OpenGL in Release mode
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Hi, I'm trying to make some MultiThreaded OpenGL code work in release mode. Normaly it just comes up as a grey screen in release but works fine in debug. I've eliminated it being an Optimisation error and have managed to recreate the error in Debug mode by adding NDEBUG instead of _DEBUG. Before I start delving into this properly I was wondering if anyone has had the same problem, re: OpenGL. Cheers Asim Hussain e: asim@jawache.net w: www.jawache.net