BinaryWriter
C#
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I am writing a client/server application with the server running on Linux written in C++ and the client application running on Windows XP written in C#. I am sending JPEG images over the network from cient to server and am getting some very odd behavior. It appears that after each JPEG I transmit I get about 1 - 3 packets containing 1 byte of useless information. Is this something with BinaryWriter that is it sending additional informaiton about what it sent? Thanks, Steven