3D Animation Hobby
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Hi guys I would like to try some 3D animation just to play around with it as a hobby. What skills or knowledge do u require to make good animation? like art bla bla bla (im not talking about developing spider man 4 lol). :)
You need to observe things to animate them properly. You should storyboard the animations. I found it helpful to learn some of the more traditional cartooning skills as well. This book[^] is absolutely essential if you want to learn to do it properly. I learned more from reading this book than I did from following any number of Maya/Cinema4D/3D Max tutorials.
Deja View - the feeling that you've seen this post before.
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You need to observe things to animate them properly. You should storyboard the animations. I found it helpful to learn some of the more traditional cartooning skills as well. This book[^] is absolutely essential if you want to learn to do it properly. I learned more from reading this book than I did from following any number of Maya/Cinema4D/3D Max tutorials.
Deja View - the feeling that you've seen this post before.
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hmm thanks. but for example in order to create something do i need to be exceptional in art and drawing like pen and paper and stuff?
Nope - although it can help. You do need to be able to observe things to see how they behave naturally - for instance, look at your face in a mirror. If you watch closely, you will see that your face and head never stops moving. There are small movements and twitches that we make unconsciously which good animators are aware of and use to make their characters look more real. BTW - it's not that hard to learn to draw properly. In art, like everything else, there are rules which must be followed and once you know these, the sky's the limit. You need to know about things such as perspective and shading.
Deja View - the feeling that you've seen this post before.
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Nope - although it can help. You do need to be able to observe things to see how they behave naturally - for instance, look at your face in a mirror. If you watch closely, you will see that your face and head never stops moving. There are small movements and twitches that we make unconsciously which good animators are aware of and use to make their characters look more real. BTW - it's not that hard to learn to draw properly. In art, like everything else, there are rules which must be followed and once you know these, the sky's the limit. You need to know about things such as perspective and shading.
Deja View - the feeling that you've seen this post before.
Great! thanks man I do know some of the basics like perspective and stuff, i used to do some illustrations with freehand and i used to show them to one of the lecturers at school (graphic designer) and i got some good compliments. The shading part i dont know much but hey practive makes perfect :) thanks again dude
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hmm thanks. but for example in order to create something do i need to be exceptional in art and drawing like pen and paper and stuff?
YES and NO, you do not have to be exceptional, but you need to be able to draw "something", you need to be able to draw that same "something" in different attitude and poses and point of view before even considering trying to modelize the "something" in 3D. Also, I think you might be mistaking "character modeling" and "character animation". The former is the initial modeling of the character, how it will look in static poses; big eyes, small eyes, big butt, colors, textures for skin, fabrics, polygon optimization, ... the later is how to make that character move and that can be done with different technologies depending on the software packages. Try it and have fun.
Maximilien Lincourt Your Head A Splode - Strong Bad
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Hi guys I would like to try some 3D animation just to play around with it as a hobby. What skills or knowledge do u require to make good animation? like art bla bla bla (im not talking about developing spider man 4 lol). :)
The best piece of knowledge to be aware of is that it's no trivial task to create an animation! Take a look at this[^] article from the Blender Wiki - it explains the process quite well. To be honest though, in my experience, it's best to just jump in and try things - but if you do go down the Blender route, I'd recommend Tony Mullen's excellent introduction [^]
"Knock me down, I'll get straight back up again, I'll come back stronger than a powered up pacman" (Lilly Allen / Kaiser Chiefs)
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Hi guys I would like to try some 3D animation just to play around with it as a hobby. What skills or knowledge do u require to make good animation? like art bla bla bla (im not talking about developing spider man 4 lol). :)
C0d3_P03t wrote:
What skills or knowledge do u require to make good animation?
The others answered good enough. I would stress balance in knowledge. A little knowledge of computer pipelining is not necessary, but it will save you time in the long-run by optimized designing. Art is always handy in any art related career. A keen eye for movement and imitation of movement in design is important when you reach realistic modelling. There is not a day that goes by when I don't walk outside and look up and the sky and start taking apart the lighting model and cloud formation/distribution/density models. Yeah, geekish. But I have been in the real-world-modelling too long, if you have to immitate life for a career, then recognizing HOW to immitate life is absolutely important. As a hobby, you can get as close to real as you want, or as surrealistic as you want without pressures from the outside. Yet again, any knowledge of graphics pipelining speeds up your work, recognition of real-world immitation algorithms allows you also to recognize algorithms for surrealistic ideas too, and art, as I said, is always good in an art related subject. Good luck!
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)