This should go in buzzwords, but..
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"Learn the 5 dos and donts of Embedded Development... With C++!" FTFA:
Encapsulate expertise in objects. An embedded software team has a diverse set of skills. Different
members of the team have different areas of expertise. Endeavor to encapsulate that expertise into
classes so that it can be utilized safely by other members of the team. For example, a hardware device
may have some very precise requirements associated with its access; representing the device by an
object means that not every user needs to understand its eccentricities.I cant't tell, at this point, if this is a serious paper or not.(link, it may ask for false contact info)[^]
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"Learn the 5 dos and donts of Embedded Development... With C++!" FTFA:
Encapsulate expertise in objects. An embedded software team has a diverse set of skills. Different
members of the team have different areas of expertise. Endeavor to encapsulate that expertise into
classes so that it can be utilized safely by other members of the team. For example, a hardware device
may have some very precise requirements associated with its access; representing the device by an
object means that not every user needs to understand its eccentricities.I cant't tell, at this point, if this is a serious paper or not.(link, it may ask for false contact info)[^]
Encapuslate complexity. That is not easy. Noone is good at everything. Goal: Encapsulate complexity into classes so that your team members can use them without messing up. For example, a hardware device may be a bitch to program, tame the bitch and make her look like Lassie. Does sound legit to me :)
Don't attribute to stupidity what can be equally well explained by buerocracy.
My latest article | Linkify!| FoldWithUs! | sighist -
"Learn the 5 dos and donts of Embedded Development... With C++!" FTFA:
Encapsulate expertise in objects. An embedded software team has a diverse set of skills. Different
members of the team have different areas of expertise. Endeavor to encapsulate that expertise into
classes so that it can be utilized safely by other members of the team. For example, a hardware device
may have some very precise requirements associated with its access; representing the device by an
object means that not every user needs to understand its eccentricities.I cant't tell, at this point, if this is a serious paper or not.(link, it may ask for false contact info)[^]
Part of my third year comp. sci. material was expert systems, 'the new 4GL'. It seems to have grabbed the world's interest as much as it grabbed mine. The subject looked enticing, but the syllabus and textbook were an army of tedium.
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"Learn the 5 dos and donts of Embedded Development... With C++!" FTFA:
Encapsulate expertise in objects. An embedded software team has a diverse set of skills. Different
members of the team have different areas of expertise. Endeavor to encapsulate that expertise into
classes so that it can be utilized safely by other members of the team. For example, a hardware device
may have some very precise requirements associated with its access; representing the device by an
object means that not every user needs to understand its eccentricities.I cant't tell, at this point, if this is a serious paper or not.(link, it may ask for false contact info)[^]
Can't be real - it doesn't once mention "holisticaly leveraging synergy" which is sooo important.
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"Learn the 5 dos and donts of Embedded Development... With C++!" FTFA:
Encapsulate expertise in objects. An embedded software team has a diverse set of skills. Different
members of the team have different areas of expertise. Endeavor to encapsulate that expertise into
classes so that it can be utilized safely by other members of the team. For example, a hardware device
may have some very precise requirements associated with its access; representing the device by an
object means that not every user needs to understand its eccentricities.I cant't tell, at this point, if this is a serious paper or not.(link, it may ask for false contact info)[^]
It seems logical and clear enough to understand. Encapsulate so dolts that don't understand hardware interrupts can misuse array allocation instead.
Need custom software developed? I do C# development and consulting all over the United States. A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." --Stephen Crane
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It seems logical and clear enough to understand. Encapsulate so dolts that don't understand hardware interrupts can misuse array allocation instead.
Need custom software developed? I do C# development and consulting all over the United States. A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." --Stephen Crane
They forgot the mention of auto-generated "ugentz plz, kthxbye" messages.
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"Learn the 5 dos and donts of Embedded Development... With C++!" FTFA:
Encapsulate expertise in objects. An embedded software team has a diverse set of skills. Different
members of the team have different areas of expertise. Endeavor to encapsulate that expertise into
classes so that it can be utilized safely by other members of the team. For example, a hardware device
may have some very precise requirements associated with its access; representing the device by an
object means that not every user needs to understand its eccentricities.I cant't tell, at this point, if this is a serious paper or not.(link, it may ask for false contact info)[^]
Not a bad article, actually. When I started out programming ATE systems, each instrument came with a manual and a GPIB connector. Control was managed by text strings sent across the GPIB cable. For each application we had to hand code each measurement required to set up the instrument, and that led to numerous problems. There was no concept of a device driver then. My department established a library of routines that had proven useful and distributed them to anyone who needed them, which eventually led to a standardization of sorts that made life easier for everyone. Encapsulation is a good thing, though I'm still undecided about polymorphism - sounds dirty to me.
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