Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. MPEG Tool?

MPEG Tool?

Scheduled Pinned Locked Moved The Lounge
question
13 Posts 8 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Kant

    I looking for a MPEG tool which cuts a big MPEG file (30MB) into 2 parts. Anybody knows any good tool? thx Kant Sonork-100.28114 Don't :beer: and Drive.

    B Offline
    B Offline
    Bruce Duncan
    wrote on last edited by
    #3

    I use TMPGenc[^]

    Bruce Duncan, CP#9088, CPUA 0xA1EE, Sonork 100.10030
    I can levitate birds...

    1 Reply Last reply
    0
    • K Kant

      I looking for a MPEG tool which cuts a big MPEG file (30MB) into 2 parts. Anybody knows any good tool? thx Kant Sonork-100.28114 Don't :beer: and Drive.

      K Offline
      K Offline
      KaRl
      wrote on last edited by
      #4

      EO Video[^] has a nice tool for video edition, it can also split files.


      Angels banished from heaven have no choice but to become demons Cowboy Bebop

      1 Reply Last reply
      0
      • K Kant

        I looking for a MPEG tool which cuts a big MPEG file (30MB) into 2 parts. Anybody knows any good tool? thx Kant Sonork-100.28114 Don't :beer: and Drive.

        W Offline
        W Offline
        Wouter Dhondt
        wrote on last edited by
        #5

        virtualdub[^] will do this (and has a lot of other options 2). ----------------------- New and improved: kwakkelflap.com My second CP article: MAP files[^] while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); }

        K B 2 Replies Last reply
        0
        • W Wouter Dhondt

          virtualdub[^] will do this (and has a lot of other options 2). ----------------------- New and improved: kwakkelflap.com My second CP article: MAP files[^] while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); }

          K Offline
          K Offline
          KaRl
          wrote on last edited by
          #6

          Kwakkie wrote: while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); } Isn't it rather while (:bob:.AbleToDrink()) { :bob:.Drink( :beer: ); } ? ;)


          Angels banished from heaven have no choice but to become demons Cowboy Bebop

          W P 2 Replies Last reply
          0
          • K KaRl

            Kwakkie wrote: while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); } Isn't it rather while (:bob:.AbleToDrink()) { :bob:.Drink( :beer: ); } ? ;)


            Angels banished from heaven have no choice but to become demons Cowboy Bebop

            W Offline
            W Offline
            Wouter Dhondt
            wrote on last edited by
            #7

            Well, I didn't want to turn Bob in a complete alcoholic. Getting him drunk is enough. Drinking beyond that point, who knows what he might start doing... ----------------------- New and improved: kwakkelflap.com My second CP article: MAP files[^] while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); }

            K 1 Reply Last reply
            0
            • W Wouter Dhondt

              Well, I didn't want to turn Bob in a complete alcoholic. Getting him drunk is enough. Drinking beyond that point, who knows what he might start doing... ----------------------- New and improved: kwakkelflap.com My second CP article: MAP files[^] while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); }

              K Offline
              K Offline
              KaRl
              wrote on last edited by
              #8

              Kwakkie wrote: Drinking beyond that point, who knows what he might start doing I would like to see that, it's perhaps really funny having :bob: standing up on a table and singing loud :) (As long as :bob: doesn't wear any clothes, I suppose he won't throw them :))


              Angels banished from heaven have no choice but to become demons Cowboy Bebop

              1 Reply Last reply
              0
              • K KaRl

                Kwakkie wrote: while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); } Isn't it rather while (:bob:.AbleToDrink()) { :bob:.Drink( :beer: ); } ? ;)


                Angels banished from heaven have no choice but to become demons Cowboy Bebop

                P Offline
                P Offline
                peterchen
                wrote on last edited by
                #9

                try
                {
                while (!:bob:.IsDrunk())
                {
                :bob:.Drink( :beer: );
                }
                }
                catch (CantDrinkAnymoreException x)
                {
                // What?
                // I'm supposed to write a recovery for this,
                // but as I'm leaving the company tomorrow, and have no idea whatsoever what to do
                // I'll just ignore that exception (but stop drinking), and hope noone notices
                // I never had this one anyway, at least not in the dev environment
                // For the poor sob hired to clean up this mess:
                // We could try to call :bob:.Eat( :vegemite: ),
                // hoping that it makes him... unflush his :beer: - Buffer,
                // (but we would need a working :bob:.CanContinueToDrink() implementation that does
                // *not* try to drink a temp. :beer: instance
                // This has been requested since the very beginning, but the implem does
                // (don't be intimidated by the 3 helper classes that hide the fact of temp beer
                // creation, this was just for my job security. P.H. )
                }


                Those who not hear the music think the dancers are mad.  [sighist] [Agile Programming]

                K W 2 Replies Last reply
                0
                • P peterchen

                  try
                  {
                  while (!:bob:.IsDrunk())
                  {
                  :bob:.Drink( :beer: );
                  }
                  }
                  catch (CantDrinkAnymoreException x)
                  {
                  // What?
                  // I'm supposed to write a recovery for this,
                  // but as I'm leaving the company tomorrow, and have no idea whatsoever what to do
                  // I'll just ignore that exception (but stop drinking), and hope noone notices
                  // I never had this one anyway, at least not in the dev environment
                  // For the poor sob hired to clean up this mess:
                  // We could try to call :bob:.Eat( :vegemite: ),
                  // hoping that it makes him... unflush his :beer: - Buffer,
                  // (but we would need a working :bob:.CanContinueToDrink() implementation that does
                  // *not* try to drink a temp. :beer: instance
                  // This has been requested since the very beginning, but the implem does
                  // (don't be intimidated by the 3 helper classes that hide the fact of temp beer
                  // creation, this was just for my job security. P.H. )
                  }


                  Those who not hear the music think the dancers are mad.  [sighist] [Agile Programming]

                  K Offline
                  K Offline
                  KaRl
                  wrote on last edited by
                  #10

                  :laugh: excellent!


                  Angels banished from heaven have no choice but to become demons Cowboy Bebop

                  1 Reply Last reply
                  0
                  • W Wouter Dhondt

                    virtualdub[^] will do this (and has a lot of other options 2). ----------------------- New and improved: kwakkelflap.com My second CP article: MAP files[^] while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); }

                    B Offline
                    B Offline
                    benjymous
                    wrote on last edited by
                    #11

                    Yeah, I use virtualdub to brighten and reencode videos grabbed by my digital camera (as they come out way too dark, and use a codec that nobody's ever heard of, which makes playing them on other computers difficult) -- Help me! I'm turning into a grapefruit!

                    1 Reply Last reply
                    0
                    • P peterchen

                      try
                      {
                      while (!:bob:.IsDrunk())
                      {
                      :bob:.Drink( :beer: );
                      }
                      }
                      catch (CantDrinkAnymoreException x)
                      {
                      // What?
                      // I'm supposed to write a recovery for this,
                      // but as I'm leaving the company tomorrow, and have no idea whatsoever what to do
                      // I'll just ignore that exception (but stop drinking), and hope noone notices
                      // I never had this one anyway, at least not in the dev environment
                      // For the poor sob hired to clean up this mess:
                      // We could try to call :bob:.Eat( :vegemite: ),
                      // hoping that it makes him... unflush his :beer: - Buffer,
                      // (but we would need a working :bob:.CanContinueToDrink() implementation that does
                      // *not* try to drink a temp. :beer: instance
                      // This has been requested since the very beginning, but the implem does
                      // (don't be intimidated by the 3 helper classes that hide the fact of temp beer
                      // creation, this was just for my job security. P.H. )
                      }


                      Those who not hear the music think the dancers are mad.  [sighist] [Agile Programming]

                      W Offline
                      W Offline
                      Wouter Dhondt
                      wrote on last edited by
                      #12

                      Great, but a little long to fit my sig. ----------------------- New and improved: kwakkelflap.com My second CP article: MAP files[^] while (!:bob:.IsDrunk()) { :bob:.Drink( :beer: ); }

                      1 Reply Last reply
                      0
                      • K Kant

                        I looking for a MPEG tool which cuts a big MPEG file (30MB) into 2 parts. Anybody knows any good tool? thx Kant Sonork-100.28114 Don't :beer: and Drive.

                        N Offline
                        N Offline
                        Nick Seng
                        wrote on last edited by
                        #13

                        uhh.....Windows Movie Maker?? It's free Notorious SMC


                        The difference between the almost-right word & the right word is a really large matter - it's the difference between the lightning bug and the Lightning Mark Twain
                        Get your facts first, and then you can distort them as much as you please Mark Twain

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • World
                        • Users
                        • Groups