Cross Platform Network Developer
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I am currently looking for help working on the next generation of my distributed rendering management software, Smedge. Smedge is designed to help make use of mulitple machines to distribute a task, most commonly the rendering of animation. It is designed to be very powerful, very flexible, yet very easy to use, and testament to the success of this design is in the fact that many of the top end animation shops around the world are currently using it. The next generation is to port Smedge to other platforms and allow it to work across all platforms at the same time. The initial port will be to get Linux and NT based windows running. Further platforms I would like to include would be Irix and Mac OS-X. However, I would like to be able to add additional platforms as needed. I am looking for programmers with a very strong knowledge of networking code, of threads, of shell integration and OS specific issues, like file system management. Smedge is currently written in C++, using a combination of MFC, STL, and custom libraries, but I am not 100% committed to C++ if someone has a better idea. You can find more information about the current product here: http://www.uberware.net/smedge2/ Please contact me at robin@uberware.net Thanks