DX Multi-location Rendering
Graphics
1
Posts
1
Posters
0
Views
1
Watching
-
Is it possible to use DirectX to render a 3d scene to a Bitmap instead of to a screen? Using C# .Net 2 on XP. It's not really suitable to put the render code into the paint event and then repeatedly call
this.DrawToBitmap
, so is there another way? Rendering to the Window is fine but so long as I can get the last rendered scene to a Bitmap (without having it re-render). The reason I need the bitmap is because the image needs to be used again, such as in other windows (without having a bunch of near-identical and wasted devices). I suspect this may involve use of Surfaces?
Ninja (the Nerd)
Confused? You will be...