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What's The Right Forum...

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game-devhelptutorialquestion
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  • B Brady Kelly

    CDP1802 wrote:

    you can use the same data structures to render the polygons and perform the hit test on the GPU.

    Exactly, like I said, you seldom have to roll your own.

    J Offline
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    Julien Villers
    wrote on last edited by
    #15

    So how do you learn? Of course, there are many full featured engines out there, that doesn't mean one shouldn't learn at least partly how they work.

    'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

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    • A Andrew Wiles

      Kevin Your best bet would be the App Hub forums for XNA at http://forums.create.msdn.com/forums/[^] Stack Overflow also provide pretty good XNA support. Be prepared for a lot of frustration getting started......

      www.it-workplace.com
      "If a man speaks in a forest where there is no woman to hear him, is he still wrong?"

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      J Offline
      Julien Villers
      wrote on last edited by
      #16

      Andrew Wiles wrote:

      Stack Overflow also provide pretty good XNA support.

      And gamedev.stackexchange.com[^] too.

      'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

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      • L Lost User

        Pick a bitmap of a world-map. Give each country a unique color. When the user clicks on the bitmap, request the color of the pixel that has been clicked. Lookup in the dictionary which country the color was mapped to.

        Bastard Programmer from Hell :suss: if you can't read my code, try converting it here[^]

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        J Offline
        Julien Villers
        wrote on last edited by
        #17

        That might be a very good or a terrible solution, depending on the scale of the map ;) I would add that you would probably use two bitmaps: one to display a nice looking map, and one with flat colors to do the hit-testing.

        'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

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        • J Julien Villers

          That might be a very good or a terrible solution, depending on the scale of the map ;) I would add that you would probably use two bitmaps: one to display a nice looking map, and one with flat colors to do the hit-testing.

          'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

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          L Offline
          Lost User
          wrote on last edited by
          #18

          Do you all guys have too much memory and don't know what to do with it?

          At least artificial intelligence already is superior to natural stupidity

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          • L Lost User

            Do you all guys have too much memory and don't know what to do with it?

            At least artificial intelligence already is superior to natural stupidity

            J Offline
            J Offline
            Julien Villers
            wrote on last edited by
            #19

            My PC has 16GB yes ;p I've started my post by saying this using bitmaps could be a terrible idea, it all depends on the project (design, hardware target, etc...).

            'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

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            • B Brady Kelly

              CDP1802 wrote:

              you can use the same data structures to render the polygons and perform the hit test on the GPU.

              Exactly, like I said, you seldom have to roll your own.

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              L Offline
              Lost User
              wrote on last edited by
              #20

              Uhm, you do know that that means that he must set up custom data structures and custom shaders?

              At least artificial intelligence already is superior to natural stupidity

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              • J Julien Villers

                My PC has 16GB yes ;p I've started my post by saying this using bitmaps could be a terrible idea, it all depends on the project (design, hardware target, etc...).

                'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #21

                Who does not at least have an i7, 16 GB and a GTX 580? :)

                At least artificial intelligence already is superior to natural stupidity

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                • L Lost User

                  Who does not at least have an i7, 16 GB and a GTX 580? :)

                  At least artificial intelligence already is superior to natural stupidity

                  J Offline
                  J Offline
                  Julien Villers
                  wrote on last edited by
                  #22

                  Me, my graphic card is rather old ;p The Xbox360 and Windows Phones too (possible targets for XNA).

                  'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

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                  • L Lost User

                    Uhm, you do know that that means that he must set up custom data structures and custom shaders?

                    At least artificial intelligence already is superior to natural stupidity

                    B Offline
                    B Offline
                    Brady Kelly
                    wrote on last edited by
                    #23

                    I think we might have a language issue here. You seem to be saying he can use the same data structures as those "ou find in a pixel shader or a vertex shader" and perform the hit test on the GPU, right?

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                    • J Julien Villers

                      Me, my graphic card is rather old ;p The Xbox360 and Windows Phones too (possible targets for XNA).

                      'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

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                      L Offline
                      Lost User
                      wrote on last edited by
                      #24

                      My XNA projects are full of XAML by now and both the Phone and the XBox don't have the .Net 4.0 namespaces I need for that. I guess I'm stuck on the PC.

                      At least artificial intelligence already is superior to natural stupidity

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                      • L Lost User

                        Do you all guys have too much memory and don't know what to do with it?

                        At least artificial intelligence already is superior to natural stupidity

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #25

                        1 Gb physical, and some swap-space. A 320x200 bitmap, scaled to 640x400 would still look "decent". Not much wasted space if you only use a few colours. As for practicality; you might want to use two worldmaps, one where you can select a continent, then a version where you select the country. That way you limit the colours you need :) Next!

                        Bastard Programmer from Hell :suss: if you can't read my code, try converting it here[^]

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