          The author was talking about the method itself not about the test case.

                                          This line: This is an abnormally large amount of code to write in response to a test in TDD. Indicates he is talking about the test and not the method itself.

                                          If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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