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  3. The pizza fixed it.

The pizza fixed it.

Scheduled Pinned Locked Moved The Lounge
graphicsdesigncomiotalgorithms
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  • H Offline
    H Offline
    honey the codewitch
    wrote on last edited by
    #1

    I'm successfully clipping my canvases so they can be rendered when only partially backed by a bitmap or other draw target. It will simply only render that part. This is a big step. Now my direct writes to said bitmaps won't crash stuff. I also found my issue with TVG, and it wasn't the polarity mismatch I thought it was. I just wasn't clear about a detail of the specification. After sorting that out, my code renders all my test documents, though I still have a few features to implement to make it complete. It's pretty cool. My compiler and me are friends today.

    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

    0 G 2 Replies Last reply
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    • H honey the codewitch

      I'm successfully clipping my canvases so they can be rendered when only partially backed by a bitmap or other draw target. It will simply only render that part. This is a big step. Now my direct writes to said bitmaps won't crash stuff. I also found my issue with TVG, and it wasn't the polarity mismatch I thought it was. I just wasn't clear about a detail of the specification. After sorting that out, my code renders all my test documents, though I still have a few features to implement to make it complete. It's pretty cool. My compiler and me are friends today.

      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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      0 Offline
      0x01AA
      wrote on last edited by
      #2

      Looks like it was a Pizza 'Padrone' ;P ;)

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      • H honey the codewitch

        I'm successfully clipping my canvases so they can be rendered when only partially backed by a bitmap or other draw target. It will simply only render that part. This is a big step. Now my direct writes to said bitmaps won't crash stuff. I also found my issue with TVG, and it wasn't the polarity mismatch I thought it was. I just wasn't clear about a detail of the specification. After sorting that out, my code renders all my test documents, though I still have a few features to implement to make it complete. It's pretty cool. My compiler and me are friends today.

        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

        G Offline
        G Offline
        Gary Wheeler
        wrote on last edited by
        #3

        honey the codewitch wrote:

        My compiler and me are friends today

        You just had to go and say something, didn't you? :laugh:

        Software Zen: delete this;

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