A simple alternative is using GDI+... To load and draw a gif takes 3 lines of code (not including GDI+ initialization at the app level) Gdiplus::Bitmap SrcBitmap(L"C:\\test.gif", FALSE); Gdiplus::Graphics DstGraphics(hwndDialog); DstGraphics.DrawImage(&SrcBitmap, 50, 50, SrcBitmap.GetWidth(), SrcBitmap.GetHeight()); Mark
"If you can dodge a wrench, you can dodge a ball."