Rythm game
-
Hi all I want to make a very basic rythm game in c#. What would be the best way to get the grahics to run in time with a music file? Some basic ideas of how it could be done would be great to get me started. thanx
The easiest and most accurate would be to simply use known music and store the time offset and duration of the beats for each song. To use it with any music, you would typically do fourier analysis of the music waveform to detect patterns in the intensity at different frequencies.
--- single minded; short sighted; long gone;
-
The easiest and most accurate would be to simply use known music and store the time offset and duration of the beats for each song. To use it with any music, you would typically do fourier analysis of the music waveform to detect patterns in the intensity at different frequencies.
--- single minded; short sighted; long gone;
You obviously know what your talking about but sadly i had no idea ... any chance you could break it down a bit for me (which music file is best to use?, how do i find the beat durations? etc.) I was thinking of having an editor and plotting the notes on a timeline ... saying that I dont think there would be another way to do it! Thanks for your response