Displaying jpeg image sequences with ATL only
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Dear ATL C++ / graphics people, I already searched the forums, but found no answer, just questions to this topic. So I'll try my luck and post my question: I am searching for an easy way to load a sequence of jpeg files (which form a video) into memory and play them like a video. I furthermore want to react on a keypress by drawing a frame into the current jpeg in the sequence and saving it to disk/memory (maybe to disk not during play, but after it, since there should not be delays, performance does matter!). Is there a simple way to do this with the ATL already? A little navigation functionality would be great (jumping to specific frames, having a slider, Play/Stop Button etc.) Did anyone already do something like that? I want to use pure ATL and no MFC since I have a guideline to use ATL only. Would be nice if that would be possible and anyone could help. Best regards, Peter.