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  3. What do you have on your blog?

What do you have on your blog?

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  • R Rob Graham

    What's a blog and why would anyone want one?;P

    M Offline
    M Offline
    MrPlankton
    wrote on last edited by
    #41

    It helps you waste time while you waite to do a build.

    MrPlankton

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    • M Marc Clifton

      Sohail Kadiwala wrote:

      Also, I am thinking about it's application other than games.

      My interests lie in applications other than games as well, though I have a game that I wrote for Window 3.1 (something like 16 years ago) that I'd like to do in XNA. But my primary interest is using it as a design tool for modeling application design in 3D. Wierd, huh? I get the impression that there would probably be some commonality between what I have in mind as a concept piece and your tool. Let me know if you're interested in a loose collaboration / code sharing. Everything I'm planning on doing in XNA is going to end up as Code Project articles, BTW. Marc

      Thyme In The Country
      Interacx
      My Blog

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #42

      Marc Clifton wrote:

      have a game that I wrote for Window 3.1 (something like 16 years ago) that I'd like to do in XNA

      I would love to see that. You must have enjoyed the whole process of writing a game on Win 3.1 :)

      Marc Clifton wrote:

      my primary interest is using it as a design tool for modeling application design in 3D. Wierd, huh?

      Nopes. We think alike on this topic. When I first saw XNA, I thought about it's application other than games.

      Marc Clifton wrote:

      I get the impression that there would probably be some commonality between what I have in mind as a concept piece and your tool

      May not be close, but the basic about using XNA in something other than games is what is similar. The 3D modelling tool I created was similar to 3D Studio Max - I had implemented Lights, camera, Models, materials, Views etc in MFC and OpenGL. It was an academic project.

      Marc Clifton wrote:

      Let me know if you're interested in a loose collaboration / code sharing

      I am interested. I am on vacation, and will be flying back to UK next week. We can work out something from next week. Till then let me know your vision about Design Tool for Modelling apps

      Marc Clifton wrote:

      Everything I'm planning on doing in XNA is going to end up as Code Project articles, BTW

      Sounds fine. There are no articles here on XNA except yours, I believe.

      Sohail

      sohail.kadiwala@gmail.com

      M 1 Reply Last reply
      0
      • B Bradml

        I was wondering what kind of things you guys with blogs blog about? I am kinda playing around with one at the moment and want to now steer the blog in a non-random direction.


        Brad Australian - My Blog Thinking - My Personal [Ad Free] Blog

        J Offline
        J Offline
        Josh Smith
        wrote on last edited by
        #43

        WPF

        :josh: My WPF Blog[^] The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it. - Michelangelo (1475-1564)

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        • L Lost User

          Marc Clifton wrote:

          have a game that I wrote for Window 3.1 (something like 16 years ago) that I'd like to do in XNA

          I would love to see that. You must have enjoyed the whole process of writing a game on Win 3.1 :)

          Marc Clifton wrote:

          my primary interest is using it as a design tool for modeling application design in 3D. Wierd, huh?

          Nopes. We think alike on this topic. When I first saw XNA, I thought about it's application other than games.

          Marc Clifton wrote:

          I get the impression that there would probably be some commonality between what I have in mind as a concept piece and your tool

          May not be close, but the basic about using XNA in something other than games is what is similar. The 3D modelling tool I created was similar to 3D Studio Max - I had implemented Lights, camera, Models, materials, Views etc in MFC and OpenGL. It was an academic project.

          Marc Clifton wrote:

          Let me know if you're interested in a loose collaboration / code sharing

          I am interested. I am on vacation, and will be flying back to UK next week. We can work out something from next week. Till then let me know your vision about Design Tool for Modelling apps

          Marc Clifton wrote:

          Everything I'm planning on doing in XNA is going to end up as Code Project articles, BTW

          Sounds fine. There are no articles here on XNA except yours, I believe.

          Sohail

          sohail.kadiwala@gmail.com

          M Offline
          M Offline
          Marc Clifton
          wrote on last edited by
          #44

          Sohail Kadiwala wrote:

          You must have enjoyed the whole process of writing a game on Win 3.1

          It was quite fun. As I recall, I used the then brand new WinG technology and an enhancement for 32 bit operations.

          Sohail Kadiwala wrote:

          Till then let me know your vision about Design Tool for Modelling apps

          I have a concept that I'd like to develop into a prototype. The concept is to focus more on the relationship between objects and less on their properties. For example, in the Visual Studio Designer, you design a form and work a lot with the properties, including, for example, binding the fields to a dataset. That seems quite silly. Why not wire up the form fields with the schema graphically? But why do this in 2D space, which can become quite cluttered? Why not take advantage of 3D space, which gives you a more natural and broader area to work in, and allows you to build relationships in many ways--the field-persistent store relationship, the field-validation relationship, the persistent store-server side business rule relationship. And so forth. The emphasis on properties, which all designers focus on, is the detail, and it obscures or, as usually is the case, completely ignores the broader picture of how objects relate to each other and how they communicate amongst themselves. So I have some ideas on where I want to go with that, and for a first prototype, I thought of using XNA, though DirectX3D and OpenGL are possibilities as well, and frankly, not knowing enough about D3D and OpenGL, I have no logical basis for choosing XNA other than it seemed easy to get started with. Marc

          Thyme In The Country
          Interacx
          My Blog

          L 1 Reply Last reply
          0
          • M Marc Clifton

            Sohail Kadiwala wrote:

            You must have enjoyed the whole process of writing a game on Win 3.1

            It was quite fun. As I recall, I used the then brand new WinG technology and an enhancement for 32 bit operations.

            Sohail Kadiwala wrote:

            Till then let me know your vision about Design Tool for Modelling apps

            I have a concept that I'd like to develop into a prototype. The concept is to focus more on the relationship between objects and less on their properties. For example, in the Visual Studio Designer, you design a form and work a lot with the properties, including, for example, binding the fields to a dataset. That seems quite silly. Why not wire up the form fields with the schema graphically? But why do this in 2D space, which can become quite cluttered? Why not take advantage of 3D space, which gives you a more natural and broader area to work in, and allows you to build relationships in many ways--the field-persistent store relationship, the field-validation relationship, the persistent store-server side business rule relationship. And so forth. The emphasis on properties, which all designers focus on, is the detail, and it obscures or, as usually is the case, completely ignores the broader picture of how objects relate to each other and how they communicate amongst themselves. So I have some ideas on where I want to go with that, and for a first prototype, I thought of using XNA, though DirectX3D and OpenGL are possibilities as well, and frankly, not knowing enough about D3D and OpenGL, I have no logical basis for choosing XNA other than it seemed easy to get started with. Marc

            Thyme In The Country
            Interacx
            My Blog

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #45

            Your idea makes sense to me. I can visualize it. Long time ago I had this idea about linking validators to field or objects etc without explicitly writing code - it was more about relation and communication.

            Marc Clifton wrote:

            I have some ideas on where I want to go with that, and for a first prototype, I thought of using XNA, though DirectX3D and OpenGL are possibilities as well, and frankly, not knowing enough about D3D and OpenGL, I have no logical basis for choosing XNA other than it seemed easy to get started with.

            OpenGL can be ruled out unless we want pure C/C++ level api's for graphics. Ideal would be XNA and if not then Managed DirectX - I say this because I see them being easy to use, code will be more manageable etc. Managed directX has a performance hit but it is not that high - I vote for code that can be better managed compared to a slight performance increase, and we definitely are not developing realtime game :) If you wish, we can take this offline because few people might find this off-topic. You can reach me at sohail.kadiwala@gmail.com

            Sohail

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