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Distribution of floating-point operations in scientific computing

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  • D Daniel Pfeffer

    I am looking for data about the distribution of floating-point operations - what percentage are additions/subtractions, what percentage are multiplications, etc. My Google-fu isn't working today, so I would appreciate any pointers.

    If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

    D Offline
    D Offline
    DaveAuld
    wrote on last edited by
    #4

    Sounds like a title for a PHD thesis....crack on! :-D

    Dave Find Me On:Web|Youtube|Facebook|Twitter|LinkedIn Folding Stats: Team CodeProject

    OriginalGriffO D 2 Replies Last reply
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    • D DaveAuld

      Sounds like a title for a PHD thesis....crack on! :-D

      Dave Find Me On:Web|Youtube|Facebook|Twitter|LinkedIn Folding Stats: Team CodeProject

      OriginalGriffO Offline
      OriginalGriffO Offline
      OriginalGriff
      wrote on last edited by
      #5

      I'd need crack to want to read it!

      Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...

      "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
      "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

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      • D dan sh

        I can't understand this. You want to know how many addition, subtraction, multiplication and division operations are performed in the World?

        "It is easy to decipher extraterrestrial signals after deciphering Javascript and VB6 themselves.", ISanti[^]

        OriginalGriffO Offline
        OriginalGriffO Offline
        OriginalGriff
        wrote on last edited by
        #6

        42 The time unit is arbitrary.

        Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...

        "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
        "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

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        • OriginalGriffO OriginalGriff

          I'd need crack to want to read it!

          Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...

          D Offline
          D Offline
          DaveAuld
          wrote on last edited by
          #7

          Is was on the list to do, but it fell through the cracks.... :rolleyes:

          Dave Find Me On:Web|Youtube|Facebook|Twitter|LinkedIn Folding Stats: Team CodeProject

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          • D Daniel Pfeffer

            I am looking for data about the distribution of floating-point operations - what percentage are additions/subtractions, what percentage are multiplications, etc. My Google-fu isn't working today, so I would appreciate any pointers.

            If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

            Kornfeld Eliyahu PeterK Offline
            Kornfeld Eliyahu PeterK Offline
            Kornfeld Eliyahu Peter
            wrote on last edited by
            #8

            Are you looking for exact values (measured values) or statistics? For statistical purposes it is 25% each :-)

            Skipper: We'll fix it. Alex: Fix it? How you gonna fix this? Skipper: Grit, spit and a whole lotta duct tape.

            "It never ceases to amaze me that a spacecraft launched in 1977 can be fixed remotely from Earth." ― Brian Cox

            D 1 Reply Last reply
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            • D Daniel Pfeffer

              I am looking for data about the distribution of floating-point operations - what percentage are additions/subtractions, what percentage are multiplications, etc. My Google-fu isn't working today, so I would appreciate any pointers.

              If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

              J Offline
              J Offline
              Jochen Arndt
              wrote on last edited by
              #9

              This can't be answered since FMA (Multiply–accumulate operation - Wikipedia[^]) has been introduced because it would require to know the distribution of zero FMA arguments.

              1 Reply Last reply
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              • D DaveAuld

                Sounds like a title for a PHD thesis....crack on! :-D

                Dave Find Me On:Web|Youtube|Facebook|Twitter|LinkedIn Folding Stats: Team CodeProject

                D Offline
                D Offline
                Daniel Pfeffer
                wrote on last edited by
                #10

                I remember reading that someone had performed such an analysis, but I can't find any pointers to it. The idea was that additions/subtractions are more common than multiplications, which in turn are much more common than divisions/square root. This implies that optimizing the less common operations is likely to give a lower return than optimizing the more common operations. As I said, my Google-fu is non-functional today. :(

                If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                J O 2 Replies Last reply
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                • Kornfeld Eliyahu PeterK Kornfeld Eliyahu Peter

                  Are you looking for exact values (measured values) or statistics? For statistical purposes it is 25% each :-)

                  Skipper: We'll fix it. Alex: Fix it? How you gonna fix this? Skipper: Grit, spit and a whole lotta duct tape.

                  D Offline
                  D Offline
                  Daniel Pfeffer
                  wrote on last edited by
                  #11

                  Kornfeld Eliyahu Peter wrote:

                  For statistical purposes it is 25% each :)

                  Actually, it isn't. A review of floating-point programs that I have written shows that addition/subtraction is more common than multiplication, and these are much more common than division/square root. I am writing various floating-point libraries, and would like this information so I can know where to spend my optimization time.

                  If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                  1 Reply Last reply
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                  • D Daniel Pfeffer

                    I am looking for data about the distribution of floating-point operations - what percentage are additions/subtractions, what percentage are multiplications, etc. My Google-fu isn't working today, so I would appreciate any pointers.

                    If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                    C Offline
                    C Offline
                    Chris C B
                    wrote on last edited by
                    #12

                    Looks to me that every body is wrong. There are clearly more zeros than ones. Each byte is packed with leading zeros. The ones are big-time losers. QED. :laugh:

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                    • C Chris C B

                      Looks to me that every body is wrong. There are clearly more zeros than ones. Each byte is packed with leading zeros. The ones are big-time losers. QED. :laugh:

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                      Jochen Arndt
                      wrote on last edited by
                      #13

                      Wrong thread?

                      C M 2 Replies Last reply
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                      • J Jochen Arndt

                        Wrong thread?

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                        C Offline
                        Chris C B
                        wrote on last edited by
                        #14

                        Woops! Yes, it should be the thread below. :-O You will understand my difficulty when you see my next thread. :laugh:

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                        • D Daniel Pfeffer

                          I am looking for data about the distribution of floating-point operations - what percentage are additions/subtractions, what percentage are multiplications, etc. My Google-fu isn't working today, so I would appreciate any pointers.

                          If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                          R Offline
                          R Offline
                          Rage
                          wrote on last edited by
                          #15

                          What for ?

                          Do not escape reality : improve reality !

                          D 1 Reply Last reply
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                          • R Rage

                            What for ?

                            Do not escape reality : improve reality !

                            D Offline
                            D Offline
                            Daniel Pfeffer
                            wrote on last edited by
                            #16

                            I'm writing a floating-point package in C++ that provides: 1. A full implementation of the binary part of the IEEE-754-2008 Standard for Floating-Point Arithmetic (single-, double- and quad-precision) 2. Implementation of higher-precision formats, compatible with the Standard (up to binary1024). I have a basic implementation written using the "standard" algorithms, and would like some idea of where to invest time on improvements. Obviously, spending a lot of time on an operation that is rarely executed is not the best use of my time... :)

                            If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

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                            • C Chris C B

                              Woops! Yes, it should be the thread below. :-O You will understand my difficulty when you see my next thread. :laugh:

                              D Offline
                              D Offline
                              DaveAuld
                              wrote on last edited by
                              #17

                              Not quite, the thread below the thread below... take a step away from keyboard......

                              Dave Find Me On:Web|Youtube|Facebook|Twitter|LinkedIn Folding Stats: Team CodeProject

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                              • D Daniel Pfeffer

                                I'm writing a floating-point package in C++ that provides: 1. A full implementation of the binary part of the IEEE-754-2008 Standard for Floating-Point Arithmetic (single-, double- and quad-precision) 2. Implementation of higher-precision formats, compatible with the Standard (up to binary1024). I have a basic implementation written using the "standard" algorithms, and would like some idea of where to invest time on improvements. Obviously, spending a lot of time on an operation that is rarely executed is not the best use of my time... :)

                                If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                                J Offline
                                J Offline
                                Jochen Arndt
                                wrote on last edited by
                                #18

                                Daniel Pfeffer wrote:

                                I'm writing a floating-point package in C++

                                That was not clear from your original question. So I will dig in here: I would not think about that. All basic operations will be used often (more or less) and should be therefore optimised as far as possible. Because division is the slowest operation it might be the first candidate even used probably less than the other operations. When a calculation uses divisions, a better implementation would probably reduce the overall calculation time by a greater factor than without division optimsation but with addition and multiplication optimisation.

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                                • D DaveAuld

                                  Not quite, the thread below the thread below... take a step away from keyboard......

                                  Dave Find Me On:Web|Youtube|Facebook|Twitter|LinkedIn Folding Stats: Team CodeProject

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                                  Chris C B
                                  wrote on last edited by
                                  #19

                                  That isn't a thread - it's just a single post. ;P :-\ Anyway, I don't use a keyboard, I just use my psychic powers to make the words appear on the screen. :laugh:

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                                  • J Jochen Arndt

                                    Daniel Pfeffer wrote:

                                    I'm writing a floating-point package in C++

                                    That was not clear from your original question. So I will dig in here: I would not think about that. All basic operations will be used often (more or less) and should be therefore optimised as far as possible. Because division is the slowest operation it might be the first candidate even used probably less than the other operations. When a calculation uses divisions, a better implementation would probably reduce the overall calculation time by a greater factor than without division optimsation but with addition and multiplication optimisation.

                                    D Offline
                                    D Offline
                                    Daniel Pfeffer
                                    wrote on last edited by
                                    #20

                                    OK, that makes sense. Thanks.

                                    If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                                    J 1 Reply Last reply
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                                    • D Daniel Pfeffer

                                      OK, that makes sense. Thanks.

                                      If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                                      J Offline
                                      J Offline
                                      Jochen Arndt
                                      wrote on last edited by
                                      #21

                                      You are welcome. It is an interesting and challenging topic. Did you plan to publish it as an article?

                                      D 1 Reply Last reply
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                                      • J Jochen Arndt

                                        You are welcome. It is an interesting and challenging topic. Did you plan to publish it as an article?

                                        D Offline
                                        D Offline
                                        Daniel Pfeffer
                                        wrote on last edited by
                                        #22

                                        Eventually - yes. The code works for the few problems that I've thrown at it, but that's not good enough (see the Pentium bug...). My biggest problem is finding an appropriate test suite; most of them cost an arm and a leg, and I can't justify spending that sort of money on a hobby. :(

                                        If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                                        P 1 Reply Last reply
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                                        • D Daniel Pfeffer

                                          Eventually - yes. The code works for the few problems that I've thrown at it, but that's not good enough (see the Pentium bug...). My biggest problem is finding an appropriate test suite; most of them cost an arm and a leg, and I can't justify spending that sort of money on a hobby. :(

                                          If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                                          P Offline
                                          P Offline
                                          patbob
                                          wrote on last edited by
                                          #23

                                          The distribution of operations depends on the problem set. However, you might be able to take some general guidelines from the evolution of computers themselves. Addition/subtraction came first, with floating point units being added later. If you look at those floating point units, you'll probably see that later ones implemented more operators. On the other hand, if you look at GPUs, they've always had floating point hardware -- those problem sets were never tractable in real time until floating point hardware existed. As for testing, the best way I found was to look at the architecture of the hardware, and design a test that tested it. For example, the old VAX FPUs used a nibble lookup table for multiplication, so I concluded that I needed to test every pattern in that lookup table to know if the hardware was OK. That did not reliably happen by simply pounding a lot of math-happy code at the FPU -- it required a specially created dataset that could be proven to be exercising each entry in the lookup table. If your hardware doesn't use a nibble lookup table, that test would likely be useless since it might not achieve full coverage.

                                          We can program with only 1's, but if all you've got are zeros, you've got nothing.

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