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  3. Oooo ... todays Wordle was a pain!

Oooo ... todays Wordle was a pain!

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  • T TNCaver

    Indeed. I don't have hard mode enabled, but I play as if I did. I don't see the point in not using the letters I have right, or in reusing letters that I know aren't in the day's word.

    If you think 'goto' is evil, try writing an Assembly program without JMP.

    Greg UtasG Offline
    Greg UtasG Offline
    Greg Utas
    wrote on last edited by
    #21

    Being able to do those things is useful for eliminating and finding other letters. Since I downloaded the Wordle clone that Ravi posted[^], I've played a lot of hard mode games. It takes longer to come up with your next guess, and a lot of common words aren't allowed because they're not in The List, which is a pain. I'd rather that the list simply contain all 5-letter words that aren't archaic or obscure, but whatever. My average score is a bit higher in hard mode because having to repeat known letters makes it harder to narrow the possibilities when dealing with a word like today's. So I've lost twice, which has never happened in the standard game. But I've also found that having to repeat known letters, and learning their correct positions, is more useful than I previously thought. An even harder mode would be disallowing letters that are known not to be in the solution.

    Robust Services Core | Software Techniques for Lemmings | Articles
    The fox knows many things, but the hedgehog knows one big thing.

    <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
    <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

    T 1 Reply Last reply
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    • Greg UtasG Greg Utas

      Being able to do those things is useful for eliminating and finding other letters. Since I downloaded the Wordle clone that Ravi posted[^], I've played a lot of hard mode games. It takes longer to come up with your next guess, and a lot of common words aren't allowed because they're not in The List, which is a pain. I'd rather that the list simply contain all 5-letter words that aren't archaic or obscure, but whatever. My average score is a bit higher in hard mode because having to repeat known letters makes it harder to narrow the possibilities when dealing with a word like today's. So I've lost twice, which has never happened in the standard game. But I've also found that having to repeat known letters, and learning their correct positions, is more useful than I previously thought. An even harder mode would be disallowing letters that are known not to be in the solution.

      Robust Services Core | Software Techniques for Lemmings | Articles
      The fox knows many things, but the hedgehog knows one big thing.

      T Offline
      T Offline
      TNCaver
      wrote on last edited by
      #22

      Greg Utas wrote:

      My average score is a bit higher in hard mode because having to repeat known letters makes it harder to narrow the possibilities when dealing with a word like today's. But I've also found that having to repeat known letters, and learning their correct positions, is more useful than I previously thought.

      Exactly why I play that way. Yes, it's harder to narrow down the possibilities and takes longer, but I'm in no hurry to finish the game, and I do not like to waste guesses using letters I know aren't in the word. I've only failed once, and that was on a word like this one, with more than six possible values for a single letter, and I've only gone to six guesses once. Otherwise my score is 1: 0, 2: 2, 3: 9, 4: 17, 5: 12, 6: 1.

      An even harder mode would be disallowing letters that are known not to be in the solution.

      That would be nearly, if not completely, impossible.

      If you think 'goto' is evil, try writing an Assembly program without JMP.

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