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3d rendering

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  • L Offline
    L Offline
    LimitedAtonement
    wrote on last edited by
    #1

    Dear Sirs, What are people using now for their 3D rendering in C#? I see that the last managed DirectX is a little old now, and it looks like the managade libraries for OpenGL are a little old, too. Is there one of the above that's good and new that I've missed? I am using XNA, but it's very limited. For instance, I would like to render two panels in a form, and I don't see a way to do that...I just looked it up, and see a way to do that, so I'll rephrase: So, is everyone using XNA now? It seems very easy to use, and meets most needs. I'm creating medical imaging programs and would like to have lots of control over coordinate systems, and drawing many panels at the same time on the screen. Let me know what you think! Thanks.

    In Christ, Aaron Laws http://ProCure.com

    L 1 Reply Last reply
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    • L LimitedAtonement

      Dear Sirs, What are people using now for their 3D rendering in C#? I see that the last managed DirectX is a little old now, and it looks like the managade libraries for OpenGL are a little old, too. Is there one of the above that's good and new that I've missed? I am using XNA, but it's very limited. For instance, I would like to render two panels in a form, and I don't see a way to do that...I just looked it up, and see a way to do that, so I'll rephrase: So, is everyone using XNA now? It seems very easy to use, and meets most needs. I'm creating medical imaging programs and would like to have lots of control over coordinate systems, and drawing many panels at the same time on the screen. Let me know what you think! Thanks.

      In Christ, Aaron Laws http://ProCure.com

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #2

      XNA is not limited. What exactly are you trying to do?

      L 1 Reply Last reply
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      • L Lost User

        XNA is not limited. What exactly are you trying to do?

        L Offline
        L Offline
        LimitedAtonement
        wrote on last edited by
        #3

        Dear Mr. Aptroot, Well, I'm just trying to poll users as to their preferences and current usages. I've really gotten my 3D rendering under control. I'm showing a structure set for radiation treatment, and showing where the beam intersects the patient given a certain radius and sample rate. I got that done, but I guess I'll be making more programs sort of like this one, and I was wondering if I should investigate other options. In my original post, which was surely pretty confusing, I admitted that it wasn't limited (after looking something up that I thought was a limitation). So, I guess you use XNA?

        In Christ, Aaron Laws http://ProCure.com

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        • L LimitedAtonement

          Dear Mr. Aptroot, Well, I'm just trying to poll users as to their preferences and current usages. I've really gotten my 3D rendering under control. I'm showing a structure set for radiation treatment, and showing where the beam intersects the patient given a certain radius and sample rate. I got that done, but I guess I'll be making more programs sort of like this one, and I was wondering if I should investigate other options. In my original post, which was surely pretty confusing, I admitted that it wasn't limited (after looking something up that I thought was a limitation). So, I guess you use XNA?

          In Christ, Aaron Laws http://ProCure.com

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #4

          Yes, but I've also used Managed DirectX (which is pretty much the same as XNA without the fancy extra's) and OpenGL and native DirectX What do you really want to do though? (I don't know much about the medical stuff)

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          • L Lost User

            Yes, but I've also used Managed DirectX (which is pretty much the same as XNA without the fancy extra's) and OpenGL and native DirectX What do you really want to do though? (I don't know much about the medical stuff)

            L Offline
            L Offline
            LimitedAtonement
            wrote on last edited by
            #5

            Dear Mr. Aptroot, I must be particularly unclear today. I have the rendering under control, that is, I am done doing what I wanted to do, and now I don't have anything in particular that I want to do. What I WANTED to do was show a body on the screen and allow the user to investigate various structures in the body (the skin, internal organs, tumors, etc.), but I did it in XNA. The reason I'm polling for other users' preferences is because I am sure I'll be doing more and I'm wondering if anything might be better. Thanks for your persistent help! When you say Managed DirectX are you talking about that one like DirectX 9? Or are you referring to SlimDX? When you say OpenGL, are you accessing it through the .net, or native? Thanks again.

            In Christ, Aaron Laws http://ProCure.com

            L 1 Reply Last reply
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            • L LimitedAtonement

              Dear Mr. Aptroot, I must be particularly unclear today. I have the rendering under control, that is, I am done doing what I wanted to do, and now I don't have anything in particular that I want to do. What I WANTED to do was show a body on the screen and allow the user to investigate various structures in the body (the skin, internal organs, tumors, etc.), but I did it in XNA. The reason I'm polling for other users' preferences is because I am sure I'll be doing more and I'm wondering if anything might be better. Thanks for your persistent help! When you say Managed DirectX are you talking about that one like DirectX 9? Or are you referring to SlimDX? When you say OpenGL, are you accessing it through the .net, or native? Thanks again.

              In Christ, Aaron Laws http://ProCure.com

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #6

              Oh you're already done, that's nice :) I meant the managed part of DirectX 9, I've used OpenGL both natively and through the Tao framework but found it easier to work with in a native environment, but that's just an opinion of course

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