Game building
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I find myself awake in the wee hours, and the usual coding gets old sometimes. Also I find myself wanting to do *some* game development but the buy in and effort involved in developing anything other than retro games is hollywood level investment these days. But... What if there was a game that was almost endlessly expandable and modifiable? An offline game so you don't have to worry about restrictions in terms of what you can create and add or subtract from the game. What if it was a relatively modern open world action oriented role playing game you could alter to your heart's content. Die hard Fallout 4 and Skyrim fans already know what I'm talking about. There's a reason I've been "playing" the same game for seven years. I can totally recommend buying Skyrim and/or Fallout 4 (don't bother with anything other than Game of the Year edition/GOTY, the DLC is pretty much a must as it nearly doubles the size of the game) Once you buy it, play it through once or twice, and then download Creation Kit and start modifying it. It's a bunch of data entry of records you can override and add to change things, and then also a scripting language for programming the thing. It tickles my love for development, and allows me to create game content using a modern(ish) engine. Just putting that out there for people that are interested in game development and don't want to be stuck making retro arcade button mashers or simplistic RPGs.
To err is human. Fortune favors the monsters.
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I find myself awake in the wee hours, and the usual coding gets old sometimes. Also I find myself wanting to do *some* game development but the buy in and effort involved in developing anything other than retro games is hollywood level investment these days. But... What if there was a game that was almost endlessly expandable and modifiable? An offline game so you don't have to worry about restrictions in terms of what you can create and add or subtract from the game. What if it was a relatively modern open world action oriented role playing game you could alter to your heart's content. Die hard Fallout 4 and Skyrim fans already know what I'm talking about. There's a reason I've been "playing" the same game for seven years. I can totally recommend buying Skyrim and/or Fallout 4 (don't bother with anything other than Game of the Year edition/GOTY, the DLC is pretty much a must as it nearly doubles the size of the game) Once you buy it, play it through once or twice, and then download Creation Kit and start modifying it. It's a bunch of data entry of records you can override and add to change things, and then also a scripting language for programming the thing. It tickles my love for development, and allows me to create game content using a modern(ish) engine. Just putting that out there for people that are interested in game development and don't want to be stuck making retro arcade button mashers or simplistic RPGs.
To err is human. Fortune favors the monsters.
I'm a developer. I don't play games.
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I find myself awake in the wee hours, and the usual coding gets old sometimes. Also I find myself wanting to do *some* game development but the buy in and effort involved in developing anything other than retro games is hollywood level investment these days. But... What if there was a game that was almost endlessly expandable and modifiable? An offline game so you don't have to worry about restrictions in terms of what you can create and add or subtract from the game. What if it was a relatively modern open world action oriented role playing game you could alter to your heart's content. Die hard Fallout 4 and Skyrim fans already know what I'm talking about. There's a reason I've been "playing" the same game for seven years. I can totally recommend buying Skyrim and/or Fallout 4 (don't bother with anything other than Game of the Year edition/GOTY, the DLC is pretty much a must as it nearly doubles the size of the game) Once you buy it, play it through once or twice, and then download Creation Kit and start modifying it. It's a bunch of data entry of records you can override and add to change things, and then also a scripting language for programming the thing. It tickles my love for development, and allows me to create game content using a modern(ish) engine. Just putting that out there for people that are interested in game development and don't want to be stuck making retro arcade button mashers or simplistic RPGs.
To err is human. Fortune favors the monsters.
Honestly I repeatedly failed to find some good tutorial on creating scripts for Creation Engine, mostly on how to respond to user interaction (i,e execute script on reload). I have this vision of "wasteful reload", so that if you reload in combat you dump the remaining ammo in the mag on the ground, but failed to even find where to put my hands on.
GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
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I find myself awake in the wee hours, and the usual coding gets old sometimes. Also I find myself wanting to do *some* game development but the buy in and effort involved in developing anything other than retro games is hollywood level investment these days. But... What if there was a game that was almost endlessly expandable and modifiable? An offline game so you don't have to worry about restrictions in terms of what you can create and add or subtract from the game. What if it was a relatively modern open world action oriented role playing game you could alter to your heart's content. Die hard Fallout 4 and Skyrim fans already know what I'm talking about. There's a reason I've been "playing" the same game for seven years. I can totally recommend buying Skyrim and/or Fallout 4 (don't bother with anything other than Game of the Year edition/GOTY, the DLC is pretty much a must as it nearly doubles the size of the game) Once you buy it, play it through once or twice, and then download Creation Kit and start modifying it. It's a bunch of data entry of records you can override and add to change things, and then also a scripting language for programming the thing. It tickles my love for development, and allows me to create game content using a modern(ish) engine. Just putting that out there for people that are interested in game development and don't want to be stuck making retro arcade button mashers or simplistic RPGs.
To err is human. Fortune favors the monsters.
I play the best game in the world - I create my own world(s) within the confines of the hardware (AKA programming). Most other games pale into insignificance compared to it.
Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.
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I find myself awake in the wee hours, and the usual coding gets old sometimes. Also I find myself wanting to do *some* game development but the buy in and effort involved in developing anything other than retro games is hollywood level investment these days. But... What if there was a game that was almost endlessly expandable and modifiable? An offline game so you don't have to worry about restrictions in terms of what you can create and add or subtract from the game. What if it was a relatively modern open world action oriented role playing game you could alter to your heart's content. Die hard Fallout 4 and Skyrim fans already know what I'm talking about. There's a reason I've been "playing" the same game for seven years. I can totally recommend buying Skyrim and/or Fallout 4 (don't bother with anything other than Game of the Year edition/GOTY, the DLC is pretty much a must as it nearly doubles the size of the game) Once you buy it, play it through once or twice, and then download Creation Kit and start modifying it. It's a bunch of data entry of records you can override and add to change things, and then also a scripting language for programming the thing. It tickles my love for development, and allows me to create game content using a modern(ish) engine. Just putting that out there for people that are interested in game development and don't want to be stuck making retro arcade button mashers or simplistic RPGs.
To err is human. Fortune favors the monsters.
Skyrim is also one of my favourites, but I have resisted the temptation to modify it. Retro game development and so called "Fantasy Consoles" are great for beginners I think.
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I'm a developer. I don't play games.
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I'm a developer. I don't play games.
Quote:
[Go to Parent] I'm a developer. I don't play games*.
* Other than on the sprint boards.
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I'm a developer. I don't play games.
I'm a developer. That's why I play games ;)
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I'm a developer. I don't play games.
Agreed. To be clear. I don't play VIDEO games! I have noticed that some developers enjoy these immersion video games... I wonder if they were also the D&D players of old. Or if they are not "stress-driven" in their development. When I am done with 8+ hrs of bug-crushing... I want the computer off! The last thing I want is to REV UP my brain, and my cortisol levels, my heart rate. To me, it's a source of stress, not relaxation. Now, I could find relaxation (possibly) in WALKING through the designs and floor-plans to modify them... But I believe Duke Nukem was the last game I played (at work, during lunch) once or twice. Fun to watch others play, but no thanks... [Outside of playing the occassional RETRO space invaders in JavaScript, etc, or Galaga when on vacation and they have the real game!]
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PIEBALDconsult wrote:
I don't play games.
Wait...what do you call it when you interact with management then? :laugh:
torture? Sado-masochism? ... :rolleyes: ;P :-D :laugh:
M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.
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Agreed. To be clear. I don't play VIDEO games! I have noticed that some developers enjoy these immersion video games... I wonder if they were also the D&D players of old. Or if they are not "stress-driven" in their development. When I am done with 8+ hrs of bug-crushing... I want the computer off! The last thing I want is to REV UP my brain, and my cortisol levels, my heart rate. To me, it's a source of stress, not relaxation. Now, I could find relaxation (possibly) in WALKING through the designs and floor-plans to modify them... But I believe Duke Nukem was the last game I played (at work, during lunch) once or twice. Fun to watch others play, but no thanks... [Outside of playing the occassional RETRO space invaders in JavaScript, etc, or Galaga when on vacation and they have the real game!]
Kirk 10389821 wrote:
I wonder if they were also the D&D players of old.
I was... and I am not that old.
M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.
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I find myself awake in the wee hours, and the usual coding gets old sometimes. Also I find myself wanting to do *some* game development but the buy in and effort involved in developing anything other than retro games is hollywood level investment these days. But... What if there was a game that was almost endlessly expandable and modifiable? An offline game so you don't have to worry about restrictions in terms of what you can create and add or subtract from the game. What if it was a relatively modern open world action oriented role playing game you could alter to your heart's content. Die hard Fallout 4 and Skyrim fans already know what I'm talking about. There's a reason I've been "playing" the same game for seven years. I can totally recommend buying Skyrim and/or Fallout 4 (don't bother with anything other than Game of the Year edition/GOTY, the DLC is pretty much a must as it nearly doubles the size of the game) Once you buy it, play it through once or twice, and then download Creation Kit and start modifying it. It's a bunch of data entry of records you can override and add to change things, and then also a scripting language for programming the thing. It tickles my love for development, and allows me to create game content using a modern(ish) engine. Just putting that out there for people that are interested in game development and don't want to be stuck making retro arcade button mashers or simplistic RPGs.
To err is human. Fortune favors the monsters.
See Factorio, you can grow your factory until you run out of memory, but it does get progressively slower after a awhile.