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  3. Fallout update woes

Fallout update woes

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  • H Offline
    H Offline
    honey the codewitch
    wrote on last edited by
    #1

    I'm glad I have two fallout machines. my lappy is still pre-update. Fallout 4 update broke F4SE at least temporarily. F4SE uses injection techniques to modify the in memory footprint of the fallout executable in order to extend it. You can then write mods for the game that take advantage of those extensions, and many authors do. As a mod author, the update caused me some anxiety. I wasn't sure what all it would break. Fortunately my major mod (High Level Perks) survived the update, but my Brews mod will no longer work until F4SE is updated. Overall it could have been much worse. For me though, the real pain is in playing. I can no longer uncap my framerates past 60 without breaking the game (120FPS runs twice as fast in game :doh: ) That not only means I went from 240FPS to 60FPS in game (it matters) my loading screens are framerate capped as well and thus take 5 times as long as they used to cap at 350FPS. Anyone else play? How do you feel about the update?

    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

    R M D G 4 Replies Last reply
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    • H honey the codewitch

      I'm glad I have two fallout machines. my lappy is still pre-update. Fallout 4 update broke F4SE at least temporarily. F4SE uses injection techniques to modify the in memory footprint of the fallout executable in order to extend it. You can then write mods for the game that take advantage of those extensions, and many authors do. As a mod author, the update caused me some anxiety. I wasn't sure what all it would break. Fortunately my major mod (High Level Perks) survived the update, but my Brews mod will no longer work until F4SE is updated. Overall it could have been much worse. For me though, the real pain is in playing. I can no longer uncap my framerates past 60 without breaking the game (120FPS runs twice as fast in game :doh: ) That not only means I went from 240FPS to 60FPS in game (it matters) my loading screens are framerate capped as well and thus take 5 times as long as they used to cap at 350FPS. Anyone else play? How do you feel about the update?

      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

      R Offline
      R Offline
      RickZeeland
      wrote on last edited by
      #2

      My seven years old Dell Inspiron 7577 gaming notebook is now showing it's age too, some keys around WASD are getting unresponsive and the power cable is broken where it connects to the laptop (a known problem with old Dell 130 W power bricks). Ordered a new power brick and a new Dell Inspiron 16 with an AMD 5 Ryzen processor that was on offer for a ludicrous low price. Not really a gaming notebook, but as I'm not playing any demanding 3D games lately that won't be much of a problem. What I'm not certain about is whether the AMD version of the Dell Inspiron 16 notebook will support a QHD monitor via the USB-C port, in the specs it only says "Display port supported".

      H 1 Reply Last reply
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      • R RickZeeland

        My seven years old Dell Inspiron 7577 gaming notebook is now showing it's age too, some keys around WASD are getting unresponsive and the power cable is broken where it connects to the laptop (a known problem with old Dell 130 W power bricks). Ordered a new power brick and a new Dell Inspiron 16 with an AMD 5 Ryzen processor that was on offer for a ludicrous low price. Not really a gaming notebook, but as I'm not playing any demanding 3D games lately that won't be much of a problem. What I'm not certain about is whether the AMD version of the Dell Inspiron 16 notebook will support a QHD monitor via the USB-C port, in the specs it only says "Display port supported".

        H Offline
        H Offline
        honey the codewitch
        wrote on last edited by
        #3

        You can probably play fallout 4 on that little beast. It has enjoyed a significant resurgence in popularity due to the show. It's a very immersive game, and was built such that the community could modify and extend the game, and they do. after almost 9 years the mod collection is vast. I don't play anything else, as I'm not a gamer as such. Fallout 4 is different, especially since it scratches the development itch since I started making mods (the game is scriptable)

        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

        R 1 Reply Last reply
        0
        • H honey the codewitch

          You can probably play fallout 4 on that little beast. It has enjoyed a significant resurgence in popularity due to the show. It's a very immersive game, and was built such that the community could modify and extend the game, and they do. after almost 9 years the mod collection is vast. I don't play anything else, as I'm not a gamer as such. Fallout 4 is different, especially since it scratches the development itch since I started making mods (the game is scriptable)

          Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

          R Offline
          R Offline
          RickZeeland
          wrote on last edited by
          #4

          I'm a fan of Bethesda games too, mainly the Elder Scrolls series from Morrowind up to Skyrim. Maybe when I'm retired I will try Fallout too :-\

          1 Reply Last reply
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          • H honey the codewitch

            I'm glad I have two fallout machines. my lappy is still pre-update. Fallout 4 update broke F4SE at least temporarily. F4SE uses injection techniques to modify the in memory footprint of the fallout executable in order to extend it. You can then write mods for the game that take advantage of those extensions, and many authors do. As a mod author, the update caused me some anxiety. I wasn't sure what all it would break. Fortunately my major mod (High Level Perks) survived the update, but my Brews mod will no longer work until F4SE is updated. Overall it could have been much worse. For me though, the real pain is in playing. I can no longer uncap my framerates past 60 without breaking the game (120FPS runs twice as fast in game :doh: ) That not only means I went from 240FPS to 60FPS in game (it matters) my loading screens are framerate capped as well and thus take 5 times as long as they used to cap at 350FPS. Anyone else play? How do you feel about the update?

            Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

            M Offline
            M Offline
            Maximilien
            wrote on last edited by
            #5

            No issues up to now. (I don't really care about framerates) I disabled most of the mods for the time being until they get checked/updated.

            CI/CD = Continuous Impediment/Continuous Despair

            1 Reply Last reply
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            • H honey the codewitch

              I'm glad I have two fallout machines. my lappy is still pre-update. Fallout 4 update broke F4SE at least temporarily. F4SE uses injection techniques to modify the in memory footprint of the fallout executable in order to extend it. You can then write mods for the game that take advantage of those extensions, and many authors do. As a mod author, the update caused me some anxiety. I wasn't sure what all it would break. Fortunately my major mod (High Level Perks) survived the update, but my Brews mod will no longer work until F4SE is updated. Overall it could have been much worse. For me though, the real pain is in playing. I can no longer uncap my framerates past 60 without breaking the game (120FPS runs twice as fast in game :doh: ) That not only means I went from 240FPS to 60FPS in game (it matters) my loading screens are framerate capped as well and thus take 5 times as long as they used to cap at 350FPS. Anyone else play? How do you feel about the update?

              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

              D Offline
              D Offline
              dandy72
              wrote on last edited by
              #6

              I really wish games that were intended to be extensible had a proper API/interface of some kind - something that *tries* not to break every time a patch is published. But then, by how much longer should releases be held back...for the sake of a handful of people? Games are already released way too soon. Personally, I'm still on GTA online, and all I (still) want is to be able to log into my profile and download my own stats. Not even change/write anything back. The only documentation anyone's ever produced for that is obsolete and no longer works.

              H 1 Reply Last reply
              0
              • H honey the codewitch

                I'm glad I have two fallout machines. my lappy is still pre-update. Fallout 4 update broke F4SE at least temporarily. F4SE uses injection techniques to modify the in memory footprint of the fallout executable in order to extend it. You can then write mods for the game that take advantage of those extensions, and many authors do. As a mod author, the update caused me some anxiety. I wasn't sure what all it would break. Fortunately my major mod (High Level Perks) survived the update, but my Brews mod will no longer work until F4SE is updated. Overall it could have been much worse. For me though, the real pain is in playing. I can no longer uncap my framerates past 60 without breaking the game (120FPS runs twice as fast in game :doh: ) That not only means I went from 240FPS to 60FPS in game (it matters) my loading screens are framerate capped as well and thus take 5 times as long as they used to cap at 350FPS. Anyone else play? How do you feel about the update?

                Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                G Offline
                G Offline
                Getulio_Domingues
                wrote on last edited by
                #7

                I was thinking of starting a new playthrough mainly because of Fallout:London was around just the corner, but the moment they announced the update I knew I would have to either postpone a couple of months or do the Steam console downgrade. I'm mostly a Skyrim player (and know very well the update pains), since I'm already in the middle of a very long playthrough I'm waiting for things to be stable enough for Fallout:London to come out. I do have a couple of tricks up my sleve though, if you mod using MO2 (with a plugin called Root) you can basically make your Steam console downgrade look like a mod and make Steam think the game is up to date while the binaries and plugins you actually play with are in your version of choice. My current setup is for Skyrim 1.6.640 while the current version is 1.6.1170. I'm quite confident it would work for Fallout as well, I can give you some pointers if you are interested.

                1 Reply Last reply
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                • D dandy72

                  I really wish games that were intended to be extensible had a proper API/interface of some kind - something that *tries* not to break every time a patch is published. But then, by how much longer should releases be held back...for the sake of a handful of people? Games are already released way too soon. Personally, I'm still on GTA online, and all I (still) want is to be able to log into my profile and download my own stats. Not even change/write anything back. The only documentation anyone's ever produced for that is obsolete and no longer works.

                  H Offline
                  H Offline
                  honey the codewitch
                  wrote on last edited by
                  #8

                  The thing is they did. The whole game is effectively one big mod, and you install more, and they shadow existing records with new records allowing you to add content and replace existing content in the game. But here's the thing. As always, the API, as extensive as it was, didn't satisfy everyone. There were certain features - particularly features that would make mods play well with other mods, that the base API did not have. So some clever individual used process injection to augment the game engine in memory with a more extensive API, not replacing what was there, but augmenting it with more features. So what you want already exists, and as always was imperfect when the rubber met the road, so someone extended it.

                  Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                  D 1 Reply Last reply
                  0
                  • H honey the codewitch

                    The thing is they did. The whole game is effectively one big mod, and you install more, and they shadow existing records with new records allowing you to add content and replace existing content in the game. But here's the thing. As always, the API, as extensive as it was, didn't satisfy everyone. There were certain features - particularly features that would make mods play well with other mods, that the base API did not have. So some clever individual used process injection to augment the game engine in memory with a more extensive API, not replacing what was there, but augmenting it with more features. So what you want already exists, and as always was imperfect when the rubber met the road, so someone extended it.

                    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                    D Offline
                    D Offline
                    dandy72
                    wrote on last edited by
                    #9

                    honey the codewitch wrote:

                    so someone extended it.

                    Yeah, and the instant that someone doesn't represent the game developer, you're on your own. Worse still is when a mod starts to send unexpected data to all other players in the same session. As I keep telling modders in GTAO: The game engine is already unstable enough with R*'s own code, their completely hacked and unsupported mod is certainly NOT helping. Most refuse to acknowledge even that much.

                    H 1 Reply Last reply
                    0
                    • D dandy72

                      honey the codewitch wrote:

                      so someone extended it.

                      Yeah, and the instant that someone doesn't represent the game developer, you're on your own. Worse still is when a mod starts to send unexpected data to all other players in the same session. As I keep telling modders in GTAO: The game engine is already unstable enough with R*'s own code, their completely hacked and unsupported mod is certainly NOT helping. Most refuse to acknowledge even that much.

                      H Offline
                      H Offline
                      honey the codewitch
                      wrote on last edited by
                      #10

                      Fallout 4 is strictly offline, so it doesn't really apply to other players. I don't think F4SE would be condoned on any servers anyway. To be fair to the authors, F4SE is really stable, and it ran for about 9 years with no need for significant updates.

                      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                      D 1 Reply Last reply
                      0
                      • H honey the codewitch

                        Fallout 4 is strictly offline, so it doesn't really apply to other players. I don't think F4SE would be condoned on any servers anyway. To be fair to the authors, F4SE is really stable, and it ran for about 9 years with no need for significant updates.

                        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                        D Offline
                        D Offline
                        dandy72
                        wrote on last edited by
                        #11

                        I wasn't aware of that. In a world were everything is online, that's good to hear. Some day, I'll take a look at it. :-)

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