The Effective C++ books are great. I'd also recommend the C++ Cookbook from O'Reilly. They offer nice coding samples (using mostly STL) for common, real world problems. If you want to look at design patterns, the Gang of Four is really the first and best place to start. As graphics go, I could tell you some good books on DirectX but for OpenGL,.. I'm not too sure. John :)
J
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