old unix gl mook mosies over to VS 8 beta 2
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confound it; how do i just make my opengl windows and track the mouse state ? I'm compileing sample opengl code ok in visual studio, but now i'm getting linkage errors. Searching (find|grep for those who used to know) through my little iddy biddy laptop turns up no .lib or .dll (libogl* or gl*.dll). What is the relationship between runnin openGL and .net 1.1, .net 2, .net 3 and .net 3.5. What is .net anyway ? It seems that the old demos like older .net. But i'm trying to understand what is going on. I want to bring forward my old c++ code and rewrite it for the brave new world (kids these days!). I'm remotely controlable for someone to take the time to skype in and unyte to my keyboard and show me the errors of my old fashioned ways. I'm looking forward to using a modern c++ compiler and making all sorts of math types (with and without STL). My other problem is getting lots and lots of shared memory. I will move up to a 64 bit big pointer system soon. First I need to get my toes wet with VS 8 and this funny new world. Cheers! dr. K ----------- libcmtd.lib(crt0.obj) : error LNK2001: unresolved external symbol _main gleasvw.obj : error LNK2019: unresolved external symbol __imp__glFlush@0 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glCallList@4 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glColor3dv@4 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glRotated@32 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glTranslated@24 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glLoadIdentity@0 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __i
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confound it; how do i just make my opengl windows and track the mouse state ? I'm compileing sample opengl code ok in visual studio, but now i'm getting linkage errors. Searching (find|grep for those who used to know) through my little iddy biddy laptop turns up no .lib or .dll (libogl* or gl*.dll). What is the relationship between runnin openGL and .net 1.1, .net 2, .net 3 and .net 3.5. What is .net anyway ? It seems that the old demos like older .net. But i'm trying to understand what is going on. I want to bring forward my old c++ code and rewrite it for the brave new world (kids these days!). I'm remotely controlable for someone to take the time to skype in and unyte to my keyboard and show me the errors of my old fashioned ways. I'm looking forward to using a modern c++ compiler and making all sorts of math types (with and without STL). My other problem is getting lots and lots of shared memory. I will move up to a 64 bit big pointer system soon. First I need to get my toes wet with VS 8 and this funny new world. Cheers! dr. K ----------- libcmtd.lib(crt0.obj) : error LNK2001: unresolved external symbol _main gleasvw.obj : error LNK2019: unresolved external symbol __imp__glFlush@0 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glCallList@4 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glColor3dv@4 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glRotated@32 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glTranslated@24 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glLoadIdentity@0 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function "public: void __thiscall CGLEasyView::DrawScene(void)" (?DrawScene@CGLEasyView@@QAEXXZ) gleasvw.obj : error LNK2019: unresolved external symbol __i