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Thought about programming

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  • J Jamie Nordmeyer

    I think it'd be something like:

    int a, b;

    (a, b) = FooBar();

    Or maybe a special symbol other than parenthesis, perhaps brackets. Jamie Nordmeyer Portland, Oregon, USA

    J Offline
    J Offline
    Jorgen Sigvardsson
    wrote on last edited by
    #45

    The tuple itself is a type, so it must be expressible as one as well. I'm not sure about Nice, but i know from programming language theory that tuples are generally thought of as types (composed types - much like a struct).

    (int, int) a = FooBar();
    printf("a = (%d, %d)\n", a.1, a.2); // Assuming tuples are ordered

    is one possible syntax. Is your example from above how you do it in Nice? -- This space for rent.

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    • P peterchen

      People will start doing something like "(int, (int, int)) FooBar, and end up as LISP programmers with the wrong compiler.


      If I could find a souvenir / just to prove the world was here   [sighist]

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      Jorgen Sigvardsson
      wrote on last edited by
      #46

      That would work for me. But then I'd have to switch to Emacs again. :) -- This space for rent.

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      • J Jorgen Sigvardsson

        Whats the difference? The only difference is syntax... -- This space for rent.

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        Jamie Nordmeyer
        wrote on last edited by
        #47

        No, the difference is that you have the over head of creating the STL objects. Yes, STL is a fairly tight library, but an STL pair is still an object. Let's say you wanted to return two 'int's. Using an STL pair, the program must first instatiate the pair object, then set it's data members with the two integers, then finally pass the object back. Using a true tuple, the program would just pass the data back in the same way that data gets passed in: each value is pushed on to the stack, then poped off by the callee of the function. There's no over head in creating an object, no extra memory allocation. Just a couple of push and pop instructions. Jamie Nordmeyer Portland, Oregon, USA

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        • J Jorgen Sigvardsson

          The tuple itself is a type, so it must be expressible as one as well. I'm not sure about Nice, but i know from programming language theory that tuples are generally thought of as types (composed types - much like a struct).

          (int, int) a = FooBar();
          printf("a = (%d, %d)\n", a.1, a.2); // Assuming tuples are ordered

          is one possible syntax. Is your example from above how you do it in Nice? -- This space for rent.

          J Offline
          J Offline
          Jamie Nordmeyer
          wrote on last edited by
          #48

          From the samples I saw, yeah. I didn't actually download and try the language, I just read some of the theory on it. I replyed to an earlier post of yours, and I'm thinking that it would just be a couple of pushes and pops from the stack. A regular, single return value function pushes its return value right before returning to the caller, so I'd think you should be able to simply push the extra return values as well, then pop them off in the callee. Jamie Nordmeyer Portland, Oregon, USA

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          • J Jorgen Sigvardsson

            The tuple itself is a type, so it must be expressible as one as well. I'm not sure about Nice, but i know from programming language theory that tuples are generally thought of as types (composed types - much like a struct).

            (int, int) a = FooBar();
            printf("a = (%d, %d)\n", a.1, a.2); // Assuming tuples are ordered

            is one possible syntax. Is your example from above how you do it in Nice? -- This space for rent.

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #49

            The only problem with using a struct is that 1. you need to make a struct and give it a name. 2. you may want to do this: (a.member, b.member) = fn(); but how do we pass one of the returned parameters into another fn, without using a local variable? My article on a reference-counted smart pointer that supports polymorphic objects and raw pointers

            J 1 Reply Last reply
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            • J Jamie Nordmeyer

              No, the difference is that you have the over head of creating the STL objects. Yes, STL is a fairly tight library, but an STL pair is still an object. Let's say you wanted to return two 'int's. Using an STL pair, the program must first instatiate the pair object, then set it's data members with the two integers, then finally pass the object back. Using a true tuple, the program would just pass the data back in the same way that data gets passed in: each value is pushed on to the stack, then poped off by the callee of the function. There's no over head in creating an object, no extra memory allocation. Just a couple of push and pop instructions. Jamie Nordmeyer Portland, Oregon, USA

              J Offline
              J Offline
              Jorgen Sigvardsson
              wrote on last edited by
              #50

              *bzzz* you're wrong I'm afraid. Passing a simple struct containing two ints, without a specialized copy constructor, doesn't yield more CPU utilization than passing two "regular ints".

              void func() {
              int x, y;
              ...
              return (x, y);
              }

              adds 2 * sizeof(int) to the stack.

              void func() {
              std::pair<int, int> p;
              ...
              return p;
              }

              also adds sizeof(std::pair<int, int>) == 2 * sizeof(int); In both cases you also transfer 2 int's over the stack. There is no difference. I can bet money on that if someone went ahead and implemented tuples like in C++, it would mimic the behaviour of std::pair and boost::tuple. I can admit as far as the compiler may be able to do some optimizations if the tuples were in the language - but the yield would be limited. -- This space for rent.

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              • J Jorgen Sigvardsson

                *bzzz* you're wrong I'm afraid. Passing a simple struct containing two ints, without a specialized copy constructor, doesn't yield more CPU utilization than passing two "regular ints".

                void func() {
                int x, y;
                ...
                return (x, y);
                }

                adds 2 * sizeof(int) to the stack.

                void func() {
                std::pair<int, int> p;
                ...
                return p;
                }

                also adds sizeof(std::pair<int, int>) == 2 * sizeof(int); In both cases you also transfer 2 int's over the stack. There is no difference. I can bet money on that if someone went ahead and implemented tuples like in C++, it would mimic the behaviour of std::pair and boost::tuple. I can admit as far as the compiler may be able to do some optimizations if the tuples were in the language - but the yield would be limited. -- This space for rent.

                J Offline
                J Offline
                Jamie Nordmeyer
                wrote on last edited by
                #51

                Hmm. I always figured there'd be overhead to using the STL classes. I will have to read. Thanks for the insight Jorgen. :) Well, either way, the mention of Tuples made everyone think! ;) Jamie Nordmeyer Portland, Oregon, USA

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                • L Lost User

                  The only problem with using a struct is that 1. you need to make a struct and give it a name. 2. you may want to do this: (a.member, b.member) = fn(); but how do we pass one of the returned parameters into another fn, without using a local variable? My article on a reference-counted smart pointer that supports polymorphic objects and raw pointers

                  J Offline
                  J Offline
                  Jorgen Sigvardsson
                  wrote on last edited by
                  #52

                  Thomas George wrote: you need to make a struct and give it a name. If the tuples are a part of the language, then giving it a name would not be necessary I think. Arrays are supported by the C/C++ languages, and there are ways to express arrays "type anonymously": { "a", "string", "array" }. Thomas George wrote: 2. you may want to do this: (a.member, b.member) = fn(); Yes, that would be very interesting indeed. Or why not:

                  (x, y) = (fn(), fn2());

                  Thomas George wrote: but how do we pass one of the returned parameters into another fn, without using a local variable? I guess the language must implement some form of selector operator like the "."-operator in C/C++. That's why I proposed ".1" for first value, ".2" for second value, etc.. Tuples are basically just structs without member names. :) Don't get me wrong. Native support for tuples would be interesting and I guess it could give rise to creative and alternative coding styles. All I'm saying is that you can simulate tuples in many ways depending on how picky you are about the syntax. -- This space for rent.

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                  • J Jamie Nordmeyer

                    Hmm. I always figured there'd be overhead to using the STL classes. I will have to read. Thanks for the insight Jorgen. :) Well, either way, the mention of Tuples made everyone think! ;) Jamie Nordmeyer Portland, Oregon, USA

                    J Offline
                    J Offline
                    Jorgen Sigvardsson
                    wrote on last edited by
                    #53

                    Jamie Nordmeyer wrote: Hmm. I always figured there'd be overhead to using the STL classes. Of course, no library is perfect. But the small things in STL are in fact really efficient. Jamie Nordmeyer wrote: Thanks for the insight Jorgen Hey, you're welcome! Jamie Nordmeyer wrote: Well, either way, the mention of Tuples made everyone think! I couldn't agree with you more! I for one would love native support for tuples in C++. For one thing, the syntax would be much nicer. All I argued was that you can simulate tuples quite well in C++. If you want some really fun reading, please take a look at type lists in the boost library (www.boost.org[^]). Template meta-programming can actually yield far more superior code in terms of efficiency than "standard C++ techniques". Mainly because you let the compiler do much of the work at compile time. :) -- This space for rent.

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                    • J Jorgen Sigvardsson

                      Thomas George wrote: you need to make a struct and give it a name. If the tuples are a part of the language, then giving it a name would not be necessary I think. Arrays are supported by the C/C++ languages, and there are ways to express arrays "type anonymously": { "a", "string", "array" }. Thomas George wrote: 2. you may want to do this: (a.member, b.member) = fn(); Yes, that would be very interesting indeed. Or why not:

                      (x, y) = (fn(), fn2());

                      Thomas George wrote: but how do we pass one of the returned parameters into another fn, without using a local variable? I guess the language must implement some form of selector operator like the "."-operator in C/C++. That's why I proposed ".1" for first value, ".2" for second value, etc.. Tuples are basically just structs without member names. :) Don't get me wrong. Native support for tuples would be interesting and I guess it could give rise to creative and alternative coding styles. All I'm saying is that you can simulate tuples in many ways depending on how picky you are about the syntax. -- This space for rent.

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #54

                      i like the basic semantics. I was trying to figure out the more complex situations. ---------- My article on a reference-counted smart pointer that supports polymorphic objects and raw pointers

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                      • J Jorgen Sigvardsson

                        Colin Davies wrote: The best way to find out how useful something is, isn't to add it, but to remove it. So true! You are the wise man of CodeProject Colin, you have realized that by now, haven't you? <less-serious>If we could find two more wise men and a pregnant virgin, we could setup a CodeProject christmas theatre show.</less-serious> :) -- This space for rent.

                        C Offline
                        C Offline
                        ColinDavies
                        wrote on last edited by
                        #55

                        Thank you Jorgen, And you must be wise also, to be able to note my own wiseness, :-) Regardz Colin J Davies

                        Sonork ID 100.9197:Colin

                        You are the intrepid one, always willing to leap into the fray! A serious character flaw, I might add, but entertaining. Said by Roger Wright about me.

                        J 1 Reply Last reply
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                        • C ColinDavies

                          Thank you Jorgen, And you must be wise also, to be able to note my own wiseness, :-) Regardz Colin J Davies

                          Sonork ID 100.9197:Colin

                          You are the intrepid one, always willing to leap into the fray! A serious character flaw, I might add, but entertaining. Said by Roger Wright about me.

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                          Jorgen Sigvardsson
                          wrote on last edited by
                          #56

                          Ok, we're two wise men. Now, where's the rest..? :-D -- This space for rent.

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                          • J Jamie Nordmeyer

                            This is not a question about how to do something, per say, but is a question of opinion. Still, if anyone feels this post is ill placed, let me know, and I'll move it. :) I noticed a language on SourceForget the other day called Nice, that had an interesting feature called Tuples. Essentially, it allowed you to do this:

                            (int, int) FooBar()
                            {
                            return 5, 10;
                            }

                            My question is what do you think about this in a language. Most of our languages have thus far only supported a single return value, where as Nice allows an arbitrary number of values to be returned. Thoughts? Jamie Nordmeyer Portland, Oregon, USA

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                            S Offline
                            Shaun Wilde
                            wrote on last edited by
                            #57

                            old hat guvnor - Fortran programmers were doing this years ago

                            Stupidity dies. The end of future offspring. Evolution wins. - A Darwin Awards Haiku

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                            • J Jorgen Sigvardsson

                              Ok, we're two wise men. Now, where's the rest..? :-D -- This space for rent.

                              L Offline
                              L Offline
                              Lost User
                              wrote on last edited by
                              #58

                              I'm wise :-D Elaine (sage fluffy tigress) Would you like to meet my teddy bear ?

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                              • L Lost User

                                I'm wise :-D Elaine (sage fluffy tigress) Would you like to meet my teddy bear ?

                                J Offline
                                J Offline
                                Jorgen Sigvardsson
                                wrote on last edited by
                                #59

                                Well. Hmm.. a christmas play would require 3 wise men (don't blame me, I didn't write the book!). Are you perhaps a pregnant virgin? Then you could play Mary. :-D -- This space for rent.

                                1 Reply Last reply
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                                • J Jamie Nordmeyer

                                  This is not a question about how to do something, per say, but is a question of opinion. Still, if anyone feels this post is ill placed, let me know, and I'll move it. :) I noticed a language on SourceForget the other day called Nice, that had an interesting feature called Tuples. Essentially, it allowed you to do this:

                                  (int, int) FooBar()
                                  {
                                  return 5, 10;
                                  }

                                  My question is what do you think about this in a language. Most of our languages have thus far only supported a single return value, where as Nice allows an arbitrary number of values to be returned. Thoughts? Jamie Nordmeyer Portland, Oregon, USA

                                  B Offline
                                  B Offline
                                  Brit
                                  wrote on last edited by
                                  #60

                                  I've thought about that, too. It's a little hard to use in certain cases, though -- for example if you want to pass a value directly to another function. I mainly wish for it when I have multiple ins and outs from a function (and some variables are in+out). Sometimes I can't tell which variables are which -- hence the "tuple" thing, because return values are always out. In general, I compensate for this by using pointers (not references) for all out variables (of course, I can't tell if a variable is in+out or just out). The end result looks like this: int a,b; FooBar( &a, &b ); See the "address of" operator? That tells me that it's an out variable. If you use references you simply can't tell. Are "a" and/or "b" input, output, or both? FooBar( a,b ); I've also considered the possibility of a different argument syntax. For example, forcing programmers to break arguments into separate input and output sections (where a,b are "in" and c,d are "out" variables): int a, b, c, d; MyFunc( a,b )( c,d ); That syntax doesn't address in+out variables. Some other variation might be useful for that (because I hesitate to add even more parenthesis). (e is in+out) MyFunc( a,b; e; c,d ); Kinda looks like a "for" statement, doesn't it? ------------------------------------------ "Isn't it funny how people say they'll never grow up to be their parents, then one day they look in the mirror and they're moving aircraft carriers into the Gulf region?" - The Onion

                                  J 1 Reply Last reply
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                                  • B Brit

                                    I've thought about that, too. It's a little hard to use in certain cases, though -- for example if you want to pass a value directly to another function. I mainly wish for it when I have multiple ins and outs from a function (and some variables are in+out). Sometimes I can't tell which variables are which -- hence the "tuple" thing, because return values are always out. In general, I compensate for this by using pointers (not references) for all out variables (of course, I can't tell if a variable is in+out or just out). The end result looks like this: int a,b; FooBar( &a, &b ); See the "address of" operator? That tells me that it's an out variable. If you use references you simply can't tell. Are "a" and/or "b" input, output, or both? FooBar( a,b ); I've also considered the possibility of a different argument syntax. For example, forcing programmers to break arguments into separate input and output sections (where a,b are "in" and c,d are "out" variables): int a, b, c, d; MyFunc( a,b )( c,d ); That syntax doesn't address in+out variables. Some other variation might be useful for that (because I hesitate to add even more parenthesis). (e is in+out) MyFunc( a,b; e; c,d ); Kinda looks like a "for" statement, doesn't it? ------------------------------------------ "Isn't it funny how people say they'll never grow up to be their parents, then one day they look in the mirror and they're moving aircraft carriers into the Gulf region?" - The Onion

                                    J Offline
                                    J Offline
                                    Jamie Nordmeyer
                                    wrote on last edited by
                                    #61

                                    How about this:

                                    (int, int)MyFunc(int x, int y)
                                    {
                                    if (x < y)
                                    return x, y;
                                    else
                                    return y, x;
                                    }

                                    int main()
                                    {
                                    int x, y;

                                    (x, y)=MyFunc(6, 10);
                                    .
                                    .
                                    .
                                    }

                                    Or maybe

                                    MyFunc(int x, int y) returns (int, int)
                                    {
                                    if (x < y)
                                    return x, y;
                                    else
                                    return y, x;
                                    }

                                    int main()
                                    {
                                    int x, y;

                                    (x, y)=MyFunc(6, 10);
                                    .
                                    .
                                    .
                                    }

                                    Jamie Nordmeyer Portland, Oregon, USA

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