You can disable the z-buffer by calling glDisable(GL_DEPTH_TEST), render the text, and re-enable z-buffer.
J
johnny182
@johnny182
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OpenGL -
thread suspended stateHi! I need to know if a thread (possibly in another process), given by a handle or id is suspended or running. I didn't find any solutions in MSDN or google, except that SuspendThread returns the suspend count, if it's >0 then the thread is suspended. But I'd like to query this for all the threads of all the running processes multiple times a second, so it wouldn't be very efficient to suspend/resume them all the time. Anyone got a better idea?