Hi Mike, Thanks again. About reason 1.: Most times, the objects that are in a list are made using a call to 'new' at some point in the code. If this is the case, then the contents of the list (the newed objects) need to get deleted at some point anyway. And this must be done by walking through the list in a loop to call delete for each item before doing a RemoveAll() on the list. Or, do you have a methodology in coding that 'recycles' objects. That is, a variable of type CMyObject is declared and reused (has its data changed) whenever an item needs to be added to the list. Then, due to storing actual T's (not T*'s or T&'s), they are passed by reference into the CList by value (so that the declared variable can be changed for reuse to create the next item in the list). Is this what you mean? Does this mean that the destructor for each item in the list is called when the CList is destroyed? Thanks very much, Eric