hi all, i am change my exe icon its working fine with icon which have single stage icon. but if i select a icon file that have multiple size stages in icon file, icon not reflect on exe.
HANDLE handle = BeginUpdateResource(exe_file, FALSE);
char *buffer; // buffer to store raw icon data
long buffersize; // length of buffer
int hFile; // file handle
hFile = open(ico_file, O_RDONLY | O_BINARY);
if (hFile == -1)
return; // if file doesn't exist, can't be opened etc.
// calculate buffer length and load file into buffer
buffersize = filelength(hFile);
buffer = (char *)malloc(buffersize);
read(hFile, buffer, buffersize);
close(hFile);
int icon_id=1;
UpdateResource(
handle, // Handle to executable
RT\_ICON, // Resource type - icon
MAKEINTRESOURCE(icon\_id), // Make the id 1
MAKELANGID(LANG\_NEUTRAL, SUBLANG\_NEUTRAL),
(buffer+22),
// skip the first 22 bytes because this is the
// icon header&directory entry (if the file
// contains multiple images the directory entries
// will be larger than 22 bytes
buffersize-22 // length of buffer
);
/////////////////////
// Again, we use this structure for educational purposes.
// The icon header and directory entries can be read from
// the file.
GROUPICON grData;
icon_id=1;
// This is the header
grData.Reserved1 = 0; // reserved, must be 0
grData.ResourceType = 1; // type is 1 for icons
grData.ImageCount = 1; // number of icons in structure (1)
// This is the directory entry
grData.Width = 32; // icon width (32)
grData.Height = 32; // icon height (32)
grData.Colors = 0; // colors (256)
grData.Reserved2 = 0; // reserved, must be 0
grData.Planes = 2; // color planes
grData.BitsPerPixel = 32; // bit depth
grData.ImageSize = buffersize - 22; // size of image
grData.ResourceID = icon_id; // resource ID is 1
UpdateResource(
handle,
RT_GROUP_ICON,
MAKEINTRESOURCE(icon\_id),
// MAINICON contains information about the
// application's displayed icon
MAKELANGID(LANG\_NEUTRAL, SUBLANG\_NEUTRAL),
&grData,
// Pointer to this structure
sizeof(GROUPICON)
);
delete buffer; // free memory
// Perform the update, don't discard changes
// Write changes then close it.
if (!EndUpdateReso