Developing for the Xbox
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Does anyone here have any resources or advice/experience with regards to developing software for the original Xbox? I am not developing a game but rather a little utility application for the Xbox. Thanks
Brad Australian - Christian Graus on "Best books for VBscript" A big thick one, so you can whack yourself on the head with it.
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Does anyone here have any resources or advice/experience with regards to developing software for the original Xbox? I am not developing a game but rather a little utility application for the Xbox. Thanks
Brad Australian - Christian Graus on "Best books for VBscript" A big thick one, so you can whack yourself on the head with it.
I have not coded for the xbox. but hope this will help you. This will give an Idea.
Regards, Satips.:rose: Don't walk in front of me, I may not follow; Don't walk behind me, I may not lead; Walk beside me, and just be my friend. - Albert Camus
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Does anyone here have any resources or advice/experience with regards to developing software for the original Xbox? I am not developing a game but rather a little utility application for the Xbox. Thanks
Brad Australian - Christian Graus on "Best books for VBscript" A big thick one, so you can whack yourself on the head with it.
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Does anyone here have any resources or advice/experience with regards to developing software for the original Xbox? I am not developing a game but rather a little utility application for the Xbox. Thanks
Brad Australian - Christian Graus on "Best books for VBscript" A big thick one, so you can whack yourself on the head with it.
Bradml wrote:
Does anyone here have any resources or advice/experience with regards to developing software for the original Xbox? I am not developing a game but rather a little utility application for the Xbox.
you will have to sign up as an Xbox developer and have your application approved. The site is the same for both consoles (old and new) http://www.xbox.com/en-US/dev[^] Once approved you download the XDK for your console (original Xbox) and used the appropriate version of Visual Studio on the PC. It is pretty straight forward, at least for utilities. debugging from the xbox is a little more interesting, though they have many of the same tools, a real-time debugger is in some ways better, others worse. I looked into this once for my application, but never went through with it. The Xbox just never had enough power to run my 3D software, mostly due to limited memory, and I would hog the entire storage space.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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I have not coded for the xbox. but hope this will help you. This will give an Idea.
Regards, Satips.:rose: Don't walk in front of me, I may not follow; Don't walk behind me, I may not lead; Walk beside me, and just be my friend. - Albert Camus
Thanks Satips. Not sure that blog helps me but a interesting resource.
Brad Australian - A very wise person on "URGENT URGENT PLZ READ B4 OTHERS VERY URGENT NO TIME WASTERS " 1) do not use lower characters. They are just too small 2) do not give any error message, the expert will know what the problem is 3) do not come back to read the answer 4) do not say thanks 5) urge the readers as much as possible. Do not hesitate to write urgent as often as possible 6) do not explain what you are trying to achieve, the query is self-explaining 7) do not post create table statements, it is unnecessary to understand the problem 8) affirm that you know everything very well 9) never never never read the doc, it will waste your time 10) confirm to those who do not know it yet that MS Access is far better than Oracle
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I think XNA is only applicable to XBox 360. I think Brad wants his utility to be for the old XBox.
Please visit http://www.readytogiveup.com/ and do something special today. Deja View - the feeling that you've seen this post before.
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Bradml wrote:
Does anyone here have any resources or advice/experience with regards to developing software for the original Xbox? I am not developing a game but rather a little utility application for the Xbox.
you will have to sign up as an Xbox developer and have your application approved. The site is the same for both consoles (old and new) http://www.xbox.com/en-US/dev[^] Once approved you download the XDK for your console (original Xbox) and used the appropriate version of Visual Studio on the PC. It is pretty straight forward, at least for utilities. debugging from the xbox is a little more interesting, though they have many of the same tools, a real-time debugger is in some ways better, others worse. I looked into this once for my application, but never went through with it. The Xbox just never had enough power to run my 3D software, mostly due to limited memory, and I would hog the entire storage space.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Thanks a lot. I'm assuming I'm going to need to use C++ for developing, correct?
Brad Australian - A very wise person on "URGENT URGENT PLZ READ B4 OTHERS VERY URGENT NO TIME WASTERS " 1) do not use lower characters. They are just too small 2) do not give any error message, the expert will know what the problem is 3) do not come back to read the answer 4) do not say thanks 5) urge the readers as much as possible. Do not hesitate to write urgent as often as possible 6) do not explain what you are trying to achieve, the query is self-explaining 7) do not post create table statements, it is unnecessary to understand the problem 8) affirm that you know everything very well 9) never never never read the doc, it will waste your time 10) confirm to those who do not know it yet that MS Access is far better than Oracle
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Thanks Satips. Not sure that blog helps me but a interesting resource.
Brad Australian - A very wise person on "URGENT URGENT PLZ READ B4 OTHERS VERY URGENT NO TIME WASTERS " 1) do not use lower characters. They are just too small 2) do not give any error message, the expert will know what the problem is 3) do not come back to read the answer 4) do not say thanks 5) urge the readers as much as possible. Do not hesitate to write urgent as often as possible 6) do not explain what you are trying to achieve, the query is self-explaining 7) do not post create table statements, it is unnecessary to understand the problem 8) affirm that you know everything very well 9) never never never read the doc, it will waste your time 10) confirm to those who do not know it yet that MS Access is far better than Oracle
I had book marked that blog since it is an intersting so i just put it to you so that it could have helped you.
Regards, Satips.:rose: Don't walk in front of me, I may not follow; Don't walk behind me, I may not lead; Walk beside me, and just be my friend. - Albert Camus
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Thanks, definitely will do. Unfortunately as far as i know XNA does not help the original Xbox.
Brad Australian - Christian Graus on "Best books for VBscript" A big thick one, so you can whack yourself on the head with it.
Bradml wrote:
Unfortunately as far as i know XNA does not help the original Xbox.
Ah, my bad. I'm just learning all this stuff. :) Marc
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Bradml wrote:
Unfortunately as far as i know XNA does not help the original Xbox.
Ah, my bad. I'm just learning all this stuff. :) Marc
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Thanks a lot. I'm assuming I'm going to need to use C++ for developing, correct?
Brad Australian - A very wise person on "URGENT URGENT PLZ READ B4 OTHERS VERY URGENT NO TIME WASTERS " 1) do not use lower characters. They are just too small 2) do not give any error message, the expert will know what the problem is 3) do not come back to read the answer 4) do not say thanks 5) urge the readers as much as possible. Do not hesitate to write urgent as often as possible 6) do not explain what you are trying to achieve, the query is self-explaining 7) do not post create table statements, it is unnecessary to understand the problem 8) affirm that you know everything very well 9) never never never read the doc, it will waste your time 10) confirm to those who do not know it yet that MS Access is far better than Oracle
Yeah it's all c/c++ as far as I can remember. If it's for personal use or your going to stay underground you can obtain the XDK (Microsoft® SDK (System Development Kit) for Xbox) off some P2P networks. Not that I condone that obviously I'm just stating it for informational purposes :P These guys http://www.xboxmediacenter.com[^] have done alot of amazing work and their wiki might contain a few nuggets.
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Hi Marc. I just started playing some with XNA too - haven't gotten far enough to build my own models yet. I just read through your blog - yikes! It's challenging enough to learn how to create models in the first place that dealing with the import/export problems too - sigh. I picked up this book and started working on the Pong example. There are some errors in the book, but I guess working through those did help to understand what's really going on.
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Thanks a lot. I'm assuming I'm going to need to use C++ for developing, correct?
Brad Australian - A very wise person on "URGENT URGENT PLZ READ B4 OTHERS VERY URGENT NO TIME WASTERS " 1) do not use lower characters. They are just too small 2) do not give any error message, the expert will know what the problem is 3) do not come back to read the answer 4) do not say thanks 5) urge the readers as much as possible. Do not hesitate to write urgent as often as possible 6) do not explain what you are trying to achieve, the query is self-explaining 7) do not post create table statements, it is unnecessary to understand the problem 8) affirm that you know everything very well 9) never never never read the doc, it will waste your time 10) confirm to those who do not know it yet that MS Access is far better than Oracle
Bradml wrote:
I'm assuming I'm going to need to use C++ for developing, correct?
most of the tools are for C/C++, though there is sometimes instructions for integrating other languages depending on platform -- but you just increase your workload.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Hi Marc. I just started playing some with XNA too - haven't gotten far enough to build my own models yet. I just read through your blog - yikes! It's challenging enough to learn how to create models in the first place that dealing with the import/export problems too - sigh. I picked up this book and started working on the Pong example. There are some errors in the book, but I guess working through those did help to understand what's really going on.
Mike Ellison wrote:
There are some errors in the book,
I enjoyed this oops on the Microsoft XNA tutorial website:
float aspectRatio;
...
aspectRatio = graphics.GraphicsDevice.Viewport.Width /
graphics.GraphicsDevice.Viewport.Height;Width and Height are int's. Marc