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  4. Is there an equivalent to SuspendLayout/ResumeLayout for a MFC Dialog ?

Is there an equivalent to SuspendLayout/ResumeLayout for a MFC Dialog ?

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  • D David Crow

    abiemann wrote:

    //no need to erase background since SetBitmap covered everything up this->Invalidate(FALSE);

    You have a static control that is used to display a bitmap. Yes? Is it overlapping the other controls such that they are requiring this?


    "A good athlete is the result of a good and worthy opponent." - David Crow

    "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

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    abiemann
    wrote on last edited by
    #11

    Yes, I have a static bitmap covering the entire Dialog window. Other controls (Buttons, Edit boxes) are ontop of this bitmap.

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    • A abiemann

      Yes, I have a static bitmap covering the entire Dialog window. Other controls (Buttons, Edit boxes) are ontop of this bitmap.

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      David Crow
      wrote on last edited by
      #12

      So are you rendering this image in the dialog's OnEraseBkgnd() method?


      "A good athlete is the result of a good and worthy opponent." - David Crow

      "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

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      • D David Crow

        So are you rendering this image in the dialog's OnEraseBkgnd() method?


        "A good athlete is the result of a good and worthy opponent." - David Crow

        "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

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        abiemann
        wrote on last edited by
        #13

        no I haven't touched the OnEraseBkgnd() or OnPaint methods. The code above is processed whenever the user presses a key or lets go of a key. (I haven't worked much with MFC, so I'm still learning)

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        • A abiemann

          I love using SuspendLayout and ResumeLayout in .Net to avoid flicker, however, these don't seem to exist for an MFC Dialog. Is there an equivalent to use on my MFC Dialog ?

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          Waldermort
          wrote on last edited by
          #14

          did you try the WS_CLIP_CHILDREN flag? This alone would reduce a hell of a lot of flicker.

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          • W Waldermort

            did you try the WS_CLIP_CHILDREN flag? This alone would reduce a hell of a lot of flicker.

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            Mark Salsbery
            wrote on last edited by
            #15

            Good point!  For whatever reason, when I see bitmap background code I think skin, transparent controls, etc.  For normal controls WS_CLIPCHILDREN will work great! :) Cheers, Mark

            Mark Salsbery Microsoft MVP - Visual C++ :java:

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            • A abiemann

              no I haven't touched the OnEraseBkgnd() or OnPaint methods. The code above is processed whenever the user presses a key or lets go of a key. (I haven't worked much with MFC, so I'm still learning)

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              David Crow
              wrote on last edited by
              #16

              abiemann wrote:

              no I haven't touched the OnEraseBkgnd()...

              Put your bitmap-rendering code in there and note the difference.


              "A good athlete is the result of a good and worthy opponent." - David Crow

              "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

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              • D David Crow

                abiemann wrote:

                no I haven't touched the OnEraseBkgnd()...

                Put your bitmap-rendering code in there and note the difference.


                "A good athlete is the result of a good and worthy opponent." - David Crow

                "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

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                abiemann
                wrote on last edited by
                #17

                Hi David, I've made the change and the background bitmap doesn't flicker at all, however, the controls ontop of the bitmap still flicker. This is the change I've made: KeyHandler now triggers OnEraseBkgnd instead of performing PatBlt When the user presses a key, the key's number is stored in a private member variable of the Dialog. To subsequently make it update the background image, the Dialogs' key handler performs : this->Invalidate(TRUE); this->UpdateWindow(); OnEraseBkgnd now does the PatBlt of the static image behind the controls Next, OnEraseBkgnd(CDC* pDC) is processed. this handler first checks that a key was pressed, if so, it performs the targetDC.PatBlt (I just use the pDC that's passed in) then it returns TRUE. If no key was pressed then I let this handler perform the default CDialog::OnEraseBkgnd(pDC) After this change I noticed that the individual controls no longer need their RedrawWindow() called, however, they still flicker (but the background static image doesn't flicker at all now). I've also removed the SetRedraw() calls -- modified at 19:14 Thursday 6th September, 2007

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                • A abiemann

                  Hi David, I've made the change and the background bitmap doesn't flicker at all, however, the controls ontop of the bitmap still flicker. This is the change I've made: KeyHandler now triggers OnEraseBkgnd instead of performing PatBlt When the user presses a key, the key's number is stored in a private member variable of the Dialog. To subsequently make it update the background image, the Dialogs' key handler performs : this->Invalidate(TRUE); this->UpdateWindow(); OnEraseBkgnd now does the PatBlt of the static image behind the controls Next, OnEraseBkgnd(CDC* pDC) is processed. this handler first checks that a key was pressed, if so, it performs the targetDC.PatBlt (I just use the pDC that's passed in) then it returns TRUE. If no key was pressed then I let this handler perform the default CDialog::OnEraseBkgnd(pDC) After this change I noticed that the individual controls no longer need their RedrawWindow() called, however, they still flicker (but the background static image doesn't flicker at all now). I've also removed the SetRedraw() calls -- modified at 19:14 Thursday 6th September, 2007

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                  M Offline
                  Mark Salsbery
                  wrote on last edited by
                  #18

                  Did you try adding the WS_CLIPCHILDREN style to the dialog as suggested by WalderMort? Mark

                  Mark Salsbery Microsoft MVP - Visual C++ :java:

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                  • A abiemann

                    Hi David, I've made the change and the background bitmap doesn't flicker at all, however, the controls ontop of the bitmap still flicker. This is the change I've made: KeyHandler now triggers OnEraseBkgnd instead of performing PatBlt When the user presses a key, the key's number is stored in a private member variable of the Dialog. To subsequently make it update the background image, the Dialogs' key handler performs : this->Invalidate(TRUE); this->UpdateWindow(); OnEraseBkgnd now does the PatBlt of the static image behind the controls Next, OnEraseBkgnd(CDC* pDC) is processed. this handler first checks that a key was pressed, if so, it performs the targetDC.PatBlt (I just use the pDC that's passed in) then it returns TRUE. If no key was pressed then I let this handler perform the default CDialog::OnEraseBkgnd(pDC) After this change I noticed that the individual controls no longer need their RedrawWindow() called, however, they still flicker (but the background static image doesn't flicker at all now). I've also removed the SetRedraw() calls -- modified at 19:14 Thursday 6th September, 2007

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                    David Crow
                    wrote on last edited by
                    #19

                    In other words, it works but it doesn't work. :confused:


                    "A good athlete is the result of a good and worthy opponent." - David Crow

                    "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

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                    • W Waldermort

                      did you try the WS_CLIP_CHILDREN flag? This alone would reduce a hell of a lot of flicker.

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                      abiemann
                      wrote on last edited by
                      #20

                      I've tried the following within ::OnInitDialog() this->ModifyStyle(0, WS_CLIPCHILDREN); but then nothing in the Dialog updates

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