How to transfor from OpenGl to DirectX
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Hello I have been working on an application that uses OpenGl to display 3d objects and then send the transformation matrix through a web service to an other application that uses Directx to continue working on 3d objects. And here where I have a problem because the object is moving and rotating in the opposite way of what it was when used in OpenGL so is there any way I can fix this problem, like what kind of change should I apply on the transformation matrix to be compatible with DirectX Note: I've tried to use the transpose of the matrix but it didn't work thank you very much in advance