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I have a great idea for an article but I lack the words

Scheduled Pinned Locked Moved The Lounge
designc++visual-studiowpfwcf
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  • honey the codewitchH honey the codewitch

    I'm not sure that hits the mark. The thing is, extending strikes me as something you do to a class by subclassing it.

    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #12

    I use "component based" architecture. I have objects to which I can add a "time / duration" or "distance" or "angle" object (among others) at run time; which then dictates what the object does until the condition created by the new component is satisfied; at which time, this "extender" is removed. [later]

    Quote:

    In computing, a plug-in (or plugin, add-in, addin, add-on, or addon) is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization.

    "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

    honey the codewitchH 1 Reply Last reply
    0
    • J jmaida

      Extending???

      "A little time, a little trouble, your better day" Badfinger

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #13

      The post was regarding: a "thing" within a thing, and operating on that thing. I add functionality to some of my existing components by adding "another" component which influences the behaviour of the original component until a certain condition is satisfied. e.g. My "units" have standard movements. In the case of a "wheel", a "wheeling" object is added; which adds a pivot point and "sweep" to its movements, affecting a wheel movement until a given angle is passed. Then it removes the component and reverts back to its standard behaviour. (It's not "inheritance")

      "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

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      • honey the codewitchH honey the codewitch

        It was close. Subtract the hashtable, and make it so every pointer potentially points to a different sig of function. You can't make the construct yourself in pure C or C++ without hackery, but the C++ compiler makes them as I said. What they do is they point to each "virtual" method in a class. Like in C#, virtual methods can be overridden. When that happens, the corresponding function pointer in the vtbl is corrected with the new function.

        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

        J Offline
        J Offline
        jschell
        wrote on last edited by
        #14

        honey the codewitch wrote:

        ou can't make the construct yourself in pure C or C++ without hackery,

        Not sure I believe that. Following is pseudo code obviously but I know it can be implemented both in C and C++. So what part is considered a 'hack'?

        // Initialize function pointers.
        functionPointers[15] = ...

        // Set up class
        struct MyClass
        {
        private function1pointer = &functionPointers[2]

        public void Function1(int v)
        {
        function1pointer(v);
        }
        }

        honey the codewitchH 1 Reply Last reply
        0
        • honey the codewitchH honey the codewitch

          It would be great to do an exploration of binary vs source level binding in C++ but I'm not sure what you'd call it. For example, a pure virtual class (interface) is a binary binding mechanism. You are essentially passing around a table of function pointers. You can pass a class *instance* as a *function* argument and bind to it at run time. An example of "source level binding" (if you want to call it that) would be passing a class as a template argument to a template class, and then operating on the first class's methods from inside the second class. Anyone have any ideas?

          Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

          J Offline
          J Offline
          jschell
          wrote on last edited by
          #15

          honey the codewitch wrote:

          passing a class as a template argument to a template class, and then operating on the first class's methods from inside the second class.

          Not sure how a compiler might do that now but certainly in the past it did it by creating a new class. Basically a hidden class as part of the binary build. One can of course explicitly code the same. But one would need to do it for each case. I did that (explicit) on occasion long ago with the early Templates in C++ because the error messages in the stack traces were useless. You could even code that dynamically by just duplicating what the compiler does. Seems like it would be more useful though to explain how a compiler does that, with assembler examples, rather than attempting it from scratch. Or, I suspect, do not some C++ compilers still allow one to have it emit C rather than assembler? That would be easier (probably) to use as a demonstration of what is happening.

          honey the codewitchH 1 Reply Last reply
          0
          • J jschell

            honey the codewitch wrote:

            ou can't make the construct yourself in pure C or C++ without hackery,

            Not sure I believe that. Following is pseudo code obviously but I know it can be implemented both in C and C++. So what part is considered a 'hack'?

            // Initialize function pointers.
            functionPointers[15] = ...

            // Set up class
            struct MyClass
            {
            private function1pointer = &functionPointers[2]

            public void Function1(int v)
            {
            function1pointer(v);
            }
            }

            honey the codewitchH Offline
            honey the codewitchH Offline
            honey the codewitch
            wrote on last edited by
            #16

            they all have to have the same sig though. Or you have to use void* and cast them before you make the call.

            Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

            J 1 Reply Last reply
            0
            • J jschell

              honey the codewitch wrote:

              passing a class as a template argument to a template class, and then operating on the first class's methods from inside the second class.

              Not sure how a compiler might do that now but certainly in the past it did it by creating a new class. Basically a hidden class as part of the binary build. One can of course explicitly code the same. But one would need to do it for each case. I did that (explicit) on occasion long ago with the early Templates in C++ because the error messages in the stack traces were useless. You could even code that dynamically by just duplicating what the compiler does. Seems like it would be more useful though to explain how a compiler does that, with assembler examples, rather than attempting it from scratch. Or, I suspect, do not some C++ compilers still allow one to have it emit C rather than assembler? That would be easier (probably) to use as a demonstration of what is happening.

              honey the codewitchH Offline
              honey the codewitchH Offline
              honey the codewitch
              wrote on last edited by
              #17

              jschell wrote:

              Or, I suspect, do not some C++ compilers still allow one to have it emit C rather than assembler? That would be easier (probably) to use as a demonstration of what is happening.

              I'm not sure how to do that with MSVC, GCC or Clang to be honest.

              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

              J 1 Reply Last reply
              0
              • L Lost User

                I use "component based" architecture. I have objects to which I can add a "time / duration" or "distance" or "angle" object (among others) at run time; which then dictates what the object does until the condition created by the new component is satisfied; at which time, this "extender" is removed. [later]

                Quote:

                In computing, a plug-in (or plugin, add-in, addin, add-on, or addon) is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization.

                "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

                honey the codewitchH Offline
                honey the codewitchH Offline
                honey the codewitch
                wrote on last edited by
                #18

                That's binary binding. C++ also allows a kind of source level binding (actually all languages do, but not like this - I'm not sure how to explain the difference exactly except to compare and contrast it to the sort of binding you're talking about)

                Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                1 Reply Last reply
                0
                • honey the codewitchH honey the codewitch

                  It would be great to do an exploration of binary vs source level binding in C++ but I'm not sure what you'd call it. For example, a pure virtual class (interface) is a binary binding mechanism. You are essentially passing around a table of function pointers. You can pass a class *instance* as a *function* argument and bind to it at run time. An example of "source level binding" (if you want to call it that) would be passing a class as a template argument to a template class, and then operating on the first class's methods from inside the second class. Anyone have any ideas?

                  Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                  G Offline
                  G Offline
                  Gary R Wheeler
                  wrote on last edited by
                  #19

                  Comparing C++ Inheritance To Template Metaprogramming: Compiler and Runtime Metrics Writing the article is left as an exercise for the student.

                  Software Zen: delete this;

                  1 Reply Last reply
                  0
                  • honey the codewitchH honey the codewitch

                    jschell wrote:

                    Or, I suspect, do not some C++ compilers still allow one to have it emit C rather than assembler? That would be easier (probably) to use as a demonstration of what is happening.

                    I'm not sure how to do that with MSVC, GCC or Clang to be honest.

                    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                    J Offline
                    J Offline
                    jschell
                    wrote on last edited by
                    #20

                    Appears to still be possible. Standard C++[^]

                    1 Reply Last reply
                    0
                    • honey the codewitchH honey the codewitch

                      they all have to have the same sig though. Or you have to use void* and cast them before you make the call.

                      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                      J Offline
                      J Offline
                      jschell
                      wrote on last edited by
                      #21

                      honey the codewitch wrote:

                      they all have to have the same sig though.

                      Ah...I see what you mean now by the hack part.

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