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  3. What do you have on your blog?

What do you have on your blog?

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  • B Bradml

    I was wondering what kind of things you guys with blogs blog about? I am kinda playing around with one at the moment and want to now steer the blog in a non-random direction.


    Brad Australian - My Blog Thinking - My Personal [Ad Free] Blog

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    C Offline
    Colin Angus Mackay
    wrote on last edited by
    #36

    My blog (http://blog.colinmackay.net[^]) is about software development and community events (i.e. "in-person" events about software development) with the occasional rant about things (mostly banks or government agencies)


    Upcoming events: * Glasgow: Mock Objects, SQL Server CLR Integration, Reporting Services, db4o, Dependency Injection with Spring ... "I wouldn't say boo to a goose. I'm not a coward, I just realise that it would be largely pointless." My website

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    • M Member 96

      Viking kittens [^] rock! Or are you talking about something else?


      "I don't want more choice. I just want better things!" - Edina Monsoon

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      code frog 0
      wrote on last edited by
      #37

      No I'm pretty sure we are talking the same viking kittens from some site like Joel Vietch or something. To the tune of Led Zeppelin. Great stuff.

      What I am up to: ReadyToGiveUp(Not!)[^] What friends are up to:SQLServerCentral[^]

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      • B Bradml

        I was wondering what kind of things you guys with blogs blog about? I am kinda playing around with one at the moment and want to now steer the blog in a non-random direction.


        Brad Australian - My Blog Thinking - My Personal [Ad Free] Blog

        B Offline
        B Offline
        Bob Nadler
        wrote on last edited by
        #38

        I just started mine as well. See my signature.

        Bob on Medical Device Software

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        • B Bradml

          I was wondering what kind of things you guys with blogs blog about? I am kinda playing around with one at the moment and want to now steer the blog in a non-random direction.


          Brad Australian - My Blog Thinking - My Personal [Ad Free] Blog

          M Offline
          M Offline
          moshe_rubin 0
          wrote on last edited by
          #39

          Brad, As pointed out, it is obvious you are an intelligent person with a lot to share with the world at large. I'm convinced you have a lot of good things to say. One point: using profanities, scatological language, and toilet humor will reduce your impact and label your blog as infantile. I know it seems "cool" to do it but it really isn't. Make your original impact on the Internet, don't follow the herds, and set a good example for your readers. Blogs belonging to true industry luminaries are above all this. You can join their ranks if you try. Best of luck, Moshe

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          • B Bradml

            I was wondering what kind of things you guys with blogs blog about? I am kinda playing around with one at the moment and want to now steer the blog in a non-random direction.


            Brad Australian - My Blog Thinking - My Personal [Ad Free] Blog

            N Offline
            N Offline
            Nibu babu thomas
            wrote on last edited by
            #40

            Bradml wrote:

            I was wondering what kind of things you guys with blogs blog about?

            Look at my signature.;) I do blog about interesting stuff found/done while programming.


            Nibu thomas A Developer Code must be written to be read, not by the compiler, but by another human being. http:\\nibuthomas.wordpress.com

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            • R Rob Graham

              What's a blog and why would anyone want one?;P

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              MrPlankton
              wrote on last edited by
              #41

              It helps you waste time while you waite to do a build.

              MrPlankton

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              • M Marc Clifton

                Sohail Kadiwala wrote:

                Also, I am thinking about it's application other than games.

                My interests lie in applications other than games as well, though I have a game that I wrote for Window 3.1 (something like 16 years ago) that I'd like to do in XNA. But my primary interest is using it as a design tool for modeling application design in 3D. Wierd, huh? I get the impression that there would probably be some commonality between what I have in mind as a concept piece and your tool. Let me know if you're interested in a loose collaboration / code sharing. Everything I'm planning on doing in XNA is going to end up as Code Project articles, BTW. Marc

                Thyme In The Country
                Interacx
                My Blog

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                Lost User
                wrote on last edited by
                #42

                Marc Clifton wrote:

                have a game that I wrote for Window 3.1 (something like 16 years ago) that I'd like to do in XNA

                I would love to see that. You must have enjoyed the whole process of writing a game on Win 3.1 :)

                Marc Clifton wrote:

                my primary interest is using it as a design tool for modeling application design in 3D. Wierd, huh?

                Nopes. We think alike on this topic. When I first saw XNA, I thought about it's application other than games.

                Marc Clifton wrote:

                I get the impression that there would probably be some commonality between what I have in mind as a concept piece and your tool

                May not be close, but the basic about using XNA in something other than games is what is similar. The 3D modelling tool I created was similar to 3D Studio Max - I had implemented Lights, camera, Models, materials, Views etc in MFC and OpenGL. It was an academic project.

                Marc Clifton wrote:

                Let me know if you're interested in a loose collaboration / code sharing

                I am interested. I am on vacation, and will be flying back to UK next week. We can work out something from next week. Till then let me know your vision about Design Tool for Modelling apps

                Marc Clifton wrote:

                Everything I'm planning on doing in XNA is going to end up as Code Project articles, BTW

                Sounds fine. There are no articles here on XNA except yours, I believe.

                Sohail

                sohail.kadiwala@gmail.com

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                • B Bradml

                  I was wondering what kind of things you guys with blogs blog about? I am kinda playing around with one at the moment and want to now steer the blog in a non-random direction.


                  Brad Australian - My Blog Thinking - My Personal [Ad Free] Blog

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                  J Offline
                  Josh Smith
                  wrote on last edited by
                  #43

                  WPF

                  :josh: My WPF Blog[^] The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it. - Michelangelo (1475-1564)

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                  • L Lost User

                    Marc Clifton wrote:

                    have a game that I wrote for Window 3.1 (something like 16 years ago) that I'd like to do in XNA

                    I would love to see that. You must have enjoyed the whole process of writing a game on Win 3.1 :)

                    Marc Clifton wrote:

                    my primary interest is using it as a design tool for modeling application design in 3D. Wierd, huh?

                    Nopes. We think alike on this topic. When I first saw XNA, I thought about it's application other than games.

                    Marc Clifton wrote:

                    I get the impression that there would probably be some commonality between what I have in mind as a concept piece and your tool

                    May not be close, but the basic about using XNA in something other than games is what is similar. The 3D modelling tool I created was similar to 3D Studio Max - I had implemented Lights, camera, Models, materials, Views etc in MFC and OpenGL. It was an academic project.

                    Marc Clifton wrote:

                    Let me know if you're interested in a loose collaboration / code sharing

                    I am interested. I am on vacation, and will be flying back to UK next week. We can work out something from next week. Till then let me know your vision about Design Tool for Modelling apps

                    Marc Clifton wrote:

                    Everything I'm planning on doing in XNA is going to end up as Code Project articles, BTW

                    Sounds fine. There are no articles here on XNA except yours, I believe.

                    Sohail

                    sohail.kadiwala@gmail.com

                    M Offline
                    M Offline
                    Marc Clifton
                    wrote on last edited by
                    #44

                    Sohail Kadiwala wrote:

                    You must have enjoyed the whole process of writing a game on Win 3.1

                    It was quite fun. As I recall, I used the then brand new WinG technology and an enhancement for 32 bit operations.

                    Sohail Kadiwala wrote:

                    Till then let me know your vision about Design Tool for Modelling apps

                    I have a concept that I'd like to develop into a prototype. The concept is to focus more on the relationship between objects and less on their properties. For example, in the Visual Studio Designer, you design a form and work a lot with the properties, including, for example, binding the fields to a dataset. That seems quite silly. Why not wire up the form fields with the schema graphically? But why do this in 2D space, which can become quite cluttered? Why not take advantage of 3D space, which gives you a more natural and broader area to work in, and allows you to build relationships in many ways--the field-persistent store relationship, the field-validation relationship, the persistent store-server side business rule relationship. And so forth. The emphasis on properties, which all designers focus on, is the detail, and it obscures or, as usually is the case, completely ignores the broader picture of how objects relate to each other and how they communicate amongst themselves. So I have some ideas on where I want to go with that, and for a first prototype, I thought of using XNA, though DirectX3D and OpenGL are possibilities as well, and frankly, not knowing enough about D3D and OpenGL, I have no logical basis for choosing XNA other than it seemed easy to get started with. Marc

                    Thyme In The Country
                    Interacx
                    My Blog

                    L 1 Reply Last reply
                    0
                    • M Marc Clifton

                      Sohail Kadiwala wrote:

                      You must have enjoyed the whole process of writing a game on Win 3.1

                      It was quite fun. As I recall, I used the then brand new WinG technology and an enhancement for 32 bit operations.

                      Sohail Kadiwala wrote:

                      Till then let me know your vision about Design Tool for Modelling apps

                      I have a concept that I'd like to develop into a prototype. The concept is to focus more on the relationship between objects and less on their properties. For example, in the Visual Studio Designer, you design a form and work a lot with the properties, including, for example, binding the fields to a dataset. That seems quite silly. Why not wire up the form fields with the schema graphically? But why do this in 2D space, which can become quite cluttered? Why not take advantage of 3D space, which gives you a more natural and broader area to work in, and allows you to build relationships in many ways--the field-persistent store relationship, the field-validation relationship, the persistent store-server side business rule relationship. And so forth. The emphasis on properties, which all designers focus on, is the detail, and it obscures or, as usually is the case, completely ignores the broader picture of how objects relate to each other and how they communicate amongst themselves. So I have some ideas on where I want to go with that, and for a first prototype, I thought of using XNA, though DirectX3D and OpenGL are possibilities as well, and frankly, not knowing enough about D3D and OpenGL, I have no logical basis for choosing XNA other than it seemed easy to get started with. Marc

                      Thyme In The Country
                      Interacx
                      My Blog

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #45

                      Your idea makes sense to me. I can visualize it. Long time ago I had this idea about linking validators to field or objects etc without explicitly writing code - it was more about relation and communication.

                      Marc Clifton wrote:

                      I have some ideas on where I want to go with that, and for a first prototype, I thought of using XNA, though DirectX3D and OpenGL are possibilities as well, and frankly, not knowing enough about D3D and OpenGL, I have no logical basis for choosing XNA other than it seemed easy to get started with.

                      OpenGL can be ruled out unless we want pure C/C++ level api's for graphics. Ideal would be XNA and if not then Managed DirectX - I say this because I see them being easy to use, code will be more manageable etc. Managed directX has a performance hit but it is not that high - I vote for code that can be better managed compared to a slight performance increase, and we definitely are not developing realtime game :) If you wish, we can take this offline because few people might find this off-topic. You can reach me at sohail.kadiwala@gmail.com

                      Sohail

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