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DX Multi-location Rendering

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csharpgraphicsgame-devquestion
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  • C Offline
    C Offline
    codemunkeh
    wrote on last edited by
    #1

    Is it possible to use DirectX to render a 3d scene to a Bitmap instead of to a screen? Using C# .Net 2 on XP. It's not really suitable to put the render code into the paint event and then repeatedly call this.DrawToBitmap, so is there another way? Rendering to the Window is fine but so long as I can get the last rendered scene to a Bitmap (without having it re-render). The reason I need the bitmap is because the image needs to be used again, such as in other windows (without having a bunch of near-identical and wasted devices). I suspect this may involve use of Surfaces?


    Ninja (the Nerd)
    Confused? You will be...

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