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Direct3d Game programming error

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helpc++game-devcsharpvisual-studio
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  • M Offline
    M Offline
    Member 12268183
    wrote on last edited by
    #1

    Hi I use the following link for starting an application with direct3d: file:///D:/SoftwareProjects/Help/A%20Primer%20of%20DirectX%20Basics%20and%20the%20DirectX3D%20API%20-%20CodeProject.htm I use this book too: Introduction to 3D Game Programming, written by Frank Luna I use Microsoft Visual Studio 2012 C++ and Microsoft DirectX SDK (June 2010). I have the following errors during debug of my application. in the file DirectInput.cpp at the following lines: HR(mKeyboard->Acquire()); HR(mMouse->Acquire()); The error is: one box appears with the following text: Unexpected error encountered. X Error with buttons: YES/ NO I don't know how to attach a screenshot of the error to the message. Could you please help me to resolve the problem. Also in DirectInput.h I changed the declaration of the following: extern DirectInput* gDInput; in static DirectInput* gDInput; Regards

    Richard DeemingR L P 3 Replies Last reply
    0
    • M Member 12268183

      Hi I use the following link for starting an application with direct3d: file:///D:/SoftwareProjects/Help/A%20Primer%20of%20DirectX%20Basics%20and%20the%20DirectX3D%20API%20-%20CodeProject.htm I use this book too: Introduction to 3D Game Programming, written by Frank Luna I use Microsoft Visual Studio 2012 C++ and Microsoft DirectX SDK (June 2010). I have the following errors during debug of my application. in the file DirectInput.cpp at the following lines: HR(mKeyboard->Acquire()); HR(mMouse->Acquire()); The error is: one box appears with the following text: Unexpected error encountered. X Error with buttons: YES/ NO I don't know how to attach a screenshot of the error to the message. Could you please help me to resolve the problem. Also in DirectInput.h I changed the declaration of the following: extern DirectInput* gDInput; in static DirectInput* gDInput; Regards

      Richard DeemingR Offline
      Richard DeemingR Offline
      Richard Deeming
      wrote on last edited by
      #2

      Member 12268183 wrote:

      file:///D:/SoftwareProjects/Help/A%20Primer%20of%20DirectX%20Basics%20and%20the%20DirectX3D%20API%20-%20CodeProject.htm

      You do realise we can't access your computer, right? A link to an HTML file stored on your computer is absolutely useless to us. :doh:


      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

      "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

      M 1 Reply Last reply
      0
      • M Member 12268183

        Hi I use the following link for starting an application with direct3d: file:///D:/SoftwareProjects/Help/A%20Primer%20of%20DirectX%20Basics%20and%20the%20DirectX3D%20API%20-%20CodeProject.htm I use this book too: Introduction to 3D Game Programming, written by Frank Luna I use Microsoft Visual Studio 2012 C++ and Microsoft DirectX SDK (June 2010). I have the following errors during debug of my application. in the file DirectInput.cpp at the following lines: HR(mKeyboard->Acquire()); HR(mMouse->Acquire()); The error is: one box appears with the following text: Unexpected error encountered. X Error with buttons: YES/ NO I don't know how to attach a screenshot of the error to the message. Could you please help me to resolve the problem. Also in DirectInput.h I changed the declaration of the following: extern DirectInput* gDInput; in static DirectInput* gDInput; Regards

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #3

        Changing a header file declaration usually ends in tears, unless you really understand the implications.

        1 Reply Last reply
        0
        • M Member 12268183

          Hi I use the following link for starting an application with direct3d: file:///D:/SoftwareProjects/Help/A%20Primer%20of%20DirectX%20Basics%20and%20the%20DirectX3D%20API%20-%20CodeProject.htm I use this book too: Introduction to 3D Game Programming, written by Frank Luna I use Microsoft Visual Studio 2012 C++ and Microsoft DirectX SDK (June 2010). I have the following errors during debug of my application. in the file DirectInput.cpp at the following lines: HR(mKeyboard->Acquire()); HR(mMouse->Acquire()); The error is: one box appears with the following text: Unexpected error encountered. X Error with buttons: YES/ NO I don't know how to attach a screenshot of the error to the message. Could you please help me to resolve the problem. Also in DirectInput.h I changed the declaration of the following: extern DirectInput* gDInput; in static DirectInput* gDInput; Regards

          P Offline
          P Offline
          Pete OHanlon
          wrote on last edited by
          #4

          Member 12268183 wrote:

          I changed the declaration of the following: extern DirectInput* gDInput; in static DirectInput* gDInput;

          Do you think there might be a connection?

          This space for rent

          M 2 Replies Last reply
          0
          • Richard DeemingR Richard Deeming

            Member 12268183 wrote:

            file:///D:/SoftwareProjects/Help/A%20Primer%20of%20DirectX%20Basics%20and%20the%20DirectX3D%20API%20-%20CodeProject.htm

            You do realise we can't access your computer, right? A link to an HTML file stored on your computer is absolutely useless to us. :doh:


            "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

            M Offline
            M Offline
            Member 12268183
            wrote on last edited by
            #5

            I appologize. This is the link where I took the example: A Primer of DirectX Basics and the DirectX3D API[^] Regards

            P 1 Reply Last reply
            0
            • P Pete OHanlon

              Member 12268183 wrote:

              I changed the declaration of the following: extern DirectInput* gDInput; in static DirectInput* gDInput;

              Do you think there might be a connection?

              This space for rent

              M Offline
              M Offline
              Member 12268183
              wrote on last edited by
              #6

              I don't know. If I put extern DirectInput* gDInput I receive the following error during the build process:

              1> Generating Code...
              1>CubeDemo.obj : error LNK2001: unresolved external symbol "class DirectInput * gDInput" (?gDInput@@3PAVDirectInput@@A)
              1>SpriteDemo.obj : error LNK2001: unresolved external symbol "class DirectInput * gDInput" (?gDInput@@3PAVDirectInput@@A)
              1>winmain.obj : error LNK2019: unresolved external symbol "class DirectInput * gDInput" (?gDInput@@3PAVDirectInput@@A) referenced in function "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::assign(char const *)" (?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBD@Z)
              1>D:\SoftwareProjects\C++\book_ex1\Debug\book_ex1.exe : fatal error LNK1120: 1 unresolved externals
              ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

              L 1 Reply Last reply
              0
              • P Pete OHanlon

                Member 12268183 wrote:

                I changed the declaration of the following: extern DirectInput* gDInput; in static DirectInput* gDInput;

                Do you think there might be a connection?

                This space for rent

                M Offline
                M Offline
                Member 12268183
                wrote on last edited by
                #7

                I changed in static DirectInput* gDInput because I found the same error here in this link and the explanation was to change extern in static: LNK2019 & LNK2001 - C And C++ | Dream.In.Code[^]

                1 Reply Last reply
                0
                • M Member 12268183

                  I don't know. If I put extern DirectInput* gDInput I receive the following error during the build process:

                  1> Generating Code...
                  1>CubeDemo.obj : error LNK2001: unresolved external symbol "class DirectInput * gDInput" (?gDInput@@3PAVDirectInput@@A)
                  1>SpriteDemo.obj : error LNK2001: unresolved external symbol "class DirectInput * gDInput" (?gDInput@@3PAVDirectInput@@A)
                  1>winmain.obj : error LNK2019: unresolved external symbol "class DirectInput * gDInput" (?gDInput@@3PAVDirectInput@@A) referenced in function "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::assign(char const *)" (?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBD@Z)
                  1>D:\SoftwareProjects\C++\book_ex1\Debug\book_ex1.exe : fatal error LNK1120: 1 unresolved externals
                  ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #8

                  The linker is merely telling you that you forgot to provide a definition of the object that has been declared extern. You need to provide a line such as the following in one (and only one) of your source files:

                  DirectInput * gDInput = // add initialiser here, or in later code.

                  M 1 Reply Last reply
                  0
                  • M Member 12268183

                    I appologize. This is the link where I took the example: A Primer of DirectX Basics and the DirectX3D API[^] Regards

                    P Offline
                    P Offline
                    Pete OHanlon
                    wrote on last edited by
                    #9

                    You should ask your question on the forum at the end of the article. It's the best place to get help.

                    This space for rent

                    A 1 Reply Last reply
                    0
                    • L Lost User

                      The linker is merely telling you that you forgot to provide a definition of the object that has been declared extern. You need to provide a line such as the following in one (and only one) of your source files:

                      DirectInput * gDInput = // add initialiser here, or in later code.

                      M Offline
                      M Offline
                      Member 12268183
                      wrote on last edited by
                      #10

                      Hi I add extern DirectInput* gDInput; in DirectInput.h file. At the beginning of the file DirectInput.cpp I add DirectInput* gDInput = 0; After the build process I received no errors. But during the debug process I still have the same error on the line in DirectInput.cpp: HR(mKeyboard->Acquire()); One message box appears with the following message: Unexpected error encountered: XFile with two buttons Yes/No Regards

                      L 1 Reply Last reply
                      0
                      • M Member 12268183

                        Hi I add extern DirectInput* gDInput; in DirectInput.h file. At the beginning of the file DirectInput.cpp I add DirectInput* gDInput = 0; After the build process I received no errors. But during the debug process I still have the same error on the line in DirectInput.cpp: HR(mKeyboard->Acquire()); One message box appears with the following message: Unexpected error encountered: XFile with two buttons Yes/No Regards

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #11

                        Then you need to use your debugger to find out why the error occurred. Randomly changing source code is not a very good way to try and resolve problems.

                        M 1 Reply Last reply
                        0
                        • L Lost User

                          Then you need to use your debugger to find out why the error occurred. Randomly changing source code is not a very good way to try and resolve problems.

                          M Offline
                          M Offline
                          Member 12268183
                          wrote on last edited by
                          #12

                          I try to find the error using debug but till the moment it is not successful. The debuger is going in files as output.c, ullrem.asm, ulldiv.asm, vsprintf.c, The debuger is passing through no source available point and continues till: book_ex1.exe!DXTraceA(const char*strFile, unsigned long dwLine, HRESULT hr, const char*strMsg, int bPopMsgBox)Line 4828

                          Source file information:

                          Locating source for 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp'. Checksum: Mo5 {62 b6 ef ba 67 f9 ac 6 4b 2 ec 8e 70 e7 46 a
                          The file 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp' does not exist.

                          Looking in script documents for 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp'...

                          Looking in the projects for 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp'.

                          The file was not found in a project.

                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\crt\src\'...

                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\crt\src\vccorlib\'...

                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\mfc\'...

                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\atl\'... E}
                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\include'...

                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\mfc'...

                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\mfcm'...

                          Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\atl'...

                          L 1 Reply Last reply
                          0
                          • M Member 12268183

                            I try to find the error using debug but till the moment it is not successful. The debuger is going in files as output.c, ullrem.asm, ulldiv.asm, vsprintf.c, The debuger is passing through no source available point and continues till: book_ex1.exe!DXTraceA(const char*strFile, unsigned long dwLine, HRESULT hr, const char*strMsg, int bPopMsgBox)Line 4828

                            Source file information:

                            Locating source for 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp'. Checksum: Mo5 {62 b6 ef ba 67 f9 ac 6 4b 2 ec 8e 70 e7 46 a
                            The file 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp' does not exist.

                            Looking in script documents for 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp'...

                            Looking in the projects for 'e:\temp\193462\obj.x86fre\misc\dxerr\objfre\i386\dxerra.cpp'.

                            The file was not found in a project.

                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\crt\src\'...

                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\crt\src\vccorlib\'...

                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\mfc\'...

                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\atl\'... E}
                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\include'...

                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\mfc'...

                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\mfcm'...

                            Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\atlmfc\src\atl'...

                            L Offline
                            L Offline
                            Lost User
                            wrote on last edited by
                            #13

                            You know where the exception occurs, add a breakpoint soemwhere before that point and run the program. When the breakpoint fires you can single step through the code and check all variables as you proceed, in order to find the offending value.

                            M 1 Reply Last reply
                            0
                            • L Lost User

                              You know where the exception occurs, add a breakpoint soemwhere before that point and run the program. When the breakpoint fires you can single step through the code and check all variables as you proceed, in order to find the offending value.

                              M Offline
                              M Offline
                              Member 12268183
                              wrote on last edited by
                              #14

                              It is very difficult to find the error line because I look in Disassembly. I use step into and step out. Do you know better way to check errors in disassembly section.

                              L 1 Reply Last reply
                              0
                              • M Member 12268183

                                It is very difficult to find the error line because I look in Disassembly. I use step into and step out. Do you know better way to check errors in disassembly section.

                                L Offline
                                L Offline
                                Lost User
                                wrote on last edited by
                                #15

                                Why are you looking in disassembly, when you have the source code?

                                M 1 Reply Last reply
                                0
                                • L Lost User

                                  Why are you looking in disassembly, when you have the source code?

                                  M Offline
                                  M Offline
                                  Member 12268183
                                  wrote on last edited by
                                  #16

                                  Thank you very much for your help. Everythink is working well when I started the application without debuging.

                                  1 Reply Last reply
                                  0
                                  • P Pete OHanlon

                                    You should ask your question on the forum at the end of the article. It's the best place to get help.

                                    This space for rent

                                    A Offline
                                    A Offline
                                    Archard252
                                    wrote on last edited by
                                    #17

                                    For rent ?

                                    1 Reply Last reply
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