it started with a pixel
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one little pixel, crafted in templates and bit shifts and
channel_traits<>
until it became something more. The pixels became a bitmap. Then the bitmap, a frame buffer. Then the frame buffer a driver. One little pixel became a library that supports it. The pixel became a wand - a way to translate and blend and draw and format graphics on screens for people to use with modern widgets. And now I'm happy with it. That's rare for me. I feel like I can set it down. I won't, as now there are people that are using it, and I feel obligated to support it. It has become a little bit bigger than just me now. I still have drivers to write, and certain technical challenges to overcome but I'm ... satisfied. I'm actually satisfied with it. Weeee That feels so good. You know? To get there with a codebase. Even professionally, I get to points where I'm willing to hand it off, but I've made so many compromises along the way that it doesn't feel like it's mine anymore, but this isn't that. This is something I feel I finished (with a rider) that's fully my creation. Anyway, that happens maybe once or twice a year, and I work on a lot of projects. Most of them I feel go nowhere. A few like my Midi library become solid, and don't need a lot of maintenance because the protocol hasn't changed (it actually has but the new standard isn't used commonly yet) but most just die on the vine. I'm okay with that, as I code because I enjoy it primarily, so none of the effort is strictly "wasted" But this project feels like it will stick. Not only that, it was one of those where the end result was not only better than I originally designed for, but I feel like it was better than something I *could have* designed for. Do any of you ever feel that way about your code? It was a serendipitous creativity I hesitate to call brilliance, but is still something better than my typical self would devise. So instead of coding I've been enjoying the sunshine and our chickens. Wow, they're stupid, but it's cute. Lawn dinosaurs. :-DReal programmers use butterflies
-
one little pixel, crafted in templates and bit shifts and
channel_traits<>
until it became something more. The pixels became a bitmap. Then the bitmap, a frame buffer. Then the frame buffer a driver. One little pixel became a library that supports it. The pixel became a wand - a way to translate and blend and draw and format graphics on screens for people to use with modern widgets. And now I'm happy with it. That's rare for me. I feel like I can set it down. I won't, as now there are people that are using it, and I feel obligated to support it. It has become a little bit bigger than just me now. I still have drivers to write, and certain technical challenges to overcome but I'm ... satisfied. I'm actually satisfied with it. Weeee That feels so good. You know? To get there with a codebase. Even professionally, I get to points where I'm willing to hand it off, but I've made so many compromises along the way that it doesn't feel like it's mine anymore, but this isn't that. This is something I feel I finished (with a rider) that's fully my creation. Anyway, that happens maybe once or twice a year, and I work on a lot of projects. Most of them I feel go nowhere. A few like my Midi library become solid, and don't need a lot of maintenance because the protocol hasn't changed (it actually has but the new standard isn't used commonly yet) but most just die on the vine. I'm okay with that, as I code because I enjoy it primarily, so none of the effort is strictly "wasted" But this project feels like it will stick. Not only that, it was one of those where the end result was not only better than I originally designed for, but I feel like it was better than something I *could have* designed for. Do any of you ever feel that way about your code? It was a serendipitous creativity I hesitate to call brilliance, but is still something better than my typical self would devise. So instead of coding I've been enjoying the sunshine and our chickens. Wow, they're stupid, but it's cute. Lawn dinosaurs. :-DReal programmers use butterflies
It feels like the Big Bang, and Genesis, combined! :D
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
-
one little pixel, crafted in templates and bit shifts and
channel_traits<>
until it became something more. The pixels became a bitmap. Then the bitmap, a frame buffer. Then the frame buffer a driver. One little pixel became a library that supports it. The pixel became a wand - a way to translate and blend and draw and format graphics on screens for people to use with modern widgets. And now I'm happy with it. That's rare for me. I feel like I can set it down. I won't, as now there are people that are using it, and I feel obligated to support it. It has become a little bit bigger than just me now. I still have drivers to write, and certain technical challenges to overcome but I'm ... satisfied. I'm actually satisfied with it. Weeee That feels so good. You know? To get there with a codebase. Even professionally, I get to points where I'm willing to hand it off, but I've made so many compromises along the way that it doesn't feel like it's mine anymore, but this isn't that. This is something I feel I finished (with a rider) that's fully my creation. Anyway, that happens maybe once or twice a year, and I work on a lot of projects. Most of them I feel go nowhere. A few like my Midi library become solid, and don't need a lot of maintenance because the protocol hasn't changed (it actually has but the new standard isn't used commonly yet) but most just die on the vine. I'm okay with that, as I code because I enjoy it primarily, so none of the effort is strictly "wasted" But this project feels like it will stick. Not only that, it was one of those where the end result was not only better than I originally designed for, but I feel like it was better than something I *could have* designed for. Do any of you ever feel that way about your code? It was a serendipitous creativity I hesitate to call brilliance, but is still something better than my typical self would devise. So instead of coding I've been enjoying the sunshine and our chickens. Wow, they're stupid, but it's cute. Lawn dinosaurs. :-DReal programmers use butterflies
honey the codewitch wrote:
that happens maybe once or twice a year
You are really fortunate... I remember that level of satisfaction only five times in over 25 years of coding... But even so - it is with me probably till the dementia :-)
"The only place where Success comes before Work is in the dictionary." Vidal Sassoon, 1928 - 2012
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honey the codewitch wrote:
that happens maybe once or twice a year
You are really fortunate... I remember that level of satisfaction only five times in over 25 years of coding... But even so - it is with me probably till the dementia :-)
"The only place where Success comes before Work is in the dictionary." Vidal Sassoon, 1928 - 2012
I code fast, and I create projects in bulk. It's crazy how many different things I write, so when I say it's rare, I mean like one out of 50 non-trivial projects at least. Edit: Maybe that *does* make me fortunate though. I guess I never really thought about the frequency before this. But most of the people I know do most of their coding for work. I don't have to these days - I have a lot of time for projects, so I kind of get to follow my creativity where it takes me. Even in work these days, I dictate most of the direction of a given project just because of my knowledge and skillset leaving me best positioned for the role.
Real programmers use butterflies
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honey the codewitch wrote:
that happens maybe once or twice a year
You are really fortunate... I remember that level of satisfaction only five times in over 25 years of coding... But even so - it is with me probably till the dementia :-)
"The only place where Success comes before Work is in the dictionary." Vidal Sassoon, 1928 - 2012
Kornfeld Eliyahu Peter wrote:
I remember that level of satisfaction only five times in over 25 years of coding...
I'm sure it helps when you are your own boss (either on personal projects, or when self-employed). :)
Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.
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It feels like the Big Bang, and Genesis, combined! :D
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
Heh heh :-D That reminds me of a little something: [Genesis - Land of Confusion (5m10s mark)](https://youtu.be/Yq7FKO5DlV0?t=310)
-
one little pixel, crafted in templates and bit shifts and
channel_traits<>
until it became something more. The pixels became a bitmap. Then the bitmap, a frame buffer. Then the frame buffer a driver. One little pixel became a library that supports it. The pixel became a wand - a way to translate and blend and draw and format graphics on screens for people to use with modern widgets. And now I'm happy with it. That's rare for me. I feel like I can set it down. I won't, as now there are people that are using it, and I feel obligated to support it. It has become a little bit bigger than just me now. I still have drivers to write, and certain technical challenges to overcome but I'm ... satisfied. I'm actually satisfied with it. Weeee That feels so good. You know? To get there with a codebase. Even professionally, I get to points where I'm willing to hand it off, but I've made so many compromises along the way that it doesn't feel like it's mine anymore, but this isn't that. This is something I feel I finished (with a rider) that's fully my creation. Anyway, that happens maybe once or twice a year, and I work on a lot of projects. Most of them I feel go nowhere. A few like my Midi library become solid, and don't need a lot of maintenance because the protocol hasn't changed (it actually has but the new standard isn't used commonly yet) but most just die on the vine. I'm okay with that, as I code because I enjoy it primarily, so none of the effort is strictly "wasted" But this project feels like it will stick. Not only that, it was one of those where the end result was not only better than I originally designed for, but I feel like it was better than something I *could have* designed for. Do any of you ever feel that way about your code? It was a serendipitous creativity I hesitate to call brilliance, but is still something better than my typical self would devise. So instead of coding I've been enjoying the sunshine and our chickens. Wow, they're stupid, but it's cute. Lawn dinosaurs. :-DReal programmers use butterflies
honey the codewitch wrote:
Anyway, that happens maybe once or twice a year, and I work on a lot of projects.
I rarely experience that, but I don't work on that many projects and the ones I'm working on are mostly administrative for my customers, so in terms of code there's little glory to be had :laugh: I do have my moments, like when I finally got an Azure Function working in production as it's advertised (only took me years, the trick is to absolutely 100% put it in its own storage account). I guess having a big cauldron helps in your case, though :D
Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript
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honey the codewitch wrote:
Anyway, that happens maybe once or twice a year, and I work on a lot of projects.
I rarely experience that, but I don't work on that many projects and the ones I'm working on are mostly administrative for my customers, so in terms of code there's little glory to be had :laugh: I do have my moments, like when I finally got an Azure Function working in production as it's advertised (only took me years, the trick is to absolutely 100% put it in its own storage account). I guess having a big cauldron helps in your case, though :D
Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript
Sander Rossel wrote:
I guess having a big cauldron helps in your case, though
It's not the cauldron, but the familiar that does the work. :D (A familiar is supposedly a contact with the Devil, who gives the witch her occult powers)
Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.
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Sander Rossel wrote:
I guess having a big cauldron helps in your case, though
It's not the cauldron, but the familiar that does the work. :D (A familiar is supposedly a contact with the Devil, who gives the witch her occult powers)
Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.
Step 0: Be a mage in any D&D game. Step 1: Cast Familiar (having the familiar gives some bonuses, dependent on your alignment and type of familiar). Step 2: Put it in your inventory so it can't get killed (having it killed will have a permanent negative effect on your stats!). Step 3: Replace Familiar with another spell, like Chromatic Orb or Magic Missile. Step 4: Be a slightly more kick-ass mage. Step 5: Profit! They're spirits, by the way. Not necessarily evil. They could be demons or fairies, often taking the form of an animal, like a cat :D Not to be confused with a spirit animal.
Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript