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About DirectX9 and C#

Scheduled Pinned Locked Moved C#
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  • C Offline
    C Offline
    cemlouis
    wrote on last edited by
    #1

    Hi, I am developing C# programs nowadays, I want to enter game programming with DirectX9 and C#. Can somebody give a good starting point (book, web source or some other source)? Thank you all. Cem Louis

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    • C cemlouis

      Hi, I am developing C# programs nowadays, I want to enter game programming with DirectX9 and C#. Can somebody give a good starting point (book, web source or some other source)? Thank you all. Cem Louis

      H Offline
      H Offline
      Heath Stewart
      wrote on last edited by
      #2

      I'm currently reading the Managed DirectX 9 Kick Start[^] and it's pretty good. Next on my plate - thanks to a happy patron - is Introduction to 3D Game Engine Design Using DirectX 9 and C#[^]. One thing to keep in mind, though, is that managed DirectX applications are on average roughly 20% slower than native implementations. Food for thought.

      Microsoft MVP, Visual C# My Articles

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      • H Heath Stewart

        I'm currently reading the Managed DirectX 9 Kick Start[^] and it's pretty good. Next on my plate - thanks to a happy patron - is Introduction to 3D Game Engine Design Using DirectX 9 and C#[^]. One thing to keep in mind, though, is that managed DirectX applications are on average roughly 20% slower than native implementations. Food for thought.

        Microsoft MVP, Visual C# My Articles

        J Offline
        J Offline
        Jeremy Kimball
        wrote on last edited by
        #3

        I'll second the suggestion of Introduction to 3D Game Engine Design...full of information. And, with some smart optimizations, you can whittle away that 20% slowdown...not to equal native, mind you, but it is "optimizable"

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