Online Game - Communication Method?
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I'm designing an online version of a complex card game, where the rules are constantly changing (Fluxx, for any who know it). I'm keeping the actual game logic on the server. The communications between the clients and server is my only problem, however. I hope to create a Java client in addition to a .NET one (several of my close friends who play the game use Macintoshes), so I can't use Remoting. Web Services seemed promising, but I definitely need a highly controlled persistent-state connection. I have a basic design for a persistent-state XML-based connection, but I'm hoping I'll be able to avoid the hassle of creating programmatic logic to create the message (and avoid having to create a DTD or Schema, since the messages could be complex). So, I'm looking for some good ideas. Any contributions will be extremely welcome. (Oh, and if I end up posting the game onto CodeProject, I'll give credit for any contributions used.) Thank you in advance, Eric Astor
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I'm designing an online version of a complex card game, where the rules are constantly changing (Fluxx, for any who know it). I'm keeping the actual game logic on the server. The communications between the clients and server is my only problem, however. I hope to create a Java client in addition to a .NET one (several of my close friends who play the game use Macintoshes), so I can't use Remoting. Web Services seemed promising, but I definitely need a highly controlled persistent-state connection. I have a basic design for a persistent-state XML-based connection, but I'm hoping I'll be able to avoid the hassle of creating programmatic logic to create the message (and avoid having to create a DTD or Schema, since the messages could be complex). So, I'm looking for some good ideas. Any contributions will be extremely welcome. (Oh, and if I end up posting the game onto CodeProject, I'll give credit for any contributions used.) Thank you in advance, Eric Astor
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I have tried Terrarium, but its P2P architecture doesn't really fit the model of a card game. My client/server model, with all logic localized to the server, seems to be a more appropriate architecture.
Also, I would assume that the Terrarium communication method is probably a .NET-based proprietary solution, and therefore unfit for creating connections between a .NET server and a Java client (which is the final goal of my connection scheme, as I want to be able to play this game with my Macintosh-using friends).
Kannan, thanks for the suggestion, but I don't think the approaches used for Terrarium really fit an online card game. Eric