When wall art leads me into the weeds
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I made some Tetris wall art recently, and it only moves pieces randomly (though you can optionally control it via a connected PC's keyboard) I wanted to make it strategize. How hard could it be, really? [cs/0210020] Tetris is Hard, Even to Approximate[^] Hard enough that it's an NP problem in many circumstances and there are research papers on the problem. X| I didn't say it had to be good. But apparently even playing badly is almost as hard as playing well.
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
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I made some Tetris wall art recently, and it only moves pieces randomly (though you can optionally control it via a connected PC's keyboard) I wanted to make it strategize. How hard could it be, really? [cs/0210020] Tetris is Hard, Even to Approximate[^] Hard enough that it's an NP problem in many circumstances and there are research papers on the problem. X| I didn't say it had to be good. But apparently even playing badly is almost as hard as playing well.
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
I recently learned there's a whole community of tetris players who try to beat best scores. Its was believed there was a best score x and after that pieces moved so fast that it was impossible to get it right. That was until someone invented "tapping", where you could hit the buttons a lot faster. Then they got to buggy levels because of some color schemes. People got past that too. This is how I learned: After 34 Years, Someone Finally Beat Tetris - YouTube[^]
Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript
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I recently learned there's a whole community of tetris players who try to beat best scores. Its was believed there was a best score x and after that pieces moved so fast that it was impossible to get it right. That was until someone invented "tapping", where you could hit the buttons a lot faster. Then they got to buggy levels because of some color schemes. People got past that too. This is how I learned: After 34 Years, Someone Finally Beat Tetris - YouTube[^]
Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript
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I recently learned there's a whole community of tetris players who try to beat best scores. Its was believed there was a best score x and after that pieces moved so fast that it was impossible to get it right. That was until someone invented "tapping", where you could hit the buttons a lot faster. Then they got to buggy levels because of some color schemes. People got past that too. This is how I learned: After 34 Years, Someone Finally Beat Tetris - YouTube[^]
Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript