game dev doubt
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i m new to game dev and now developing a small 2d scrolling game in VC# 2005 using XNA framework. i completed the player movements, and some player controls(like shooting). now i donno how to write code for a mission. not even a basic idea of how to start with it. (for eg. mission is to shoot X ppl in some Y time). shud i hav to hard code in the update method or write mission details in a separate data file and read from it, and check for condition... pls pls pls some one help me on this...
Known is a Drop, UnKnown is an Ocean More about me at http://in.geocities.com/slagio2002/me.html
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i m new to game dev and now developing a small 2d scrolling game in VC# 2005 using XNA framework. i completed the player movements, and some player controls(like shooting). now i donno how to write code for a mission. not even a basic idea of how to start with it. (for eg. mission is to shoot X ppl in some Y time). shud i hav to hard code in the update method or write mission details in a separate data file and read from it, and check for condition... pls pls pls some one help me on this...
Known is a Drop, UnKnown is an Ocean More about me at http://in.geocities.com/slagio2002/me.html
Most people create a format to define missions, and then write a program with which they can create as many missions as they like, just by creating new data files.
Christian Graus Driven to the arms of OSX by Vista.
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Most people create a format to define missions, and then write a program with which they can create as many missions as they like, just by creating new data files.
Christian Graus Driven to the arms of OSX by Vista.
thanks for ur explanation. but i still need some sample or tutorial to understand the concept... cud u give me some link to such kind of tutorial... i hav searched in google for about 15 minutes and havnt found any...
Known is a Drop, UnKnown is an Ocean More about me at http://www.raidan.co.cc/about/default.html
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i m new to game dev and now developing a small 2d scrolling game in VC# 2005 using XNA framework. i completed the player movements, and some player controls(like shooting). now i donno how to write code for a mission. not even a basic idea of how to start with it. (for eg. mission is to shoot X ppl in some Y time). shud i hav to hard code in the update method or write mission details in a separate data file and read from it, and check for condition... pls pls pls some one help me on this...
Known is a Drop, UnKnown is an Ocean More about me at http://in.geocities.com/slagio2002/me.html
Sorry but if i understand your question you want to store how many things you need to shoot and how long to do in? well just use some variables, get from a file or something. simple file with level, target, time would do, i.e. 1-10-60 2-15-55 3-20-50 4-25-45 etc. then for each level you load your target and time
My opinion is... If someone has already posted an answer, dont post the SAME answer
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thanks for ur explanation. but i still need some sample or tutorial to understand the concept... cud u give me some link to such kind of tutorial... i hav searched in google for about 15 minutes and havnt found any...
Known is a Drop, UnKnown is an Ocean More about me at http://www.raidan.co.cc/about/default.html
How it works, is up to you. I'm not going to write a game to show you. You could look to see if the XNA framework has any samples you can look at.
Christian Graus Driven to the arms of OSX by Vista.
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How it works, is up to you. I'm not going to write a game to show you. You could look to see if the XNA framework has any samples you can look at.
Christian Graus Driven to the arms of OSX by Vista.
k. thanks...
Known is a Drop, UnKnown is an Ocean More about me at http://www.raidan.co.cc/about/default.html
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Sorry but if i understand your question you want to store how many things you need to shoot and how long to do in? well just use some variables, get from a file or something. simple file with level, target, time would do, i.e. 1-10-60 2-15-55 3-20-50 4-25-45 etc. then for each level you load your target and time
My opinion is... If someone has already posted an answer, dont post the SAME answer
thanks...
Known is a Drop, UnKnown is an Ocean More about me at http://www.raidan.co.cc/about/default.html
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i m new to game dev and now developing a small 2d scrolling game in VC# 2005 using XNA framework. i completed the player movements, and some player controls(like shooting). now i donno how to write code for a mission. not even a basic idea of how to start with it. (for eg. mission is to shoot X ppl in some Y time). shud i hav to hard code in the update method or write mission details in a separate data file and read from it, and check for condition... pls pls pls some one help me on this...
Known is a Drop, UnKnown is an Ocean More about me at http://in.geocities.com/slagio2002/me.html
It's worth having a browse of the XNA community forums - there's lots of good stuff there: http://forums.xna.com/forums/[^]
Help me! I'm turning into a grapefruit! Buzzwords!