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  3. Kind of interesting 3d interface and mouse

Kind of interesting 3d interface and mouse

Scheduled Pinned Locked Moved The Lounge
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  • L Lost User

    Interesting. I guess it depends on the clientelle. The first demo I did I couldn't get anyone to take the joystick and 'go for a spin'. I think it's just the look of the thing - too many buttons (I believe it was a wingman extreme, actually!). The SpaceNavigator looks simple and is so different that I find people will pick it up just to see what it is. When they do, they realize they're controlling the environment and it just kind of goes from there. Cheers, Drew.

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    El Corazon
    wrote on last edited by
    #21

    Drew Stainton wrote:

    The SpaceNavigator looks simple and is so different that I find people will pick it up just to see what it is. When they do, they realize they're controlling the environment and it just kind of goes from there.

    My folks want to fly-through the environment, they are thinking air-craft or other 2D motion. I don't think I have anyone on my team, or in my clientele that can really think 6dof. nor do they want to. They don't want to turn on a dime, they may want to hover, but they don't think of up and down, left and right, they still only think forward, backward and turn left, turn right, pitch up, pitch down. They still think in 2D. It is one of my primary speeches on 3D. I get arguments all the time, that aircraft are 3D, but they are not. After I explain that the vehicle moves on a moving 2D plane within a 3D environment they frown a bit, but concede. They want aircraft movement, not 3D movement. Some don't even like to leave the ground in 3D, they leave the room as soon as I start moving. Good thing they don't see my 6dof controls from the office. :) I love the freedom of movement.

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    • E El Corazon

      Drew Stainton wrote:

      The SpaceNavigator looks simple and is so different that I find people will pick it up just to see what it is. When they do, they realize they're controlling the environment and it just kind of goes from there.

      My folks want to fly-through the environment, they are thinking air-craft or other 2D motion. I don't think I have anyone on my team, or in my clientele that can really think 6dof. nor do they want to. They don't want to turn on a dime, they may want to hover, but they don't think of up and down, left and right, they still only think forward, backward and turn left, turn right, pitch up, pitch down. They still think in 2D. It is one of my primary speeches on 3D. I get arguments all the time, that aircraft are 3D, but they are not. After I explain that the vehicle moves on a moving 2D plane within a 3D environment they frown a bit, but concede. They want aircraft movement, not 3D movement. Some don't even like to leave the ground in 3D, they leave the room as soon as I start moving. Good thing they don't see my 6dof controls from the office. :) I love the freedom of movement.

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      Lost User
      wrote on last edited by
      #22

      El Corazon wrote:

      I love the freedom of movement.

      Me too. I think in my case, the users find out by accident about the up/down movement. It just happens when they grab the SpaceNavigator to pick it up (they go zipping straight up!). I have the sensitivity in that direction turned way down. I've also learned to turn off yaw roll (see, it's even confusing me!) as it just gets confusing for everyone involved. Cheers, Drew.

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      • J Jim Crafton

        This is all courtesy of the latest opinion poll that has a link to the " Proggy Clean" programmers font. http://www.tactile3d.com/[^] http://www.3dconnexion.com[^] What I really want to know is how much longer till we can have the CAD program that Tony Stark uses to build his suit in "Iron Man"? :)

        ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

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        Saurabh Garg
        wrote on last edited by
        #23

        I think such interfaces are not very practical from ergonomic point of view. Imagine keeping your hands stretched out in air for 8-10 hours a day building CAD models!! -Saurabh

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        • L Lost User

          El Corazon wrote:

          I love the freedom of movement.

          Me too. I think in my case, the users find out by accident about the up/down movement. It just happens when they grab the SpaceNavigator to pick it up (they go zipping straight up!). I have the sensitivity in that direction turned way down. I've also learned to turn off yaw roll (see, it's even confusing me!) as it just gets confusing for everyone involved. Cheers, Drew.

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          El Corazon
          wrote on last edited by
          #24

          Drew Stainton wrote:

          I've also learned to turn off yaw roll (see, it's even confusing me!) as it just gets confusing for everyone involved.

          I've had roll turned off since 1993. :) I made one of our customers sick because I was doing stunt flying in 3D. Hey its VR, it was meant to defy gravity!

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