Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. Product Lifecycle
  3. Collaboration / Beta Testing
  4. Code Project Project(s) Update [long but important]

Code Project Project(s) Update [long but important]

Scheduled Pinned Locked Moved Collaboration / Beta Testing
announcementc++sharepointcomdesign
68 Posts 18 Posters 35 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Paul Watson

    A few questions, but first; Great job so far Jason, you have cracked that whip and kept what to me looks like a bowl full of buttered kittens in line.

    1. What is the official name that the projects will be published under?
    2. Are we working on a logo of some sorts? (the kind that can be put in an About box)
    3. I vote you as overall high commander of the... I mean CPP Coordinator. I think it is something we will need as people splinter off and try to start more than three projects

    Jason Henderson wrote: 3.8 Defect Tracking/Source Versioning (16) Oh and finally; How the heck does Source Versioning (CVS, VSS etc.) and Defect Tracking work together? I would think defect/bug/issue tracking falls under something like PMS.

    Paul Watson
    Bluegrass
    Cape Town, South Africa

    Chris Losinger wrote: i hate needles so much i can't even imagine allowing one near The Little Programmer

    J Offline
    J Offline
    Jason Henderson
    wrote on last edited by
    #59

    Come up with a catchy slogan for this... http://www.eaglesoft.net/jasonh-xp/bob-army.jpg[^] Like these: Strength in numbers. CPP. Be all that you can be. CPP. Infinite possibilities. CPP.

    Jason Henderson

    My articles

    "The best argument against democracy is a five-minute conversation with the average voter." - Winston Churchill

    P 1 Reply Last reply
    0
    • P Paul Watson

      Anders Molin wrote: bugs can be attached to different versions of sourcecode and so on... Hey! Cool idea that, I like it. Anders Molin wrote: And yes, the project is my idea Don't be embarrassed, it is a good idea. What I think we should do though is build PMS and DTS (defect tracking system) and they work together. I said PMS was not a source system, but it certainly would be better if there was a source system out there that worked well with it. The defects/bugs/issues would then be tracked inside PMS while DTS handles the actual versioning of code etc. So yeah, good idea Anders, now we just need more votes on our ideas. *Paul hires a pron star to visit each CPians house, fluffing for votes* :rolleyes:

      Paul Watson
      Bluegrass
      Cape Town, South Africa

      Chris Losinger wrote: i hate needles so much i can't even imagine allowing one near The Little Programmer

      A Offline
      A Offline
      Anders Molin
      wrote on last edited by
      #60

      Paul Watson wrote: What I think we should do though is build PMS and DTS (defect tracking system) and they work together. PMS? Paul Watson wrote: So yeah, good idea Anders, now we just need more votes on our ideas. Thanks :cool: - Anders Money talks, but all mine ever says is "Goodbye!"

      1 Reply Last reply
      0
      • J Jason Henderson

        Come up with a catchy slogan for this... http://www.eaglesoft.net/jasonh-xp/bob-army.jpg[^] Like these: Strength in numbers. CPP. Be all that you can be. CPP. Infinite possibilities. CPP.

        Jason Henderson

        My articles

        "The best argument against democracy is a five-minute conversation with the average voter." - Winston Churchill

        P Offline
        P Offline
        Paul Watson
        wrote on last edited by
        #61

        Jason Henderson wrote: _http://www.eaglesoft.net/jasonh-xp/bob-army.jpg\[^\]_ :-D Exactly what I was thinking! Now all we need is a flag flapping in the background and stirring patriotic/indoctrinotic music. ;) The name that sprang to mind when I saw your pic is: Army Of Bob. Obviously not suitable but I laughed anyway :) p.s. I laughed so hard at the 404 page on your website. Mr T rocks! Jason Henderson wrote: Be all that you can be. CPP. Isn't that similar to the Navy/Army/Airforce/SEALS slogan? Cool but scary. I will think of some slogans, but first I am going to go crash on the office sofa. Night all.

        Paul Watson
        Bluegrass
        Cape Town, South Africa

        Chris Losinger wrote: i hate needles so much i can't even imagine allowing one near The Little Programmer

        1 Reply Last reply
        0
        • J Jason Henderson

          Idea submittal and voting have come to a slow crawl or stopped altogether so we'll just say its time to chose the final three projects. We could go just by the current voting result (see below), but I think its only fair that we re-evaluate what we would really like to do. Before doing so, I'd like to give you my opinion of what we should do and I know at least Paul and Marc will agree with me. I'm not going to endorse a particular project, but rather an ideal for our first stab at this. Its called... KISS (keep it simple stupid) Whatever project(s) we choose to do, it's/their scope needs to be somewhat limited (initially for release 1.0). Rome was not built in a day and CPPs are sure to fail if we try to do too much too soon. Heck, the infrastructure for large group projects isn't even in place yet. So we have a lot of thinking to do before we "dive right in." Here is how I propose we proceed: 1) Decide on 3 projects via voting (now until Tuesday) which gives us 24+ hours 2) Pick a project leader for each project (preferrably, the originator of the idea AND someone with experience writing articles and managing a herd of cattle ;)) 3) If you want to, we can pick a CPP coordinator who will look after these first 3 projects, but I doubt we'll need one. 4) Divide up into teams (I have an idea on how to do this but we'll discuss later). There may be lopsided teams. 5) Start an article for each project. NOT QUICKLY THOUGH! I'd like to see us decide on a standard layout and "features" in our project article. Its going to have to be different somehow than a standard article (I see tables :~ ). 6) Project leaders and team members will then need to define the scope and timeline for the project. A design document would be very nice. Anyone have a nice Design Doc template? 7) Here's where the fun begins. Start coding. Project leaders should be good delegators. 8) Try to stay within the scope and timeline, giving frequent updates and screen shots. If you have any different ideas, please discuss them by replying to this message. Below this message you will see a thread for PROJECT VOTING. Within that thread are 10 messages with the title of each project. Please give a vote for each message using the message voting system. The top 3 after Tuesday morning will be our beginning proje

          C Offline
          C Offline
          Chris Richardson
          wrote on last edited by
          #62

          These issues don't need to be discussed yet, but as we get closer to getting this project rolling, we're going to need to think about several other issues related to the code: 1. We need some sort of copyright license at the top of the source files. It should be pretty easy to find a good one here on CP that's really unrestrictive (i.e, just letting people know they can't sell the code). I'm all for giving all of this away for free, just like we do on CP, but I wouldn't like to see third parties selling the source code or abusing our efforts. 2. We all know that each developer has his/her own way of making objects work together. We'll need to break this project up into very modular and well-defined pieces for all of them to work together without breaking the internals of each piece. This is going to be a hard part I imagine. 3. Coding standards. I know a lot of people don't like to use any type of Hungarian notation or other standards, but it really really does make looking at other peoples' code easier. If we've got 50 developers each with their own (or lack of) standard, it's going to make modifying other parts of the project very difficult. Just thought I would share some thoughts I've had on this the last few days. I'm really excited that it seems to be taking off, and I eagerly await the start of the project :). Hopefully I will have enough spare time to be of value to it. Chris Richardson
          Terrain Software

          J J 2 Replies Last reply
          0
          • J Joel Holdsworth

            Jason Henderson wrote: Are we working on a logo of some sorts? (the kind that can be put in an About box) I tried playing with Corel Draw for 10 Minutes, and drew a blank on how to draw loads of clever developers, so I tried drawing UGLY which is a LOT easier. http://website.lineone.net/~joelholdsworth/ugly.jpg[^] If anyone has any ideas for a team banner, I can draw it out if needs be.**

            *¨¨`) ¸¸.·´ ¸.·*¨¨`) (¸¸.·* ¸ .·* ¸¸.·* (¸¸.~~> Joel Holdsworth.

            **

            J Offline
            J Offline
            J Dunlap
            wrote on last edited by
            #63

            Nice one! I have some ideas, too, and I'll post them soon.

            "Blessed are the peacemakers, for they shall be called sons of God." - Jesus
            "You must be the change you wish to see in the world." - Mahatma Gandhi

            1 Reply Last reply
            0
            • C Chris Richardson

              These issues don't need to be discussed yet, but as we get closer to getting this project rolling, we're going to need to think about several other issues related to the code: 1. We need some sort of copyright license at the top of the source files. It should be pretty easy to find a good one here on CP that's really unrestrictive (i.e, just letting people know they can't sell the code). I'm all for giving all of this away for free, just like we do on CP, but I wouldn't like to see third parties selling the source code or abusing our efforts. 2. We all know that each developer has his/her own way of making objects work together. We'll need to break this project up into very modular and well-defined pieces for all of them to work together without breaking the internals of each piece. This is going to be a hard part I imagine. 3. Coding standards. I know a lot of people don't like to use any type of Hungarian notation or other standards, but it really really does make looking at other peoples' code easier. If we've got 50 developers each with their own (or lack of) standard, it's going to make modifying other parts of the project very difficult. Just thought I would share some thoughts I've had on this the last few days. I'm really excited that it seems to be taking off, and I eagerly await the start of the project :). Hopefully I will have enough spare time to be of value to it. Chris Richardson
              Terrain Software

              J Offline
              J Offline
              J Dunlap
              wrote on last edited by
              #64

              Chris Richardson wrote: 1. We need some sort of copyright license at the top of the source files. It should be pretty easy to find a good one here on CP that's really unrestrictive (i.e, just letting people know they can't sell the code). I'm all for giving all of this away for free, just like we do on CP, but I wouldn't like to see third parties selling the source code or abusing our efforts. I might write one up. Whatever we do, we shouldn't do GPL, as we want people to be able to use the controls commercially. It could be as simple as this: You may freely re-use this code in your projects, as long as you follow these rules: 1. You may not re-distribute this source code for commercial gain. 2. If you re-use this code in your projects, you must include the copyright notice found at the top of this file. 3. We do not assume any liability for this code or liabilities posed by its use. ...etc... Chris Richardson wrote: 2. We all know that each developer has his/her own way of making objects work together. We'll need to break this project up into very modular and well-defined pieces for all of them to work together without breaking the internals of each piece. This is going to be a hard part I imagine. For starters: With the control libraries, that shouldn't be too hard. :rose: Have the common graphics/metrics functions in a static class. :rose: Define in an interface the basic functionality that all controls should have. With the app framework, each seperate entity would be a service, and therefore be directly and easily accessed from any other service. We should discuss the specifics before proceeding with each project. Chris Richardson wrote: 3. Coding standards. I know a lot of people don't like to use any type of Hungarian notation or other standards, but it really really does make looking at other peoples' code easier. If we've got 50 developers each with their own (or lack of) standard, it's going to make modifying other parts of the project very difficult. ABSOLUTELY. One of the worst kinds of chaos I can imagine for us would be mixed standards. It makes for a whopper headache when there is 50 different standards in one project.

              1 Reply Last reply
              0
              • C Chris Richardson

                These issues don't need to be discussed yet, but as we get closer to getting this project rolling, we're going to need to think about several other issues related to the code: 1. We need some sort of copyright license at the top of the source files. It should be pretty easy to find a good one here on CP that's really unrestrictive (i.e, just letting people know they can't sell the code). I'm all for giving all of this away for free, just like we do on CP, but I wouldn't like to see third parties selling the source code or abusing our efforts. 2. We all know that each developer has his/her own way of making objects work together. We'll need to break this project up into very modular and well-defined pieces for all of them to work together without breaking the internals of each piece. This is going to be a hard part I imagine. 3. Coding standards. I know a lot of people don't like to use any type of Hungarian notation or other standards, but it really really does make looking at other peoples' code easier. If we've got 50 developers each with their own (or lack of) standard, it's going to make modifying other parts of the project very difficult. Just thought I would share some thoughts I've had on this the last few days. I'm really excited that it seems to be taking off, and I eagerly await the start of the project :). Hopefully I will have enough spare time to be of value to it. Chris Richardson
                Terrain Software

                J Offline
                J Offline
                Jason Henderson
                wrote on last edited by
                #65
                1. We should ask Chris to provide this. 2) This will be one of the more difficult parts, but this should be decided once the project teams are formed. 3) This is also a per project setting. The project leader should lay down these tyoes of laws before starting. Chris Richardson wrote: Chris Richardson Terrain Software Cool software! I've always wanted to learn how to generate terrain. Maybe you can show me sometime. :)

                Jason Henderson

                My articles

                "The best argument against democracy is a five-minute conversation with the average voter." - Winston Churchill

                1 Reply Last reply
                0
                • J Joel Holdsworth

                  Jason Henderson wrote: Are we working on a logo of some sorts? (the kind that can be put in an About box) I tried playing with Corel Draw for 10 Minutes, and drew a blank on how to draw loads of clever developers, so I tried drawing UGLY which is a LOT easier. http://website.lineone.net/~joelholdsworth/ugly.jpg[^] If anyone has any ideas for a team banner, I can draw it out if needs be.**

                  *¨¨`) ¸¸.·´ ¸.·*¨¨`) (¸¸.·* ¸ .·* ¸¸.·* (¸¸.~~> Joel Holdsworth.

                  **

                  J Offline
                  J Offline
                  James T Johnson
                  wrote on last edited by
                  #66

                  Nice! :) I'm with Paul, I think the cog makes the logo stand out. James "I despise the city and much prefer being where a traffic jam means a line-up at McDonald's" Me when telling a friend why I wouldn't want to live with him

                  J 1 Reply Last reply
                  0
                  • J James T Johnson

                    Nice! :) I'm with Paul, I think the cog makes the logo stand out. James "I despise the city and much prefer being where a traffic jam means a line-up at McDonald's" Me when telling a friend why I wouldn't want to live with him

                    J Offline
                    J Offline
                    J Dunlap
                    wrote on last edited by
                    #67

                    James T. Johnson wrote: I think the cog makes the logo stand out. Yep. :)

                    "Blessed are the peacemakers, for they shall be called sons of God." - Jesus
                    "You must be the change you wish to see in the world." - Mahatma Gandhi

                    1 Reply Last reply
                    0
                    • J J Dunlap

                      UGLY is just the opposite of what we want - we want something that looks nice. Would you buy a toolkit that's called "UGLY"??? I think we should have a vote on this one.

                      "Blessed are the peacemakers, for they shall be called sons of God." - Jesus
                      "You must be the change you wish to see in the world." - Mahatma Gandhi

                      P Offline
                      P Offline
                      peterchen
                      wrote on last edited by
                      #68

                      Sheesh! Can't we perhaps talk about what makes UGLY un-ugly?


                      "Der Geist des Kriegers ist erwacht / Ich hab die Macht" StS
                      sighist | Agile Programming | doxygen

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups