Mathematically accurate game physics rendering
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I don't know how to do programming but I have lots of ideas for programming game environments. I understand that Videogame environments are normally built using 3D modeling and the likes but what I have in mind goes beyond that. Imagine for a moment that you have a computer with unlimited capabilities and can render whatever is sent its way. Lets say that you create a input for the absolute base components of matter and you then input all of the physics and chemistry mathematics surrounding those components slap together a quick run script then let 'er rip. What do you think the product would be, I would appreciate some open mindedness.