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AI in gaming

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  • J jschell

    Content exists. I doubt the form is consumable in a consistent manner. You are correct that a way would need to be found for it to consume the content. When an AI scans texts is puts a pattern to the words that it finds. How does if find the pattern that ties the game controls to the video? How does it work with keyboard controls that are not even seen in the video? What about social interactions where two players just stop somewhere to have a chat?

    milo-xml wrote:

    Not only that, but most games have streamers going constantly that the AI could learn from. Not to mention that every gamer puts out a game guide on YouTube.

    You mention that as though they are the same thing. Not to mention that you presume each source, even if similar is the same thing. Have you watched a game play video where the gamer cut out a piece to skip over parts? What about game play with commentary where the gamer explains why they are playing in a certain way? For example what about a player that is trying to see how fast they can get killed? Or how many times they can die?

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    milo xml
    wrote on last edited by
    #21

    I haven't been into AI as much as I should be I guess. Can it process audio/subtitles? The AI I know of learns by playing and having the rules programmed in. Like AlphaGo. I also thought the success any AI is what is fed into it. Garbage in/garbage out kind of thing.

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    • M milo xml

      I haven't been into AI as much as I should be I guess. Can it process audio/subtitles? The AI I know of learns by playing and having the rules programmed in. Like AlphaGo. I also thought the success any AI is what is fed into it. Garbage in/garbage out kind of thing.

      J Offline
      J Offline
      jschell
      wrote on last edited by
      #22

      Far as I know AI relies on volume. So the entire library of New York Times articles. No real people vetted the content first. And text is text. Very consumable as just that.

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