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  • R Rage

    Hello Member12502619 ! To be an honest programmer, you should master at least 3 high level languages and two level languages (assembler and VB6 are the choices of most). You can combine several languages together, but then you will need to translate the code to english and use the plain english compiler. Cheers !

    Do not escape reality : improve reality !

    J Offline
    J Offline
    James_Parsons
    wrote on last edited by
    #41

    Quote:

    To be an honest programmer, you should master at least 3 high level languages and two level languages (assembler and VB6 are the choices of most).

    I was dead laughing at that VB6 comment.

    i cri evry tiem

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    • U User 12469084

      hey guys,my name is joakim,but you can call me jocka.Anyway,so i have always wanted to know how many programming languages do i have to know in order to make an effective app,like lets say a game or a social media app,and is it possible to combine two different types of languages together?:confused:

      M Offline
      M Offline
      Member 10731944
      wrote on last edited by
      #42

      How many programming languages do you need to know to make an effective app? One. Why? Because developing a piece of software that is "effective" and "intuitive" for the user(s) isn't a result of the language used, but rather how well you have communicated with your user(s) as to what their needs are, and how to implement and accomplish those needs. You can make a great application using for instance 10 different languages and frameworks, and still end up with something that the user(s) hate, because it doesn't do what they need it to do. That said - most modern applications use more than a single language in their development. For instance, web applications typically require the developer to know at least one core language (like python, php, ruby, etc), and then stuff like javascript, css, html, and a whole host of other bits and pieces. Whereas native mobile application development typically only require one to know a single language, plus the OS of the platform (Java and Android, ObjectiveC or Swift and iOS) - but of course, if you want to target both Android and iOS - you need to know all of that. Or - go another route with a framework that works on both (I personally like Ansca Corona - which uses Lua for the coding part). Application development for other scenarios might use multiple languages - for instance, game development will typically have a "core language" for the main game engine (usually C++), but then for other pieces (game logic and such) will be developed using a "scripting language" (which may be compiled in to the final game, or exist outside of it as modules) - which could also be the same as the core language, but is generally something like Lua or some other simpler language. This allows for a team to be broken up into those handling the hard-core underbelly of the game (graphics and such), versus the game logic, which is higher level (and so can be done in a simpler to use language). This kind of structure also improves workflow and other issues that can arise during a project. Now - as far as your question on "combining two different languages together" - to an extent, that's possible - depending on the language and the compiler. For instance, many C/C++ compilers support the ability to add "inline assembler" to the code - this used to be something widely used; today, while I am certain it is still used, it probably isn't done as heavily as it once was. In theory, something like this could be done for any language, and allow you to combine different languages all in a sing

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      • U User 12469084

        hey guys,my name is joakim,but you can call me jocka.Anyway,so i have always wanted to know how many programming languages do i have to know in order to make an effective app,like lets say a game or a social media app,and is it possible to combine two different types of languages together?:confused:

        M Offline
        M Offline
        Member 10731944
        wrote on last edited by
        #43

        How many programming languages do you need to know to make an effective app? One. Why? Because developing a piece of software that is "effective" and "intuitive" for the user(s) isn't a result of the language used, but rather how well you have communicated with your user(s) as to what their needs are, and how to implement and accomplish those needs. You can make a great application using for instance 10 different languages and frameworks, and still end up with something that the user(s) hate, because it doesn't do what they need it to do. That said - most modern applications use more than a single language in their development. For instance, web applications typically require the developer to know at least one core language (like python, php, ruby, etc), and then stuff like javascript, css, html, and a whole host of other bits and pieces. Whereas native mobile application development typically only require one to know a single language, plus the OS of the platform (Java and Android, ObjectiveC or Swift and iOS) - but of course, if you want to target both Android and iOS - you need to know all of that. Or - go another route with a framework that works on both (I personally like Ansca Corona - which uses Lua for the coding part). Application development for other scenarios might use multiple languages - for instance, game development will typically have a "core language" for the main game engine (usually C++), but then for other pieces (game logic and such) will be developed using a "scripting language" (which may be compiled in to the final game, or exist outside of it as modules) - which could also be the same as the core language, but is generally something like Lua or some other simpler language. This allows for a team to be broken up into those handling the hard-core underbelly of the game (graphics and such), versus the game logic, which is higher level (and so can be done in a simpler to use language). This kind of structure also improves workflow and other issues that can arise during a project. Now - as far as your question on "combining two different languages together" - to an extent, that's possible - depending on the language and the compiler. For instance, many C/C++ compilers support the ability to add "inline assembler" to the code - this used to be something widely used; today, while I am certain it is still used, it probably isn't done as heavily as it once was. In theory, something like this could be done for any language, and allow you to combine different languages all in a sing

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        • J Johnny J

          I thought you could fix anything with a hammer and/or some duct tape... :confused:

          Anything that is unrelated to elephants is irrelephant
          Anonymous
          -----
          The problem with quotes on the internet is that you can never tell if they're genuine
          Winston Churchill, 1944
          -----
          I'd just like a chance to prove that money can't make me happy.
          Me, all the time

          R Offline
          R Offline
          rjmoses
          wrote on last edited by
          #44

          Naaahh! Hammer and duct tape only fix 87.3% of problems. Throw in chewing gum and beer (NOT at the same time!) to get the other 24.7%. Ooops, too much beer.

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