Monodroid to develop Android apps in C#
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I am a c# programmer. I have currently installed and integrated Monodroid into my Visual Studio and all going good. Recently(yesterday), we had a chat in our office and another programmer suggested Xamarin. We both did enough research. Which technology do you guys suggest? Is there any other better & competitive solution? Thanks.
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I am a c# programmer. I have currently installed and integrated Monodroid into my Visual Studio and all going good. Recently(yesterday), we had a chat in our office and another programmer suggested Xamarin. We both did enough research. Which technology do you guys suggest? Is there any other better & competitive solution? Thanks.
For .Net developers, Xamarin Mono Android is the best option. There is no reason I see why to use Davlink/Java when we can do the same thing in C#. The only thing to note is the developer license when it comes installing into physical device. There is a 399 USD developer license cost which is not a big money when it comes to the ease to .Net developers to use their existing library to create mobile application rapidly. Have a look at my latest Monodroid application in C#. Android - Stock Market Watch (COINS) in C# using Visual Studio 2010[^] cheers
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I am a c# programmer. I have currently installed and integrated Monodroid into my Visual Studio and all going good. Recently(yesterday), we had a chat in our office and another programmer suggested Xamarin. We both did enough research. Which technology do you guys suggest? Is there any other better & competitive solution? Thanks.
I second Sandip's suggestion to consider Xamarin. But keep in mind that MonoDroid doesn't support every Android API (but it's pretty close). MonoDroid will always be a version or two behind the latest version of Android, but for most devs, the convenience and productivity gain of using VStudio will outweigh the lack of API coverage. Also, from my testing, MonoDroid doesn't visibly impact the app's performance. /ravi
My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com
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For .Net developers, Xamarin Mono Android is the best option. There is no reason I see why to use Davlink/Java when we can do the same thing in C#. The only thing to note is the developer license when it comes installing into physical device. There is a 399 USD developer license cost which is not a big money when it comes to the ease to .Net developers to use their existing library to create mobile application rapidly. Have a look at my latest Monodroid application in C#. Android - Stock Market Watch (COINS) in C# using Visual Studio 2010[^] cheers
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I second Sandip's suggestion to consider Xamarin. But keep in mind that MonoDroid doesn't support every Android API (but it's pretty close). MonoDroid will always be a version or two behind the latest version of Android, but for most devs, the convenience and productivity gain of using VStudio will outweigh the lack of API coverage. Also, from my testing, MonoDroid doesn't visibly impact the app's performance. /ravi
My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com
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Very happy to hear that! If possible, please keep the CP community updated with your experiences (good and bad) with it. Thanks, /ravi
My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com