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  • R Ri Qen Sin

    So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

    So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

    C Offline
    C Offline
    Christian Graus
    wrote on last edited by
    #4

    I disagree with you - declare as you need them

    Christian Graus - Microsoft MVP - C++ "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )

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    • R Ri Qen Sin

      So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

      So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

      R Offline
      R Offline
      Ravi Bhavnani
      wrote on last edited by
      #5

      I find code that declares variables at the start of the block where they are first needed to be the most readable. /ravi

      My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

      1 Reply Last reply
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      • R Ri Qen Sin

        So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

        So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

        F Offline
        F Offline
        Franc Morales
        wrote on last edited by
        #6

        Matter of preference, really, as long as you don't declare inside a loop... but, yeah, I generally put them at the top if the method is not long. Otherwise, I group them in blocks near where they are used...

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        • R Ri Qen Sin

          So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

          So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

          S Offline
          S Offline
          Shog9 0
          wrote on last edited by
          #7

          Ri Qen-Sin wrote:

          so was I right when I said so?

          No. C required you to declare variables at the beginning of a function, because C (and C++) allocate all local variables when the stack frame is being constructed, and it simplified the compiler. C++ doesn't require this. Making me scan back through your code looking for a variable declaration isn't being neat. It's just being rude. I actually had to explain this to a new consultant last week, when he tried to argue that throwing a dozen variable declarations at the top of a rather large function increased efficiency by avoiding allocations in a loop. Good grief. Do people not know how to generate assembler output from their compilers anymore? :suss:

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          • S Shog9 0

            Ri Qen-Sin wrote:

            so was I right when I said so?

            No. C required you to declare variables at the beginning of a function, because C (and C++) allocate all local variables when the stack frame is being constructed, and it simplified the compiler. C++ doesn't require this. Making me scan back through your code looking for a variable declaration isn't being neat. It's just being rude. I actually had to explain this to a new consultant last week, when he tried to argue that throwing a dozen variable declarations at the top of a rather large function increased efficiency by avoiding allocations in a loop. Good grief. Do people not know how to generate assembler output from their compilers anymore? :suss:

            C Offline
            C Offline
            Chris Austin
            wrote on last edited by
            #8

            Shog9 wrote:

            Do people not know how to generate assembler output from their compilers anymore?

            Nope. And if they did can they read it?

            A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - -Lazarus Long

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            • C Chris Austin

              Shog9 wrote:

              Do people not know how to generate assembler output from their compilers anymore?

              Nope. And if they did can they read it?

              A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - -Lazarus Long

              S Offline
              S Offline
              Shog9 0
              wrote on last edited by
              #9

              :laugh: There's a reason why, after an hour spent carefully formatting the diff of the compiler-generated assembler for in-loop and function start variables, i scrapped it and just declared that it was identical. Some arguments just aren't worth the time... :sigh:

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              • R Ri Qen Sin

                So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

                So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

                M Offline
                M Offline
                Mark Salsbery
                wrote on last edited by
                #10

                In addition to the other replies... Besides readability, there's also variable scope in C++.  Everything at the top means method-wide scope - that's not always desired! Mark

                Mark Salsbery Microsoft MVP - Visual C++ :java:

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                • M Mark Salsbery

                  In addition to the other replies... Besides readability, there's also variable scope in C++.  Everything at the top means method-wide scope - that's not always desired! Mark

                  Mark Salsbery Microsoft MVP - Visual C++ :java:

                  R Offline
                  R Offline
                  Ri Qen Sin
                  wrote on last edited by
                  #11

                  Yes, I'm aware of that: my style is to declare it as close to the beginning as possible while keeping all the local variables deifnitions in the most local scope. I like to keep definitions in one spot so I know what variables I have.

                  So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

                  C M 2 Replies Last reply
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                  • F Franc Morales

                    Matter of preference, really, as long as you don't declare inside a loop... but, yeah, I generally put them at the top if the method is not long. Otherwise, I group them in blocks near where they are used...

                    R Offline
                    R Offline
                    Ravi Bhavnani
                    wrote on last edited by
                    #12

                    Franc Morales wrote:

                    as long as you don't declare inside a loop

                    Why not? :confused: /ravi

                    My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

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                    • R Ri Qen Sin

                      Yes, I'm aware of that: my style is to declare it as close to the beginning as possible while keeping all the local variables deifnitions in the most local scope. I like to keep definitions in one spot so I know what variables I have.

                      So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

                      C Offline
                      C Offline
                      cp9876
                      wrote on last edited by
                      #13

                      Ri Qen-Sin wrote:

                      I like to keep definitions in one spot so I know what variables I have.

                      Why? Whilst much of this is 'in the eye of the beholder' and so there is no right answer, if the objective is clear and understandable code, what advantange is there in separating the declaration of a variable from its first use? Additionally, in C++, for classes with a constructor, the declaration is a function call and so the location of this call is often determined otherwise, e.g. CString fname; // work out and assign something to fname ofstream out(fname); // do something with out I can't see how reorganising the code to declare 'out' at the beginning 'so that you know what variables you have' in any way would improve the code.

                      Peter "Until the invention of the computer, the machine gun was the device that enabled humans to make the most mistakes in the smallest amount of time."

                      1 Reply Last reply
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                      • R Ri Qen Sin

                        So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

                        So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

                        Steve EcholsS Offline
                        Steve EcholsS Offline
                        Steve Echols
                        wrote on last edited by
                        #14

                        Also, in addition to above comments, declaring variables at the top could stem from variable name re-use in C, C++: So at the top of a function you'd have: int i, j; Then you could re-use those variables in your function multiple times and the memory would only be allocated once. for (i = 0; i < blah, i++) { for (j = 0; j < blahblah; j++) do something; } for (i = 0; i < blah, i++) { for (j = 0; j < blahblah; j++) do something else; } In todays languages it would be: for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something; } for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something else; } ... but if you try that in C++ you get a duplicate definition error on i. Just trying to justify declaring variables at the top, I don't think there's a right or wrong way. Personally, I declare them as close to the point of use, as other people have mentioned, but if they're generic, reusable index variables I do them at the top. Then again, I'm old school. Compilers optimize this stuff for us now, but it's a hard habit to break. In my head, defining int j inside another loop will cause a memory allocation each time through the first loop. Ramblin' on....


                        - S 50 cups of coffee and you know it's on!

                        • S
                          50 cups of coffee and you know it's on!
                          Code, follow, or get out of the way.
                        A E U N 4 Replies Last reply
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                        • R Ri Qen Sin

                          Yes, I'm aware of that: my style is to declare it as close to the beginning as possible while keeping all the local variables deifnitions in the most local scope. I like to keep definitions in one spot so I know what variables I have.

                          So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

                          M Offline
                          M Offline
                          Mark Salsbery
                          wrote on last edited by
                          #15

                          You're still talking readability.... I'm referring to taking advantage of the scoping of variables within functions in C++. Besides that, to me, it's more readable to me if the declarations are close by. Mark

                          Mark Salsbery Microsoft MVP - Visual C++ :java:

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                          • R Ravi Bhavnani

                            Franc Morales wrote:

                            as long as you don't declare inside a loop

                            Why not? :confused: /ravi

                            My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

                            A Offline
                            A Offline
                            AmazingMo
                            wrote on last edited by
                            #16

                            Ravi Bhavnani wrote:

                            as long as you don't declare inside a loop Why not?

                            Because every time around the loop the stack will be adjusted for the "new" variable, and then re-adjusted as the variable goes "out of scope". Try it a million times or so and see what happens. Seriously, most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will? Apropos the OP's question. You started programming in C, didn't you... Do you still use Hungarian notation? Some times it's better to just let go. ;-) You could try using more blocks if you absolutely must have declarations at the opening paren. Cheers, P.

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                            • A AmazingMo

                              Ravi Bhavnani wrote:

                              as long as you don't declare inside a loop Why not?

                              Because every time around the loop the stack will be adjusted for the "new" variable, and then re-adjusted as the variable goes "out of scope". Try it a million times or so and see what happens. Seriously, most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will? Apropos the OP's question. You started programming in C, didn't you... Do you still use Hungarian notation? Some times it's better to just let go. ;-) You could try using more blocks if you absolutely must have declarations at the opening paren. Cheers, P.

                              R Offline
                              R Offline
                              Ravi Bhavnani
                              wrote on last edited by
                              #17

                              AmazingMo wrote:

                              Try it a million times or so and see what happens.

                              If the code loops a million times, I think we have a much bigger problem. :)

                              AmazingMo wrote:

                              most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will?

                              [edit] I can't imagine I'd use one that didn't do that as part of standard optimization! Code hoisting has been around for decades and is pretty mature technology. [/edit]

                              AmazingMo wrote:

                              You started programming in C, didn't you

                              No.  I started programming before the first mainstream C compilers came to market. /ravi

                              My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

                              modified on Monday, March 10, 2008 2:17 AM

                              C T M 3 Replies Last reply
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                              • Steve EcholsS Steve Echols

                                Also, in addition to above comments, declaring variables at the top could stem from variable name re-use in C, C++: So at the top of a function you'd have: int i, j; Then you could re-use those variables in your function multiple times and the memory would only be allocated once. for (i = 0; i < blah, i++) { for (j = 0; j < blahblah; j++) do something; } for (i = 0; i < blah, i++) { for (j = 0; j < blahblah; j++) do something else; } In todays languages it would be: for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something; } for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something else; } ... but if you try that in C++ you get a duplicate definition error on i. Just trying to justify declaring variables at the top, I don't think there's a right or wrong way. Personally, I declare them as close to the point of use, as other people have mentioned, but if they're generic, reusable index variables I do them at the top. Then again, I'm old school. Compilers optimize this stuff for us now, but it's a hard habit to break. In my head, defining int j inside another loop will cause a memory allocation each time through the first loop. Ramblin' on....


                                - S 50 cups of coffee and you know it's on!

                                A Offline
                                A Offline
                                AmazingMo
                                wrote on last edited by
                                #18

                                Steve Echols wrote:

                                n todays languages it would be: for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something; } for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something else; } ... but if you try that in C++ you get a duplicate definition error on i.

                                I was under the impression that this is an error in your compiler. If you're using Visual Studio, go to the Project Property Pages, C/C++ -> Language -> Force Conformance in For Loop Scope, and select "Yes". That ought to fix your problem. Cheers, P.

                                Steve EcholsS 1 Reply Last reply
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                                • A AmazingMo

                                  Steve Echols wrote:

                                  n todays languages it would be: for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something; } for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something else; } ... but if you try that in C++ you get a duplicate definition error on i.

                                  I was under the impression that this is an error in your compiler. If you're using Visual Studio, go to the Project Property Pages, C/C++ -> Language -> Force Conformance in For Loop Scope, and select "Yes". That ought to fix your problem. Cheers, P.

                                  Steve EcholsS Offline
                                  Steve EcholsS Offline
                                  Steve Echols
                                  wrote on last edited by
                                  #19

                                  Yeah, you're right, I was thinking in C#/VB. :)


                                  - S 50 cups of coffee and you know it's on!

                                  • S
                                    50 cups of coffee and you know it's on!
                                    Code, follow, or get out of the way.
                                  1 Reply Last reply
                                  0
                                  • A AmazingMo

                                    Ravi Bhavnani wrote:

                                    as long as you don't declare inside a loop Why not?

                                    Because every time around the loop the stack will be adjusted for the "new" variable, and then re-adjusted as the variable goes "out of scope". Try it a million times or so and see what happens. Seriously, most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will? Apropos the OP's question. You started programming in C, didn't you... Do you still use Hungarian notation? Some times it's better to just let go. ;-) You could try using more blocks if you absolutely must have declarations at the opening paren. Cheers, P.

                                    T Offline
                                    T Offline
                                    T Mac Oz
                                    wrote on last edited by
                                    #20

                                    AmazingMo wrote:

                                    Do you still use Hungarian notation? Some times it's better to just let go.

                                    The original concept of Hungarian Notation was actually quite different from M$s butchery of it. I forget the actual words used to define the concept but the prefix was really meant to indicate the usage of the variable, not its data-type. E.g. //M$: DWORD dwVar1, dwVar2; // M$ uses prefix to denote type // not very useful in the grand scheme of things, // since the compiler picks up type mismatches // What is the variable used for? // You have to scan the code to find out for (dwVar1 = 0UL; dwVar1 ... { for (dwVar2 = 0UL; dwVar2 ... //Original Hungarian: DWORD outerIterVar, innerIterVar; // Original Hungarian uses prefix to denote usage (e.g. "outer iterator"), // giving the programmer an idea of the intended usage of the variable // without having to scan the code for (outerIterVar = 0UL; outerIterVar ... { for (innerIterVar = 0UL; innerIterVar ... Having worked with MFC and WinAPI for so many years, it came as a surprise to learn this but I saw the sense in it right away & have tried to "do it properly" ever since. Unfortunately, old habits die hard... sigh.

                                    T-Mac-Oz

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                                    • R Ravi Bhavnani

                                      AmazingMo wrote:

                                      Try it a million times or so and see what happens.

                                      If the code loops a million times, I think we have a much bigger problem. :)

                                      AmazingMo wrote:

                                      most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will?

                                      [edit] I can't imagine I'd use one that didn't do that as part of standard optimization! Code hoisting has been around for decades and is pretty mature technology. [/edit]

                                      AmazingMo wrote:

                                      You started programming in C, didn't you

                                      No.  I started programming before the first mainstream C compilers came to market. /ravi

                                      My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

                                      modified on Monday, March 10, 2008 2:17 AM

                                      C Offline
                                      C Offline
                                      Chris Austin
                                      wrote on last edited by
                                      #21

                                      Ravi Bhavnani wrote:

                                      If the code loops a million times, I think we have a much bigger problem.

                                      Like tons of legacy data stored in a stupid system....I could go on but I'd be moved to the soapbox.

                                      A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - -Lazarus Long

                                      1 Reply Last reply
                                      0
                                      • R Ravi Bhavnani

                                        AmazingMo wrote:

                                        Try it a million times or so and see what happens.

                                        If the code loops a million times, I think we have a much bigger problem. :)

                                        AmazingMo wrote:

                                        most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will?

                                        [edit] I can't imagine I'd use one that didn't do that as part of standard optimization! Code hoisting has been around for decades and is pretty mature technology. [/edit]

                                        AmazingMo wrote:

                                        You started programming in C, didn't you

                                        No.  I started programming before the first mainstream C compilers came to market. /ravi

                                        My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

                                        modified on Monday, March 10, 2008 2:17 AM

                                        T Offline
                                        T Offline
                                        T Mac Oz
                                        wrote on last edited by
                                        #22

                                        Ravi Bhavnani wrote:

                                        If the code loops a million times, I think we have a much bigger problem.

                                        Usually the problem that requires millions of iterations in it's solution :-D Search engine query? How many hash buckets would you need to eliminate child node searches altogether? "grep"ing a large text (or set of) files. SQL query on a large database (somebody's got to write the query engine!) Sure, these are examples of stuff that typically has a multitude of pre-existing, mature solutions but a) they're just examples to show that there are domains where millions of iterations can be reasonably expected b) Somebody's got to maintain it!

                                        T-Mac-Oz

                                        F 1 Reply Last reply
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                                        • T T Mac Oz

                                          AmazingMo wrote:

                                          Do you still use Hungarian notation? Some times it's better to just let go.

                                          The original concept of Hungarian Notation was actually quite different from M$s butchery of it. I forget the actual words used to define the concept but the prefix was really meant to indicate the usage of the variable, not its data-type. E.g. //M$: DWORD dwVar1, dwVar2; // M$ uses prefix to denote type // not very useful in the grand scheme of things, // since the compiler picks up type mismatches // What is the variable used for? // You have to scan the code to find out for (dwVar1 = 0UL; dwVar1 ... { for (dwVar2 = 0UL; dwVar2 ... //Original Hungarian: DWORD outerIterVar, innerIterVar; // Original Hungarian uses prefix to denote usage (e.g. "outer iterator"), // giving the programmer an idea of the intended usage of the variable // without having to scan the code for (outerIterVar = 0UL; outerIterVar ... { for (innerIterVar = 0UL; innerIterVar ... Having worked with MFC and WinAPI for so many years, it came as a surprise to learn this but I saw the sense in it right away & have tried to "do it properly" ever since. Unfortunately, old habits die hard... sigh.

                                          T-Mac-Oz

                                          J Offline
                                          J Offline
                                          joerg smn
                                          wrote on last edited by
                                          #23

                                          Wouldn't one name those variables dwOuter and dwInner instead? Having "var" in a variable's name looks quite redundant to me.

                                          T 1 Reply Last reply
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