OpenGL GLFW/SDL emdeded into WinForms/WPF
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Dears, Hope all is fine. Here, there is an article about Creating OpenGL Windows in WPF. But is it possible to embed a pure С++ OpenGL-GLFW or SDL based context into the WForms/WPF, which in its turn will provide controls on the GLFW-context and objects? In other words, WForms/WPF C# editor + C++ GLFW Context. Thanks a lot.