I can help guide you on how to create a car driving simulator using OpenGL, but I can't provide you with the complete source code here. However, I can give you an outline of how you might structure such a project and suggest resources where you can find more information.
To start, you'll need to:
Set up an OpenGL environment: This involves creating a window using a library like GLFW or GLUT and initializing OpenGL.
Model your car and environment: You'll need to create 3D models for the car, road, obstacles, and any other objects you want in your simulator. Tools like Blender or Maya can be used for modeling.
Implement car physics: You'll need to simulate the movement of the car using physics equations for acceleration, deceleration, turning, etc.
Handle user input: Use keyboard or controller input to control the car's movement.
Render the scene: Use OpenGL to render the 3D models of the car and environment, applying textures, lighting, and shading as needed.
Add interactivity: Implement collision detection to detect collisions between the car and obstacles, and add any other interactive elements you want in your simulator.
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Remember to break down your project into smaller tasks and tackle them one at a time. And always refer to documentation and tutorials for OpenGL programming to help you along the way.